This commit is contained in:
kalle 2025-07-12 23:08:02 +02:00
parent 68bf8f57ed
commit a03a4b81b2
11 changed files with 620 additions and 17 deletions

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[spawn]
#Set true to allow Senpai to spawn naturally
spawn_senpai = false
[projectile]
#Set true to allow projectiles to destroy glasses
allow_projectile_destroy_glass = false
[explosion]
#The percentage of explosion damage you take behind cover
# Default: 15
# Range: 0 ~ 100
explosion_penetration_ratio = 15
#Set true to allow Explosion to destroy blocks
explosion_destroy = true
[explosion."RGO Grenade"]
#The explosion damage of RGO grenade
# Default: 90
# Range: 1 ~ 10000000
rgo_grenade_explosion_damage = 90
#The explosion radius of RGO grenade
# Default: 5
# Range: 1 ~ 50
rgo_grenade_explosion_radius = 5
[explosion."M67 Grenade"]
#The explosion damage of M67 grenade
# Default: 120
# Range: 1 ~ 10000000
m67_grenade_explosion_damage = 120
#The explosion radius of M67 grenade
# Default: 6
# Range: 1 ~ 50
m67_grenade_explosion_radius = 6
[explosion."Mortar Shell"]
#The explosion damage of Mortar shell
# Default: 160
# Range: 1 ~ 10000000
mortar_shell_explosion_damage = 160
#The explosion radius of Mortar shell
# Default: 9
# Range: 1 ~ 50
mortar_shell_explosion_radius = 9
[explosion."Drone Kamikaze"]
#The hit damage of Drone Kamikaze
# Default: 200
# Range: 1 ~ 10000000
drone_kamikaze_hit_damage = 200
#The hit damage of Drone Kamikaze with C4
# Default: 150
# Range: 1 ~ 10000000
drone_kamikaze_hit_damage_c4 = 150
#The hit damage of Drone Kamikaze with RPG
# Default: 270
# Range: 1 ~ 10000000
drone_kamikaze_hit_damage_rpg = 270
#The explosion damage of Drone Kamikaze
# Default: 160
# Range: 1 ~ 10000000
drone_kamikaze_explosion_damage = 160
#The explosion radius of Drone Kamikaze
# Default: 9
# Range: 1 ~ 50
drone_kamikaze_explosion_radius = 9
[explosion.C4]
#The explosion damage of C4
# Default: 300
# Range: > 1
c4_explosion_damage = 300
#The explosion countdown of C4
# Default: 514
# Range: > 1
c4_explosion_countdown = 514
#The explosion radius of C4
# Default: 10
# Range: > 1
c4_explosion_radius = 10
[explosion."Wire Guide Missile"]
#The damage of wire guide missile
# Default: 700
# Range: > 1
wire_guide_missile_damage = 700
#The explosion damage of wire guide missile
# Default: 60
# Range: > 1
wire_guide_missile_explosion_damage = 60
#The explosion radius of wire guide missile
# Default: 6
# Range: > 1
wire_guide_missile_explosion_radius = 6
[explosion.RPG]
#The explosion damage of RPG in the drone
# Default: 130
# Range: > 1
rpg_explosion_damage = 130
#The explosion radius of RPG in the drone
# Default: 10
# Range: > 1
rpg_explosion_radius = 10
[explosion.AGM-65]
#The damage of AGM-65
# Default: 1100
# Range: > 1
agm_65_damage = 1100
#The explosion damage of AGM-65
# Default: 150
# Range: > 1
agm_65_explosion_damage = 150
#The explosion radius of AGM-65
# Default: 9.0
# Range: 1.0 ~ 2.147483647E9
agm_65_explosion_radius = 9.0
