package net.mcreator.superbwarfare.init;

import net.mcreator.superbwarfare.ModUtils;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

@SuppressWarnings("unused")
public class ModSounds {
    public static final DeferredRegister<SoundEvent> REGISTRY = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, ModUtils.MODID);

    public static final RegistryObject<SoundEvent> TASER_FIRE_1P = REGISTRY.register("taser_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "taser_fire_1p")));
    public static final RegistryObject<SoundEvent> TASER_FIRE_3P = REGISTRY.register("taser_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "taser_fire_3p")));
    public static final RegistryObject<SoundEvent> TASER_RELOAD_EMPTY = REGISTRY.register("taser_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "taser_reload_empty")));
    public static final RegistryObject<SoundEvent> SHOCK = REGISTRY.register("shock", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "shock")));
    public static final RegistryObject<SoundEvent> ELECTRIC = REGISTRY.register("electric", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "electric")));
    public static final RegistryObject<SoundEvent> TRACHELIUM_FIRE_1P = REGISTRY.register("trachelium_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "trachelium_fire_1p")));
    public static final RegistryObject<SoundEvent> TRACHELIUM_FIRE_3P = REGISTRY.register("trachelium_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "trachelium_fire_3p")));
    public static final RegistryObject<SoundEvent> TRACHELIUM_FAR = REGISTRY.register("trachelium_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "trachelium_far")));
    public static final RegistryObject<SoundEvent> TRACHELIUM_VERYFAR = REGISTRY.register("trachelium_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "trachelium_veryfar")));
    public static final RegistryObject<SoundEvent> TRACHELIUM_RELOAD_EMPTY = REGISTRY.register("trachelium_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "trachelium_reload_empty")));
    public static final RegistryObject<SoundEvent> TRIGGER_CLICK = REGISTRY.register("triggerclick", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "triggerclick")));
    public static final RegistryObject<SoundEvent> HIT = REGISTRY.register("hit", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hit")));
    public static final RegistryObject<SoundEvent> TARGET_DOWN = REGISTRY.register("targetdown", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "targetdown")));
    public static final RegistryObject<SoundEvent> INDICATION = REGISTRY.register("indication", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "indication")));
    public static final RegistryObject<SoundEvent> JUMP = REGISTRY.register("jump", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "jump")));
    public static final RegistryObject<SoundEvent> DOUBLE_JUMP = REGISTRY.register("doublejump", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "doublejump")));
    public static final RegistryObject<SoundEvent> EXPLOSION_CLOSE = REGISTRY.register("explosion_close", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "explosion_close")));
    public static final RegistryObject<SoundEvent> EXPLOSION_FAR = REGISTRY.register("explosion_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "explosion_far")));
    public static final RegistryObject<SoundEvent> EXPLOSION_VERY_FAR = REGISTRY.register("explosion_very_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "explosion_very_far")));
    public static final RegistryObject<SoundEvent> EXPLOSION_WATER = REGISTRY.register("explosion_water", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "explosion_water")));
    public static final RegistryObject<SoundEvent> HUNTING_RIFLE_FIRE_1P = REGISTRY.register("hunting_rifle_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hunting_rifle_fire_1p")));
    public static final RegistryObject<SoundEvent> HUNTING_RIFLE_FIRE_3P = REGISTRY.register("hunting_rifle_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hunting_rifle_fire_3p")));
    public static final RegistryObject<SoundEvent> HUNTING_RIFLE_FAR = REGISTRY.register("hunting_rifle_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hunting_rifle_far")));
    public static final RegistryObject<SoundEvent> HUNTING_RIFLE_VERYFAR = REGISTRY.register("hunting_rifle_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hunting_rifle_veryfar")));
    public static final RegistryObject<SoundEvent> HUNTING_RIFLE_RELOAD_EMPTY = REGISTRY.register("hunting_rifle_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hunting_rifle_reload_empty")));
    public static final RegistryObject<SoundEvent> OUCH = REGISTRY.register("ouch", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ouch")));
    public static final RegistryObject<SoundEvent> STEP = REGISTRY.register("step", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "step")));
    public static final RegistryObject<SoundEvent> GROWL = REGISTRY.register("growl", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "growl")));
