[spawn] #Set true to allow Senpai to spawn naturally spawn_senpai = false [projectile] #Set true to allow projectiles to destroy glasses allow_projectile_destroy_glass = false [explosion] #The percentage of explosion damage you take behind cover # Default: 15 # Range: 0 ~ 100 explosion_penetration_ratio = 15 #Set true to allow Explosion to destroy blocks explosion_destroy = true [explosion."RGO Grenade"] #The explosion damage of RGO grenade # Default: 90 # Range: 1 ~ 10000000 rgo_grenade_explosion_damage = 90 #The explosion radius of RGO grenade # Default: 5 # Range: 1 ~ 50 rgo_grenade_explosion_radius = 5 [explosion."M67 Grenade"] #The explosion damage of M67 grenade # Default: 120 # Range: 1 ~ 10000000 m67_grenade_explosion_damage = 120 #The explosion radius of M67 grenade # Default: 6 # Range: 1 ~ 50 m67_grenade_explosion_radius = 6 [explosion."Mortar Shell"] #The explosion damage of Mortar shell # Default: 160 # Range: 1 ~ 10000000 mortar_shell_explosion_damage = 160 #The explosion radius of Mortar shell # Default: 9 # Range: 1 ~ 50 mortar_shell_explosion_radius = 9 [explosion."Drone Kamikaze"] #The hit damage of Drone Kamikaze # Default: 200 # Range: 1 ~ 10000000 drone_kamikaze_hit_damage = 200 #The hit damage of Drone Kamikaze with C4 # Default: 150 # Range: 1 ~ 10000000 drone_kamikaze_hit_damage_c4 = 150 #The hit damage of Drone Kamikaze with RPG # Default: 270 # Range: 1 ~ 10000000 drone_kamikaze_hit_damage_rpg = 270 #The explosion damage of Drone Kamikaze # Default: 160 # Range: 1 ~ 10000000 drone_kamikaze_explosion_damage = 160 #The explosion radius of Drone Kamikaze # Default: 9 # Range: 1 ~ 50 drone_kamikaze_explosion_radius = 9 [explosion.C4] #The explosion damage of C4 # Default: 300 # Range: > 1 c4_explosion_damage = 300 #The explosion countdown of C4 # Default: 514 # Range: > 1 c4_explosion_countdown = 514 #The explosion radius of C4 # Default: 10 # Range: > 1 c4_explosion_radius = 10 [explosion."Wire Guide Missile"] #The damage of wire guide missile # Default: 700 # Range: > 1 wire_guide_missile_damage = 700 #The explosion damage of wire guide missile # Default: 60 # Range: > 1 wire_guide_missile_explosion_damage = 60 #The explosion radius of wire guide missile # Default: 6 # Range: > 1 wire_guide_missile_explosion_radius = 6 [explosion.RPG] #The explosion damage of RPG in the drone # Default: 130 # Range: > 1 rpg_explosion_damage = 130 #The explosion radius of RPG in the drone # Default: 10 # Range: > 1 rpg_explosion_radius = 10 [explosion.AGM-65] #The damage of AGM-65 # Default: 1100 # Range: > 1 agm_65_damage = 1100 #The explosion damage of AGM-65 # Default: 150 # Range: > 1 agm_65_explosion_damage = 150 #The explosion radius of AGM-65 # Default: 9.0 # Range: 1.0 ~ 2.147483647E9 agm_65_explosion_radius = 9.0 [explosion.MK-82] #The explosion damage of MK-82 # Default: 650 # Range: > 1 mk_82_explosion_damage = 650 #The explosion radius of MK-82 # Default: 11.0 # Range: 1.0 ~ 2.147483647E9 mk_82_explosion_radius = 11.0 [vehicle] #Allows vehicles to destroy blocks via collision collision_destroy_blocks = false #Allows vehicles to destroy hard blocks via collision collision_destroy_hard_blocks = false #Allows vehicles to destroy blocks via collision like a beast collision_destroy_blocks_beastly = false #Allow vehicles to pick up items vehicle_item_pickup = true #List of entities that can be damaged by collision collision_entity_whitelist = [] [vehicle.repair] #The default cooldown of vehicle repair. Set a negative value to disable vehicle repair # Default: 200 # Range: -1 ~ 100000000 repair_cooldown = 200 #The default amount of health restored per tick when a vehicle is self-repairing # Default: 0.05 # Range: -1.0E8 ~ 1.0E8 repair_amount = 0.05 [vehicle.MK-42] #The AP shell damage of MK-42 # Default: 450 # Range: 1 ~ 10000000 mk_42_ap_damage = 450 #The AP shell explosion damage of MK-42 # Default: 120 # Range: 1 ~ 10000000 mk_42_ap_explosion_damage = 120 #The AP shell explosion radius of MK-42 # Default: 3 # Range: 1 ~ 50 mk_42_ap_explosion_radius = 3 #The HE shell damage of MK-42 # Default: 150 # Range: 1 ~ 10000000 mk_42_he_damage = 150 #The HE shell explosion damage of MK-42 # Default: 200 # Range: 1 ~ 10000000 mk_42_he_explosion_damage = 200 #The HE shell explosion radius of MK-42 # Default: 10 # Range: 1 ~ 50 mk_42_he_explosion_radius = 10 [vehicle.MLE-1934] #The AP shell damage of MLE-1934 # Default: 500 # Range: 1 ~ 10000000 mle_1934_ap_damage = 500 #The AP shell explosion damage of MLE-1934 # Default: 150 # Range: 1 ~ 10000000 mle_1934_ap_explosion_damage = 150 #The AP shell explosion radius of MLE-1934 # Default: 4 # Range: 1 ~ 50 mle_1934_ap_explosion_radius = 4 #The HE shell damage of MLE-1934 # Default: 180 # Range: 1 ~ 10000000 mle_1934_he_damage = 180 #The HE shell explosion damage of MLE-1934 # Default: 240 # Range: 1 ~ 10000000 mle_1934_he_explosion_damage = 240 #The HE shell explosion radius of MLE-1934 # Default: 12 # Range: 1 ~ 50 mle_1934_he_explosion_radius = 12 [vehicle."Heavy Machine Gun"] #The gun damage of 12.7mm HMG # Default: 40 # Range: 1 ~ 10000000 heavy_machine_gun_damage = 25 [vehicle.Annihilator] #The energy cost of Annihilator per shoot # Default: 2000000 # Range: > 0 annihilator_shoot_cost = 2000000 [vehicle."Laser Tower"] #The damage of Laser Tower # Default: 15 # Range: 1 ~ 10000000 laser_tower_damage = 15 #The cooldown time(ticks) of Laser Tower # Default: 40 # Range: 15 ~ 10000000 laser_tower_cooldown = 40 #The energy cost of Laser Tower per shoot # Default: 5000 # Range: > 0 laser_tower_shoot_cost = 5000 [vehicle.Speedboat] #The energy cost of Speedboat per tick # Default: 16 # Range: > 0 speedboat_energy_cost = 16 [vehicle.Wheelchair] #The jump energy cost of the wheelchair # Default: 400 # Range: > 0 wheelchair_jump_energy_cost = 400 #The move energy cost of the wheelchair # Default: 1 # Range: > 0 wheelchair_move_energy_cost = 1 [vehicle.AH_6] #The min energy cost of AH-6 per tick # Default: 64 # Range: > 0 ah_6_min_energy_cost = 64 #The max energy cost of AH-6 per tick # Default: 128 # Range: > 0 ah_6_max_energy_cost = 128 #The cannon damage of AH-6 # Default: 25.0 # Range: 1.0 ~ 1.0E7 ah_6_cannon_damage = 25 #The cannon explosion damage of AH-6 # Default: 12.0 # Range: 1.0 ~ 1.0E7 ah_6_cannon_explosion_damage = 4.0 #The rocket damage of AH-6 # Default: 80.0 # Range: 