[explosion.MK-82]
#The explosion damage of MK-82
# Default: 650
# Range: > 1
mk_82_explosion_damage = 650
#The explosion radius of MK-82
# Default: 11.0
# Range: 1.0 ~ 2.147483647E9
mk_82_explosion_radius = 11.0
[vehicle]
#Allows vehicles to destroy blocks via collision
collision_destroy_blocks = false
#Allows vehicles to destroy hard blocks via collision
collision_destroy_hard_blocks = false
#Allows vehicles to destroy blocks via collision like a beast
collision_destroy_blocks_beastly = false
#Allow vehicles to pick up items
vehicle_item_pickup = true
#List of entities that can be damaged by collision
collision_entity_whitelist = []
[vehicle.repair]
#The default cooldown of vehicle repair. Set a negative value to disable vehicle repair
# Default: 200
# Range: -1 ~ 100000000
repair_cooldown = 200
#The default amount of health restored per tick when a vehicle is self-repairing
# Default: 0.05
# Range: -1.0E8 ~ 1.0E8
repair_amount = 0.05
[vehicle.MK-42]
#The AP shell damage of MK-42
# Default: 450
# Range: 1 ~ 10000000
mk_42_ap_damage = 450
#The AP shell explosion damage of MK-42
# Default: 120
# Range: 1 ~ 10000000
mk_42_ap_explosion_damage = 120
#The AP shell explosion radius of MK-42
# Default: 3
# Range: 1 ~ 50
mk_42_ap_explosion_radius = 3
#The HE shell damage of MK-42
# Default: 150
# Range: 1 ~ 10000000
mk_42_he_damage = 150
#The HE shell explosion damage of MK-42
# Default: 200
# Range: 1 ~ 10000000
mk_42_he_explosion_damage = 200
#The HE shell explosion radius of MK-42
# Default: 10
# Range: 1 ~ 50
mk_42_he_explosion_radius = 10
[vehicle.MLE-1934]
#The AP shell damage of MLE-1934
# Default: 500
# Range: 1 ~ 10000000
mle_1934_ap_damage = 500
#The AP shell explosion damage of MLE-1934
# Default: 150
# Range: 1 ~ 10000000
mle_1934_ap_explosion_damage = 150
#The AP shell explosion radius of MLE-1934
# Default: 4
# Range: 1 ~ 50
mle_1934_ap_explosion_radius = 4
#The HE shell damage of MLE-1934
# Default: 180
# Range: 1 ~ 10000000
mle_1934_he_damage = 180
#The HE shell explosion damage of MLE-1934
# Default: 240
# Range: 1 ~ 10000000
mle_1934_he_explosion_damage = 240
#The HE shell explosion radius of MLE-1934
# Default: 12
# Range: 1 ~ 50
mle_1934_he_explosion_radius = 12
[vehicle."Heavy Machine Gun"]
#The gun damage of 12.7mm HMG
# Default: 40
# Range: 1 ~ 10000000
heavy_machine_gun_damage = 25
[vehicle.Annihilator]
#The energy cost of Annihilator per shoot
# Default: 2000000
# Range: > 0
annihilator_shoot_cost = 2000000
[vehicle."Laser Tower"]
#The damage of Laser Tower
# Default: 15
# Range: 1 ~ 10000000
laser_tower_damage = 15
#The cooldown time(ticks) of Laser Tower
# Default: 40
# Range: 15 ~ 10000000
laser_tower_cooldown = 40
#The energy cost of Laser Tower per shoot
# Default: 5000
# Range: > 0
laser_tower_shoot_cost = 5000
[vehicle.Speedboat]
#The energy cost of Speedboat per tick
# Default: 16
# Range: > 0
speedboat_energy_cost = 16
[vehicle.Wheelchair]