    public static final RegistryObject<SoundEvent> IDLE = REGISTRY.register("idle", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "idle")));
    public static final RegistryObject<SoundEvent> HENG = REGISTRY.register("heng", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "heng")));
    public static final RegistryObject<SoundEvent> M_79_FIRE_1P = REGISTRY.register("m_79_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_79_fire_1p")));
    public static final RegistryObject<SoundEvent> M_79_FIRE_3P = REGISTRY.register("m_79_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_79_fire_3p")));
    public static final RegistryObject<SoundEvent> M_79_FAR = REGISTRY.register("m_79_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_79_far")));
    public static final RegistryObject<SoundEvent> M_79_VERYFAR = REGISTRY.register("m_79_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_79_veryfar")));
    public static final RegistryObject<SoundEvent> M_79_RELOAD_EMPTY = REGISTRY.register("m_79_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_79_reload_empty")));
    public static final RegistryObject<SoundEvent> SKS_FIRE_1P = REGISTRY.register("sks_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sks_fire_1p")));
    public static final RegistryObject<SoundEvent> SKS_FIRE_3P = REGISTRY.register("sks_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sks_fire_3p")));
    public static final RegistryObject<SoundEvent> SKS_RELOAD_NORMAL = REGISTRY.register("sks_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sks_reload_normal")));
    public static final RegistryObject<SoundEvent> SKS_RELOAD_EMPTY = REGISTRY.register("sks_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sks_reload_empty")));
    public static final RegistryObject<SoundEvent> SKS_FAR = REGISTRY.register("sks_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sks_far")));
    public static final RegistryObject<SoundEvent> SKS_VERYFAR = REGISTRY.register("sks_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sks_veryfar")));
    public static final RegistryObject<SoundEvent> ABEKIRI_FIRE_1P = REGISTRY.register("abekiri_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "abekiri_fire_1p")));
    public static final RegistryObject<SoundEvent> ABEKIRI_FIRE_3P = REGISTRY.register("abekiri_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "abekiri_fire_3p")));
    public static final RegistryObject<SoundEvent> ABEKIRI_FAR = REGISTRY.register("abekiri_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "abekiri_far")));
    public static final RegistryObject<SoundEvent> ABEKIRI_VERYFAR = REGISTRY.register("abekiri_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "abekiri_veryfar")));
    public static final RegistryObject<SoundEvent> ABEKIRI_RELOAD_NORMAL = REGISTRY.register("abekiri_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "abekiri_reload_normal")));
    public static final RegistryObject<SoundEvent> ABEKIRI_RELOAD_EMPTY = REGISTRY.register("abekiri_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "abekiri_reload_empty")));
    public static final RegistryObject<SoundEvent> AK_47_FIRE_1P = REGISTRY.register("ak_47_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ak_47_fire_1p")));
    public static final RegistryObject<SoundEvent> AK_47_FIRE_3P = REGISTRY.register("ak_47_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ak_47_fire_3p")));
    public static final RegistryObject<SoundEvent> AK_47_FAR = REGISTRY.register("ak_47_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ak_47_far")));
    public static final RegistryObject<SoundEvent> AK_47_VERYFAR = REGISTRY.register("ak_47_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ak_47_veryfar")));
    public static final RegistryObject<SoundEvent> AK_47_RELOAD_NORMAL = REGISTRY.register("ak_47_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ak_47_reload_normal")));
    public static final RegistryObject<SoundEvent> AK_47_RELOAD_EMPTY = REGISTRY.register("ak_47_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ak_47_reload_empty")));
    public static final RegistryObject<SoundEvent> LAND = REGISTRY.register("land", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "land")));
    public static final RegistryObject<SoundEvent> HEADSHOT = REGISTRY.register("headshot", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "headshot")));
    public static final RegistryObject<SoundEvent> DEVOTION_FIRE_1P = REGISTRY.register("devotion_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "devotion_fire_1p")));
    public static final RegistryObject<SoundEvent> DEVOTION_FIRE_3P = REGISTRY.register("devotion_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "devotion_fire_3p")));
    public static final RegistryObject<SoundEvent> DEVOTION_FAR = REGISTRY.register("devotion_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "devotion_far")));
    public static final RegistryObject<SoundEvent> DEVOTION_VERYFAR = REGISTRY.register("devotion_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "devotion_veryfar")));