1.0 ~ 1.0E7 ah_6_rocket_damage = 80 #The rocket explosion damage of AH-6 # Default: 40.0 # Range: 1.0 ~ 1.0E7 ah_6_rocket_explosion_damage = 40 #The rocket explosion radius of AH-6 # Default: 5.0 # Range: 1.0 ~ 1.0E7 ah_6_rocket_explosion_radius = 5 #Whether to destroy the block when cannon of AH-6 hits a block ah_6_cannon_destroy = true #The cannon explosion radius of AH-6 # Default: 3.5 # Range: 1.0 ~ 1.0E7 ah_6_cannon_explosion_radius = 3.5 [vehicle.LAV-150] #The energy cost of LAV-150 per tick # Default: 64 # Range: > 0 lav_150_energy_cost = 64 #The cannon damage of LAV-150 # Default: 45 # Range: 1 ~ 10000000 lav_150_cannon_damage = 45 #The cannon explosion damage of LAV-150 # Default: 12 # Range: 1 ~ 10000000 lav_150_cannon_explosion_damage = 12 #The cannon explosion radius of LAV-150 # Default: 4.0 # Range: 1.0 ~ 1.0E7 lav_150_cannon_explosion_radius = 4.0 #The machine gun damage of LAV-150 # Default: 9.5 # Range: 1.0 ~ 1.0E7 lav_150_machine_gun_damage = 9.5 [vehicle.Tom-6] #The energy cost of Tom-6 per tick # Default: 16 # Range: > 0 tom_6_energy_cost = 16 #The Melon Bomb explosion damage of Tom-6 # Default: 500 # Range: 1 ~ 10000000 tom_6_bomb_explosion_damage = 500 #The Melon Bomb explosion radius of Tom-6 # Default: 10.0 # Range: 1.0 ~ 1.0E7 tom_6_bomb_explosion_radius = 10.0 [vehicle.BMP-2] #The energy cost of BMP-2 per tick # Default: 64 # Range: > 0 bmp_2_energy_cost = 64 #The cannon damage of BMP-2 # Default: 55 # Range: 1 ~ 10000000 bmp_2_cannon_damage = 55 #The cannon explosion damage of BMP-2 # Default: 15 # Range: 1 ~ 10000000 bmp_2_cannon_explosion_damage = 15 #The cannon explosion radius of BMP-2 # Default: 4.0 # Range: 1.0 ~ 1.0E7 bmp_2_cannon_explosion_radius = 4.0 [vehicle.YX-100] #The energy cost of YX-100 per tick # Default: 128 # Range: > 0 yx_100_energy_cost = 128 #The energy cost of YX-100 per shoot # Default: 24000 # Range: > 0 yx_100_shoot_cost = 24000 #The cannon damage of YX-100 # Default: 500 # Range: 1 ~ 10000000 yx_100_ap_cannon_damage = 500 #The cannon explosion damage of YX-100 # Default: 100 # Range: 1 ~ 10000000 yx_100_ap_cannon_explosion_damage = 100 #The cannon explosion radius of YX-100 # Default: 4.0 # Range: 1.0 ~ 1.0E7 yx_100_ap_cannon_explosion_radius = 4.0 #The cannon damage of YX-100 # Default: 150 # Range: 1 ~ 10000000 yx_100_he_cannon_damage = 150 #The cannon explosion damage of YX-100 # Default: 150 # Range: 1 ~ 10000000 yx_100_he_cannon_explosion_damage = 150 #The cannon explosion radius of YX-100 # Default: 10.0 # Range: 1.0 ~ 1.0E7 yx_100_he_cannon_explosion_radius = 10.0 #The swarm drone explosion damage of YX-100 # Default: 80 # Range: 1 ~ 10000000 yx_100_swarm_drone_explosion_damage = 80 #The swarm drone explosion radius of YX-100 # Default: 5.0 # Range: 1.0 ~ 1.0E7 yx_100_swarm_drone_explosion_radius = 5.0 [vehicle."Prism Tank"] #The energy cost of Prism Tank per tick # Default: 96 # Range: > 0 prism_tank_energy_cost = 96 #The Laser Damage of Prism Tank Mode 1 # Default: 350 # Range: > 0 prism_tank_damage_mode_1 = 350 #The energy cost of Prism Tank Mode 1 # Default: 100000 # Range: 1 ~ 10000000 prism_tank_shoot_cost_mode_1 = 100000 #The laser AOE damage of