#The jump energy cost of the wheelchair
# Default: 400
# Range: > 0
wheelchair_jump_energy_cost = 400
#The move energy cost of the wheelchair
# Default: 1
# Range: > 0
wheelchair_move_energy_cost = 1
[vehicle.AH_6]
#The min energy cost of AH-6 per tick
# Default: 64
# Range: > 0
ah_6_min_energy_cost = 64
#The max energy cost of AH-6 per tick
# Default: 128
# Range: > 0
ah_6_max_energy_cost = 128
#The cannon damage of AH-6
# Default: 25.0
# Range: 1.0 ~ 1.0E7
ah_6_cannon_damage = 25
#The cannon explosion damage of AH-6
# Default: 12.0
# Range: 1.0 ~ 1.0E7
ah_6_cannon_explosion_damage = 4.0
#The rocket damage of AH-6
# Default: 80.0
# Range: 1.0 ~ 1.0E7
ah_6_rocket_damage = 80
#The rocket explosion damage of AH-6
# Default: 40.0
# Range: 1.0 ~ 1.0E7
ah_6_rocket_explosion_damage = 40
#The rocket explosion radius of AH-6
# Default: 5.0
# Range: 1.0 ~ 1.0E7
ah_6_rocket_explosion_radius = 5
#Whether to destroy the block when cannon of AH-6 hits a block
ah_6_cannon_destroy = true
#The cannon explosion radius of AH-6
# Default: 3.5
# Range: 1.0 ~ 1.0E7
ah_6_cannon_explosion_radius = 3.5
[vehicle.LAV-150]
#The energy cost of LAV-150 per tick
# Default: 64
# Range: > 0
lav_150_energy_cost = 64
#The cannon damage of LAV-150
# Default: 45
# Range: 1 ~ 10000000
lav_150_cannon_damage = 45
#The cannon explosion damage of LAV-150
# Default: 12
# Range: 1 ~ 10000000
lav_150_cannon_explosion_damage = 12
#The cannon explosion radius of LAV-150
# Default: 4.0
# Range: 1.0 ~ 1.0E7
lav_150_cannon_explosion_radius = 4.0
#The machine gun damage of LAV-150
# Default: 9.5
# Range: 1.0 ~ 1.0E7
lav_150_machine_gun_damage = 9.5
[vehicle.Tom-6]
#The energy cost of Tom-6 per tick
# Default: 16
# Range: > 0
tom_6_energy_cost = 16
#The Melon Bomb explosion damage of Tom-6
# Default: 500
# Range: 1 ~ 10000000
tom_6_bomb_explosion_damage = 500
#The Melon Bomb explosion radius of Tom-6
# Default: 10.0
# Range: 1.0 ~ 1.0E7
tom_6_bomb_explosion_radius = 10.0
[vehicle.BMP-2]
#The energy cost of BMP-2 per tick
# Default: 64
# Range: > 0
bmp_2_energy_cost = 64
#The cannon damage of BMP-2
# Default: 55
# Range: 1 ~ 10000000
bmp_2_cannon_damage = 55
#The cannon explosion damage of BMP-2
# Default: 15
# Range: 1 ~ 10000000
bmp_2_cannon_explosion_damage = 15
#The cannon explosion radius of BMP-2
# Default: 4.0
# Range: 1.0 ~ 1.0E7
bmp_2_cannon_explosion_radius = 4.0
[vehicle.YX-100]
#The energy cost of YX-100 per tick
# Default: 128
# Range: > 0
yx_100_energy_cost = 128
#The energy cost of YX-100 per shoot
# Default: 24000
# Range: > 0
yx_100_shoot_cost = 24000
#The cannon damage of YX-100
# Default: 500
# Range: 1 ~ 10000000
yx_100_ap_cannon_damage = 500
#The cannon explosion damage of YX-100
# Default: 100
# Range: 1 ~ 10000000
yx_100_ap_cannon_explosion_damage = 100
#The cannon explosion radius of YX-100
# Default: 4.0
# Range: 1.0 ~ 1.0E7
yx_100_ap_cannon_explosion_radius = 4.0
#The cannon damage of YX-100
# Default: 150
# Range: 1 ~ 10000000
yx_100_he_cannon_damage = 150