    public static final RegistryObject<SoundEvent> DEVOTION_RELOAD_NORMAL = REGISTRY.register("devotion_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "devotion_reload_normal")));
    public static final RegistryObject<SoundEvent> DEVOTION_RELOAD_EMPTY = REGISTRY.register("devotion_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "devotion_reload_empty")));
    public static final RegistryObject<SoundEvent> RPG_FIRE_1P = REGISTRY.register("rpg_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpg_fire_1p")));
    public static final RegistryObject<SoundEvent> RPG_FIRE_3P = REGISTRY.register("rpg_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpg_fire_3p")));
    public static final RegistryObject<SoundEvent> RPG_FAR = REGISTRY.register("rpg_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpg_far")));
    public static final RegistryObject<SoundEvent> RPG_VERYFAR = REGISTRY.register("rpg_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpg_veryfar")));
    public static final RegistryObject<SoundEvent> RPG_RELOAD_EMPTY = REGISTRY.register("rpg_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpg_reload_empty")));
    public static final RegistryObject<SoundEvent> MORTAR_FIRE = REGISTRY.register("mortar_fire", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mortar_fire")));
    public static final RegistryObject<SoundEvent> MORTAR_LOAD = REGISTRY.register("mortar_load", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mortar_load")));
    public static final RegistryObject<SoundEvent> MORTAR_DISTANT = REGISTRY.register("mortar_distant", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mortar_distant")));
    public static final RegistryObject<SoundEvent> FIRE_RATE = REGISTRY.register("firerate", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "firerate")));
    public static final RegistryObject<SoundEvent> M_4_FIRE_1P = REGISTRY.register("m_4_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_4_fire_1p")));
    public static final RegistryObject<SoundEvent> M_4_FIRE_3P = REGISTRY.register("m_4_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_4_fire_3p")));
    public static final RegistryObject<SoundEvent> M_4_FAR = REGISTRY.register("m_4_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_4_far")));
    public static final RegistryObject<SoundEvent> M_4_VERYFAR = REGISTRY.register("m_4_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_4_veryfar")));
    public static final RegistryObject<SoundEvent> M_4_RELOAD_NORMAL = REGISTRY.register("m_4_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_4_reload_normal")));
    public static final RegistryObject<SoundEvent> M_4_RELOAD_EMPTY = REGISTRY.register("m_4_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_4_reload_empty")));
    public static final RegistryObject<SoundEvent> AA_12_FIRE_1P = REGISTRY.register("aa_12_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "aa_12_fire_1p")));
    public static final RegistryObject<SoundEvent> AA_12_FIRE_3P = REGISTRY.register("aa_12_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "aa_12_fire_3p")));
    public static final RegistryObject<SoundEvent> AA_12_FAR = REGISTRY.register("aa_12_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "aa_12_far")));
    public static final RegistryObject<SoundEvent> AA_12_VERYFAR = REGISTRY.register("aa_12_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "aa_12_veryfar")));
    public static final RegistryObject<SoundEvent> AA_12_RELOAD_NORMAL = REGISTRY.register("aa_12_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "aa_12_reload_normal")));
    public static final RegistryObject<SoundEvent> AA_12_RELOAD_EMPTY = REGISTRY.register("aa_12_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "aa_12_reload_empty")));
    public static final RegistryObject<SoundEvent> BOCEK_ZOOM_FIRE_1P = REGISTRY.register("bocek_zoom_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bocek_zoom_fire_1p")));
    public static final RegistryObject<SoundEvent> BOCEK_ZOOM_FIRE_3P = REGISTRY.register("bocek_zoom_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bocek_zoom_fire_3p")));
    public static final RegistryObject<SoundEvent> BOCEK_SHATTER_CAP_FIRE_1P = REGISTRY.register("bocek_shatter_cap_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bocek_shatter_cap_fire_1p")));
    public static final RegistryObject<SoundEvent> BOCEK_SHATTER_CAP_FIRE_3P = REGISTRY.register("bocek_shatter_cap_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bocek_shatter_cap_fire_3p")));
    public static final RegistryObject<SoundEvent> BOCEK_PULL_1P = REGISTRY.register("bocek_pull_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bocek_pull_1p")));
    public static final RegistryObject<SoundEvent> BOCEK_PULL_3P = REGISTRY.register("bocek_pull_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bocek_pull_3p")));
    public static final RegistryObject<SoundEvent> HK_416_FIRE_1P = REGISTRY.register("hk_416_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hk_416_fire_1p")));