Prism Tank # Default: 72 # Range: 1 ~ 10000000 prism_tank_aoe_damage = 72 #The laser AOE radius of Prism Tank # Default: 12 # Range: 1 ~ 10000000 prism_tank_aoe_radius = 12 #The Laser Damage of Prism Tank Mode 2 per tick # Default: 15 # Range: 1 ~ 10000000 prism_tank_damage_mode_2 = 15 #The energy cost of Prism Tank Mode 2 per tick # Default: 5000 # Range: 1 ~ 10000000 prism_tank_shoot_cost_mode_2 = 5000 [vehicle.HPJ-11] #The damage of HPJ-11 # Default: 20.0 # Range: 1.0 ~ 1.0E7 hpj_11_damage = 20.0 #The explosion damage of HPJ-11 # Default: 7.0 # Range: 1.0 ~ 1.0E7 hpj_11_explosion_damage = 7.0 #The explosion radius of HPJ-11 # Default: 4.0 # Range: 1.0 ~ 50.0 hpj_11_explosion_radius = 4.0 #The energy cost of HPJ-11 per shoot # Default: 64 # Range: > 0 hpj_11_shoot_cost = 64 #The energy cost of HPJ-11 find a new target # Default: 1024 # Range: > 0 hpj_11_seek_cost = 1024 [vehicle.A-10] #The max energy cost of A-10 per tick # Default: 256 # Range: > 0 A_10_max_energy_cost = 256 #The cannon damage of A-10 # Default: 30 # Range: 1 ~ 10000000 A_10_cannon_damage = 30 #The cannon explosion damage of A-10 # Default: 10 # Range: 1 ~ 10000000 A_10_cannon_explosion_damage = 10 #The cannon explosion radius of A-10 # Default: 4.0 # Range: 1.0 ~ 1.0E7 A_10_cannon_explosion_radius = 4.0 #The rocket damage of A-10 # Default: 90 # Range: 1 ~ 10000000 A_10_rocket_damage = 90 #The rocket explosion damage of A-10 # Default: 50 # Range: 1 ~ 10000000 A_10_rocket_explosion_damage = 50 #The rocket explosion radius of A-10 # Default: 6.0 # Range: 1.0 ~ 1.0E7 A_10_rocket_explosion_radius = 6.0 [misc] #Set true to enable tactical sprint allow_tactical_sprint = false #Set true to enable kill feedback sending send_kill_feedback = true #The default maximum armor level for normal armors # Default: 1 # Range: 0 ~ 10000000 default_armor_level = 3 #The maximum armor level for armors with superbwarfare:military_armor tag # Default: 2 # Range: 0 ~ 10000000 military_armor_level = 6 #The maximum armor level for armors with superbwarfare:military_armor_heavy tag(will override superbwarfare:military_armor tag!) # Default: 3 # Range: 0 ~ 10000000 heavy_military_armor_level = 12 #The points per level for armor plate # Default: 15 # Range: 0 ~ 10000000 armor_point_per_level = 15 #Max energy storage of charging station # Default: 4000000 # Range: > 1 charging_station_max_energy = 4000000 #How much FE energy can charging station generate per tick # Default: 128 # Range: > 1 charging_station_generate_speed = 128 #How much FE energy can charging station transfer per tick # Default: 100000 # Range: > 1 charging_station_transfer_speed = 100000 #The charging radius of the charging station # Default: 8 # Range: 0 ~ 128 charging_station_charge_radius = 8 #The default fuel time of the charging station # Default: 1600 # Range: > 1 charging_station_default_fuel_time = 1600 [seek] #List of entities that can NOT be sought seek_blacklist = ["minecraft:item", "minecraft:experience_orb", "minecraft:armor_stand", "minecraft:area_effect_cloud", "superbwarfare:claymore", "superbwarfare:c4", "touhou_little_maid:power_point", "evilcraft:vengeance_spirit", "mts:builder_rendering"]