#The cannon explosion damage of YX-100
# Default: 150
# Range: 1 ~ 10000000
yx_100_he_cannon_explosion_damage = 150
#The cannon explosion radius of YX-100
# Default: 10.0
# Range: 1.0 ~ 1.0E7
yx_100_he_cannon_explosion_radius = 10.0
#The swarm drone explosion damage of YX-100
# Default: 80
# Range: 1 ~ 10000000
yx_100_swarm_drone_explosion_damage = 80
#The swarm drone explosion radius of YX-100
# Default: 5.0
# Range: 1.0 ~ 1.0E7
yx_100_swarm_drone_explosion_radius = 5.0
[vehicle."Prism Tank"]
#The energy cost of Prism Tank per tick
# Default: 96
# Range: > 0
prism_tank_energy_cost = 96
#The Laser Damage of Prism Tank Mode 1
# Default: 350
# Range: > 0
prism_tank_damage_mode_1 = 350
#The energy cost of Prism Tank Mode 1
# Default: 100000
# Range: 1 ~ 10000000
prism_tank_shoot_cost_mode_1 = 100000
#The laser AOE damage of Prism Tank
# Default: 72
# Range: 1 ~ 10000000
prism_tank_aoe_damage = 72
#The laser AOE radius of Prism Tank
# Default: 12
# Range: 1 ~ 10000000
prism_tank_aoe_radius = 12
#The Laser Damage of Prism Tank Mode 2 per tick
# Default: 15
# Range: 1 ~ 10000000
prism_tank_damage_mode_2 = 15
#The energy cost of Prism Tank Mode 2 per tick
# Default: 5000
# Range: 1 ~ 10000000
prism_tank_shoot_cost_mode_2 = 5000
[vehicle.HPJ-11]
#The damage of HPJ-11
# Default: 20.0
# Range: 1.0 ~ 1.0E7
hpj_11_damage = 20.0
#The explosion damage of HPJ-11
# Default: 7.0
# Range: 1.0 ~ 1.0E7
hpj_11_explosion_damage = 7.0
#The explosion radius of HPJ-11
# Default: 4.0
# Range: 1.0 ~ 50.0
hpj_11_explosion_radius = 4.0
#The energy cost of HPJ-11 per shoot
# Default: 64
# Range: > 0
hpj_11_shoot_cost = 64
#The energy cost of HPJ-11 find a new target
# Default: 1024
# Range: > 0
hpj_11_seek_cost = 1024
[vehicle.A-10]
#The max energy cost of A-10 per tick
# Default: 256
# Range: > 0
A_10_max_energy_cost = 256
#The cannon damage of A-10
# Default: 30
# Range: 1 ~ 10000000
A_10_cannon_damage = 30
#The cannon explosion damage of A-10
# Default: 10
# Range: 1 ~ 10000000
A_10_cannon_explosion_damage = 10
#The cannon explosion radius of A-10
# Default: 4.0
# Range: 1.0 ~ 1.0E7
A_10_cannon_explosion_radius = 4.0
#The rocket damage of A-10
# Default: 90
# Range: 1 ~ 10000000
A_10_rocket_damage = 90
#The rocket explosion damage of A-10
# Default: 50
# Range: 1 ~ 10000000
A_10_rocket_explosion_damage = 50
#The rocket explosion radius of A-10
# Default: 6.0
# Range: 1.0 ~ 1.0E7
A_10_rocket_explosion_radius = 6.0
[misc]
#Set true to enable tactical sprint
allow_tactical_sprint = false
#Set true to enable kill feedback sending
send_kill_feedback = true
#The default maximum armor level for normal armors
# Default: 1
# Range: 0 ~ 10000000
default_armor_level = 3
#The maximum armor level for armors with superbwarfare:military_armor tag
# Default: 2
# Range: 0 ~ 10000000
military_armor_level = 6
#The maximum armor level for armors with superbwarfare:military_armor_heavy tag(will override superbwarfare:military_armor tag!)