    public static final RegistryObject<SoundEvent> HK_416_FIRE_3P = REGISTRY.register("hk_416_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hk_416_fire_3p")));
    public static final RegistryObject<SoundEvent> HK_416_FAR = REGISTRY.register("hk_416_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hk_416_far")));
    public static final RegistryObject<SoundEvent> HK_416_VERYFAR = REGISTRY.register("hk_416_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hk_416_veryfar")));
    public static final RegistryObject<SoundEvent> HK_416_RELOAD_NORMAL = REGISTRY.register("hk_416_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hk_416_reload_normal")));
    public static final RegistryObject<SoundEvent> HK_416_RELOAD_EMPTY = REGISTRY.register("hk_416_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "hk_416_reload_empty")));
    public static final RegistryObject<SoundEvent> RPK_FIRE_1P = REGISTRY.register("rpk_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpk_fire_1p")));
    public static final RegistryObject<SoundEvent> RPK_FIRE_3P = REGISTRY.register("rpk_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpk_fire_3p")));
    public static final RegistryObject<SoundEvent> RPK_FAR = REGISTRY.register("rpk_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpk_far")));
    public static final RegistryObject<SoundEvent> RPK_VERYFAR = REGISTRY.register("rpk_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpk_veryfar")));
    public static final RegistryObject<SoundEvent> RPK_RELOAD_NORMAL = REGISTRY.register("rpk_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpk_reload_normal")));
    public static final RegistryObject<SoundEvent> RPK_RELOAD_EMPTY = REGISTRY.register("rpk_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "rpk_reload_empty")));
    public static final RegistryObject<SoundEvent> NTW_20_FIRE_1P = REGISTRY.register("ntw_20_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_fire_1p")));
    public static final RegistryObject<SoundEvent> NTW_20_FIRE_3P = REGISTRY.register("ntw_20_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_fire_3p")));
    public static final RegistryObject<SoundEvent> NTW_20_FAR = REGISTRY.register("ntw_20_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_far")));
    public static final RegistryObject<SoundEvent> NTW_20_VERYFAR = REGISTRY.register("ntw_20_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_veryfar")));
    public static final RegistryObject<SoundEvent> NTW_20_RELOAD_NORMAL = REGISTRY.register("ntw_20_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_reload_normal")));
    public static final RegistryObject<SoundEvent> NTW_20_RELOAD_EMPTY = REGISTRY.register("ntw_20_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_reload_empty")));
    public static final RegistryObject<SoundEvent> NTW_20_BOLT = REGISTRY.register("ntw_20_bolt", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "ntw_20_bolt")));
    public static final RegistryObject<SoundEvent> VECTOR_FIRE_1P = REGISTRY.register("vector_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "vector_fire_1p")));
    public static final RegistryObject<SoundEvent> VECTOR_FIRE_3P = REGISTRY.register("vector_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "vector_fire_3p")));
    public static final RegistryObject<SoundEvent> VECTOR_FAR = REGISTRY.register("vector_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "vector_far")));
    public static final RegistryObject<SoundEvent> VECTOR_VERYFAR = REGISTRY.register("vector_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "vector_veryfar")));
    public static final RegistryObject<SoundEvent> VECTOR_RELOAD_NORMAL = REGISTRY.register("vector_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "vector_reload_normal")));
    public static final RegistryObject<SoundEvent> VECTOR_RELOAD_EMPTY = REGISTRY.register("vector_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "vector_reload_empty")));
    public static final RegistryObject<SoundEvent> MINIGUN_FIRE_1P = REGISTRY.register("minigun_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "minigun_fire_1p")));
    public static final RegistryObject<SoundEvent> MINIGUN_FIRE_3P = REGISTRY.register("minigun_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "minigun_fire_3p")));
    public static final RegistryObject<SoundEvent> MINIGUN_FAR = REGISTRY.register("minigun_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "minigun_far")));
    public static final RegistryObject<SoundEvent> MINIGUN_VERYFAR = REGISTRY.register("minigun_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "minigun_veryfar")));
    public static final RegistryObject<SoundEvent> MINIGUN_ROT = REGISTRY.register("minigun_rot", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "minigun_rot")));
    public static final RegistryObject<SoundEvent> MINIGUN_OVERHEAT = REGISTRY.register("minigun_overheat", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "minigun_overheat")));
    public static final RegistryObject<SoundEvent> MK_14_FIRE_1P = REGISTRY.register("mk_14_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_14_fire_1p")));
    public static final RegistryObject<SoundEvent> MK_14_FIRE_3P = REGISTRY.register("mk_14_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_14_fire_3p")));
    public static final RegistryObject<SoundEvent> MK_14_FAR = REGISTRY.register("mk_14_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_14_far")));
    public static final RegistryObject<SoundEvent> MK_14_VERYFAR = REGISTRY.register("mk_14_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_14_veryfar")));
    public static final RegistryObject<SoundEvent> MK_14_RELOAD_NORMAL = REGISTRY.register("mk_14_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_14_reload_normal")));
    public static final RegistryObject<SoundEvent> MK_14_RELOAD_EMPTY = REGISTRY.register("mk_14_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_14_reload_empty")));
    public static final RegistryObject<SoundEvent> SENTINEL_FIRE_1P = REGISTRY.register("sentinel_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_fire_1p")));
    public static final RegistryObject<SoundEvent> SENTINEL_FIRE_3P = REGISTRY.register("sentinel_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_fire_3p")));
    public static final RegistryObject<SoundEvent> SENTINEL_CHARGE_FIRE_1P = REGISTRY.register("sentinel_charge_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_charge_fire_1p")));
    public static final RegistryObject<SoundEvent> SENTINEL_CHARGE_FIRE_3P = REGISTRY.register("sentinel_charge_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_charge_fire_3p")));
    public static final RegistryObject<SoundEvent> SENTINEL_FAR = REGISTRY.register("sentinel_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_far")));
    public static final RegistryObject<SoundEvent> SENTINEL_VERYFAR = REGISTRY.register("sentinel_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_veryfar")));
    public static final RegistryObject<SoundEvent> SENTINEL_CHARGE_FAR = REGISTRY.register("sentinel_charge_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_charge_far")));
    public static final RegistryObject<SoundEvent> SENTINEL_CHARGE_VERYFAR = REGISTRY.register("sentinel_charge_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_charge_veryfar")));
    public static final RegistryObject<SoundEvent> SENTINEL_RELOAD_NORMAL = REGISTRY.register("sentinel_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_reload_normal")));
    public static final RegistryObject<SoundEvent> SENTINEL_RELOAD_EMPTY = REGISTRY.register("sentinel_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_reload_empty")));
    public static final RegistryObject<SoundEvent> SENTINEL_CHARGE = REGISTRY.register("sentinel_charge", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_charge")));
    public static final RegistryObject<SoundEvent> SENTINEL_BOLT = REGISTRY.register("sentinel_bolt", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "sentinel_bolt")));
    public static final RegistryObject<SoundEvent> M_60_FIRE_1P = REGISTRY.register("m_60_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_60_fire_1p")));
    public static final RegistryObject<SoundEvent> M_60_FIRE_3P = REGISTRY.register("m_60_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_60_fire_3p")));
    public static final RegistryObject<SoundEvent> M_60_FAR = REGISTRY.register("m_60_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_60_far")));
    public static final RegistryObject<SoundEvent> M_60_VERYFAR = REGISTRY.register("m_60_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_60_veryfar")));
    public static final RegistryObject<SoundEvent> M_60_RELOAD_NORMAL = REGISTRY.register("m_60_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_60_reload_normal")));
    public static final RegistryObject<SoundEvent> M_60_RELOAD_EMPTY = REGISTRY.register("m_60_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_60_reload_empty")));
    public static final RegistryObject<SoundEvent> LIGHT_SABER = REGISTRY.register("lightsaber", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "lightsaber")));
    public static final RegistryObject<SoundEvent> SVD_FIRE_1P = REGISTRY.register("svd_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "svd_fire_1p")));
    public static final RegistryObject<SoundEvent> SVD_FIRE_3P = REGISTRY.register("svd_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "svd_fire_3p")));
    public static final RegistryObject<SoundEvent> SVD_FAR = REGISTRY.register("svd_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "svd_far")));
    public static final RegistryObject<SoundEvent> SVD_VERYFAR = REGISTRY.register("svd_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "svd_veryfar")));
    public static final RegistryObject<SoundEvent> SVD_RELOAD_NORMAL = REGISTRY.register("svd_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "svd_reload_normal")));
    public static final RegistryObject<SoundEvent> SVD_RELOAD_EMPTY = REGISTRY.register("svd_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "svd_reload_empty")));