# Default: 3
# Range: 0 ~ 10000000
heavy_military_armor_level = 12
#The points per level for armor plate
# Default: 15
# Range: 0 ~ 10000000
armor_point_per_level = 15
#Max energy storage of charging station
# Default: 4000000
# Range: > 1
charging_station_max_energy = 4000000
#How much FE energy can charging station generate per tick
# Default: 128
# Range: > 1
charging_station_generate_speed = 128
#How much FE energy can charging station transfer per tick
# Default: 100000
# Range: > 1
charging_station_transfer_speed = 100000
#The charging radius of the charging station
# Default: 8
# Range: 0 ~ 128
charging_station_charge_radius = 8
#The default fuel time of the charging station
# Default: 1600
# Range: > 1
charging_station_default_fuel_time = 1600
[seek]
#List of entities that can NOT be sought
seek_blacklist = ["minecraft:item", "minecraft:experience_orb", "minecraft:armor_stand", "minecraft:area_effect_cloud", "superbwarfare:claymore", "superbwarfare:c4", "touhou_little_maid:power_point", "evilcraft:vengeance_spirit", "mts:builder_rendering"]

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@ -1,5 +1,9 @@
hash-format = "sha256"
[[files]]
file = "config/superbwarfare-server.toml"
hash = "bbc96d029f4106f45477b8446e73241c8ffdc30f494d693f384ad731472f1abd"
[[files]]
file = "flake.lock"
hash = "da91f45362b3951586885052aa8664d18c2969838e7a341f35ef627ef1a75bdb"
@ -83,6 +87,11 @@ file = "mods/geckolib.pw.toml"
hash = "548cf9b25748105c70af57d4f169f4f8ea9c47c1ec6ec9cae9cbe264bdf31754"
metafile = true
[[files]]
file = "mods/generatorgalore.pw.toml"
hash = "b7d65640298248c98641115f6d4d754404af1e0eee867850b8635b953f57458b"
metafile = true
[[files]]
file = "mods/immediatelyfast.pw.toml"
hash = "d102275300c327312e3ea9afd6844d4627637cffa68525af69951fe2eeca33b0"
@ -108,6 +117,11 @@ file = "mods/jei.pw.toml"
hash = "da0e59784b011304af8e5d2363a774425a31acdfc63bf513a32b93b9a9cb67e0"
metafile = true
[[files]]
file = "mods/just-enough-resources-jer.pw.toml"
hash = "7905c08f37d8ebde50a5330a7dd10029de6259b0cb8adbde1170d93ea20218a7"
metafile = true
[[files]]
file = "mods/lithium.pw.toml"
hash = "b8ce87d9a7164676e68e69e9e6706cd6e9123b1fe740612b1ba39b43ce8675ef"
@ -128,6 +142,11 @@ file = "mods/ok-zoomer.pw.toml"
hash = "044abd44322fdea17184fecefa77b0f0e8bf550161c70518a16917b76821b427"
metafile = true
[[files]]
file = "mods/pipez.pw.toml"
hash = "8e1d84866fb9eb86f141cee1b9fd2f1a1850f0840aa7c4b7a2f0220eb0424417"
metafile = true
[[files]]
file = "mods/prickle.pw.toml"
hash = "a69a8ba0d9e52361b1853cf59b2cf2a38b668b1d508a565f315f2fa30407f546"
@ -148,12 +167,26 @@ file = "mods/sodium.pw.toml"
hash = "0281ed9713f3141bdac363056a791845510e14761ea65b4b2813cf96d664b20a"
metafile = true
[[files]]
file = "mods/sophisticated-backpacks.pw.toml"
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metafile = true
[[files]]
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metafile = true
[[files]]
file = "mods/sophisticated-storage.pw.toml"
hash = "643942031393b6c5bd945fc05e0ac5ffd92bc50d8a7242e233ad69c99ac93412"
metafile = true
[[files]]
file = "mods/spark.pw.toml"
hash = "593fa7b30ab016aa45be07bd6bef3a9f160ed0f24689850d60bf84995d69b843"
metafile = true
[[files]]
file = "mods/superb-warfare.pw.toml"
hash = "ed3a58659b63e037d8395c2f4b67d5964896259ef692eee8554c4093a36764b1"
metafile = true
file = "mods/superbwarfare-1.21.1-0.8.4.jar"
hash = "699954456a561a0f9bbb3d0e6424631ece4263f38687711d22017e2a8cd410f3"

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name = "Generator Galore"