    public static final RegistryObject<SoundEvent> M_98B_FIRE_1P = REGISTRY.register("m_98b_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_fire_1p")));
    public static final RegistryObject<SoundEvent> M_98B_FIRE_3P = REGISTRY.register("m_98b_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_fire_3p")));
    public static final RegistryObject<SoundEvent> M_98B_FAR = REGISTRY.register("m_98b_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_far")));
    public static final RegistryObject<SoundEvent> M_98B_VERYFAR = REGISTRY.register("m_98b_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_veryfar")));
    public static final RegistryObject<SoundEvent> M_98B_RELOAD_NORMAL = REGISTRY.register("m_98b_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_reload_normal")));
    public static final RegistryObject<SoundEvent> M_98B_RELOAD_EMPTY = REGISTRY.register("m_98b_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_reload_empty")));
    public static final RegistryObject<SoundEvent> M_98B_BOLT = REGISTRY.register("m_98b_bolt", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_98b_bolt")));
    public static final RegistryObject<SoundEvent> MARLIN_FIRE_1P = REGISTRY.register("marlin_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_fire_1p")));
    public static final RegistryObject<SoundEvent> MARLIN_FIRE_3P = REGISTRY.register("marlin_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_fire_3p")));
    public static final RegistryObject<SoundEvent> MARLIN_FAR = REGISTRY.register("marlin_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_far")));
    public static final RegistryObject<SoundEvent> MARLIN_VERYFAR = REGISTRY.register("marlin_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_veryfar")));
    public static final RegistryObject<SoundEvent> MARLIN_PREPARE = REGISTRY.register("marlin_prepare", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_prepare")));
    public static final RegistryObject<SoundEvent> MARLIN_LOOP = REGISTRY.register("marlin_loop", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_loop")));
    public static final RegistryObject<SoundEvent> MARLIN_END = REGISTRY.register("marlin_end", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "marlin_end")));
    public static final RegistryObject<SoundEvent> M_870_FIRE_1P = REGISTRY.register("m_870_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_870_fire_1p")));
    public static final RegistryObject<SoundEvent> M_870_FIRE_3P = REGISTRY.register("m_870_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_870_fire_3p")));
    public static final RegistryObject<SoundEvent> M_870_FAR = REGISTRY.register("m_870_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_870_far")));
    public static final RegistryObject<SoundEvent> M_870_VERYFAR = REGISTRY.register("m_870_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_870_veryfar")));
    public static final RegistryObject<SoundEvent> M_870_PREPARE_LOAD = REGISTRY.register("m_870_prepare_load", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_870_prepare_load")));
    public static final RegistryObject<SoundEvent> M_870_LOOP = REGISTRY.register("m_870_loop", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_870_loop")));

    public static final RegistryObject<SoundEvent> GLOCK_17_FIRE_1P = REGISTRY.register("glock_17_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_17_fire_1p")));
    public static final RegistryObject<SoundEvent> GLOCK_17_FIRE_3P = REGISTRY.register("glock_17_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_17_fire_3p")));
    public static final RegistryObject<SoundEvent> GLOCK_17_FAR = REGISTRY.register("glock_17_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_17_far")));
    public static final RegistryObject<SoundEvent> GLOCK_17_VERYFAR = REGISTRY.register("glock_17_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_17_veryfar")));
    public static final RegistryObject<SoundEvent> GLOCK_17_RELOAD_NORMAL = REGISTRY.register("glock_17_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_17_reload_normal")));
    public static final RegistryObject<SoundEvent> GLOCK_17_RELOAD_EMPTY = REGISTRY.register("glock_17_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_17_reload_empty")));

    public static final RegistryObject<SoundEvent> GLOCK_18_FIRE_1P = REGISTRY.register("glock_18_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_18_fire_1p")));
    public static final RegistryObject<SoundEvent> GLOCK_18_FIRE_3P = REGISTRY.register("glock_18_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_18_fire_3p")));
    public static final RegistryObject<SoundEvent> GLOCK_18_FAR = REGISTRY.register("glock_18_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_18_far")));
    public static final RegistryObject<SoundEvent> GLOCK_18_VERYFAR = REGISTRY.register("glock_18_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_18_veryfar")));