filename = "generatorgalore-1.21.1-1.3.4.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/blEO0qto/versions/nC6nfixg/generatorgalore-1.21.1-1.3.4.jar"
hash-format = "sha512"
hash = "7663c9ba22ad22ed27633a5a9af5eaab25dc59f9e937fc649a69520c90f7f2562a470909d68c6a32305a75b8243c8fc7009f55ced43563484f3ee268845c48b8"
[update]
[update.modrinth]
mod-id = "blEO0qto"
version = "nC6nfixg"

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@ -0,0 +1,13 @@
name = "Just Enough Resources (JER)"
filename = "JustEnoughResources-NeoForge-1.21.1-1.6.0.17.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/uEfK2CXF/versions/TgNFki8j/JustEnoughResources-NeoForge-1.21.1-1.6.0.17.jar"
hash-format = "sha512"
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[update]
[update.modrinth]
mod-id = "uEfK2CXF"
version = "TgNFki8j"

13
mods/pipez.pw.toml Normal file
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name = "Pipez"
filename = "pipez-neoforge-1.21.1-1.2.19.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/iRmWy6ga/versions/z20ZR1YE/pipez-neoforge-1.21.1-1.2.19.jar"
hash-format = "sha512"
hash = "a7ee4d21c2060392a676ff9186d9445a0e000b65c2430750284c9555170e7ec0b802e7967f1864e4a4cb169097e7b92b1bc8751bf708247e6943868c4cd7dff0"
[update]
[update.modrinth]
mod-id = "iRmWy6ga"
version = "z20ZR1YE"

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@ -0,0 +1,13 @@
name = "Sophisticated Backpacks"
filename = "sophisticatedbackpacks-1.21.1-3.24.18.1277.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/TyCTlI4b/versions/NnBVDDSl/sophisticatedbackpacks-1.21.1-3.24.18.1277.jar"
hash-format = "sha512"
hash = "07d6c1a5135ef06f46a913daf2cc1c23febac2720cf9c549819b2483c8d58270dbf92e10beac344888808044bc44ed105f859207696fde6b98c28eaeda8026cb"
[update]
[update.modrinth]
mod-id = "TyCTlI4b"
version = "NnBVDDSl"

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@ -0,0 +1,13 @@
name = "Sophisticated Core"
filename = "sophisticatedcore-1.21.1-1.3.55.1037.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/nmoqTijg/versions/UbuiOBaQ/sophisticatedcore-1.21.1-1.3.55.1037.jar"
hash-format = "sha512"
hash = "874436309216c2c5b52fe6375362fe40e444f47678c0da264afd5d418af3509284a6a498fd3d28583a96955ab5706d45a8e26a426e6da9cbea10c280cd670650"
[update]
[update.modrinth]
mod-id = "nmoqTijg"
version = "UbuiOBaQ"

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@ -0,0 +1,13 @@
name = "Sophisticated Storage"
filename = "sophisticatedstorage-1.21.1-1.4.43.1197.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/hMlaZH8f/versions/9XBwYsv5/sophisticatedstorage-1.21.1-1.4.43.1197.jar"
hash-format = "sha512"
hash = "576d3127b39673ad5a089e65a2f5bc82a3a6f562e68eeee575b8630014f76ed35a00a1a7aafebecb878c9c56295cfba1dec9db9f2c20ff4af2d02b44793cbf41"
[update]
[update.modrinth]
mod-id = "hMlaZH8f"
version = "9XBwYsv5"

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@ -1,13 +0,0 @@
name = "Superb Warfare"
filename = "superbwarfare-1.21.1-0.8.1-1b51d87e.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Cd3DYqzn/versions/ICw8cBGS/superbwarfare-1.21.1-0.8.1-1b51d87e.jar"
hash-format = "sha512"
hash = "f0594b64cd99051589685a987025aee99aee612992e209d01e62d351292efed53f58510a29dba3c253f4078b4d22aec02ff6e7393f8733cdc0d15c9b233db71e"
[update]
[update.modrinth]
mod-id = "Cd3DYqzn"
version = "ICw8cBGS"

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@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "f5213ea4c9e4074def10808fe7ae2618430d56b922947a4acb0d1b9030041ab9"
hash = "942ef79ed8d3815c617538525ad27ec6b1c625128cbedfd0dd7fef716e6e36cf"
[versions]
minecraft = "1.21.1"