    public static final RegistryObject<SoundEvent> GLOCK_18_RELOAD_NORMAL = REGISTRY.register("glock_18_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_18_reload_normal")));
    public static final RegistryObject<SoundEvent> GLOCK_18_RELOAD_EMPTY = REGISTRY.register("glock_18_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "glock_18_reload_empty")));

    public static final RegistryObject<SoundEvent> M_1911_FIRE_1P = REGISTRY.register("m_1911_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_1911_fire_1p")));
    public static final RegistryObject<SoundEvent> M_1911_FIRE_3P = REGISTRY.register("m_1911_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_1911_fire_3p")));
    public static final RegistryObject<SoundEvent> M_1911_FAR = REGISTRY.register("m_1911_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_1911_far")));
    public static final RegistryObject<SoundEvent> M_1911_VERYFAR = REGISTRY.register("m_1911_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_1911_veryfar")));
    public static final RegistryObject<SoundEvent> M_1911_RELOAD_NORMAL = REGISTRY.register("m_1911_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_1911_reload_normal")));
    public static final RegistryObject<SoundEvent> M_1911_RELOAD_EMPTY = REGISTRY.register("m_1911_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "m_1911_reload_empty")));

    public static final RegistryObject<SoundEvent> QBZ_95_FIRE_1P = REGISTRY.register("qbz_95_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "qbz_95_fire_1p")));
    public static final RegistryObject<SoundEvent> QBZ_95_FIRE_3P = REGISTRY.register("qbz_95_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "qbz_95_fire_3p")));
    public static final RegistryObject<SoundEvent> QBZ_95_FAR = REGISTRY.register("qbz_95_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "qbz_95_far")));
    public static final RegistryObject<SoundEvent> QBZ_95_VERYFAR = REGISTRY.register("qbz_95_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "qbz_95_veryfar")));
    public static final RegistryObject<SoundEvent> QBZ_95_RELOAD_NORMAL = REGISTRY.register("qbz_95_reload_normal", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "qbz_95_reload_normal")));
    public static final RegistryObject<SoundEvent> QBZ_95_RELOAD_EMPTY = REGISTRY.register("qbz_95_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "qbz_95_reload_empty")));

    public static final RegistryObject<SoundEvent> K_98_FIRE_1P = REGISTRY.register("k_98_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_fire_1p")));
    public static final RegistryObject<SoundEvent> K_98_FIRE_3P = REGISTRY.register("k_98_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_fire_3p")));
    public static final RegistryObject<SoundEvent> K_98_FAR = REGISTRY.register("k_98_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_far")));
    public static final RegistryObject<SoundEvent> K_98_VERYFAR = REGISTRY.register("k_98_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_veryfar")));
    public static final RegistryObject<SoundEvent> K_98_RELOAD_EMPTY = REGISTRY.register("k_98_reload_empty", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_reload_empty")));
    public static final RegistryObject<SoundEvent> K_98_BOLT = REGISTRY.register("k_98_bolt", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_bolt")));
    public static final RegistryObject<SoundEvent> K_98_PREPARE = REGISTRY.register("k_98_prepare", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_prepare")));
    public static final RegistryObject<SoundEvent> K_98_LOOP = REGISTRY.register("k_98_loop", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_loop")));
    public static final RegistryObject<SoundEvent> K_98_END = REGISTRY.register("k_98_end", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "k_98_end")));

    public static final RegistryObject<SoundEvent> MK_42_FIRE_1P = REGISTRY.register("mk_42_fire_1p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_42_fire_1p")));
    public static final RegistryObject<SoundEvent> MK_42_FIRE_3P = REGISTRY.register("mk_42_fire_3p", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_42_fire_3p")));
    public static final RegistryObject<SoundEvent> MK_42_FAR = REGISTRY.register("mk_42_far", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_42_far")));
    public static final RegistryObject<SoundEvent> MK_42_VERYFAR = REGISTRY.register("mk_42_veryfar", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_42_veryfar")));
    public static final RegistryObject<SoundEvent> MK_42_RELOAD = REGISTRY.register("mk_42_reload", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "mk_42_reload")));
    public static final RegistryObject<SoundEvent> CANNON_ZOOM_IN = REGISTRY.register("cannon_zoom_in", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "cannon_zoom_in")));
    public static final RegistryObject<SoundEvent> CANNON_ZOOM_OUT = REGISTRY.register("cannon_zoom_out", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "cannon_zoom_out")));

    public static final RegistryObject<SoundEvent> BULLET_SUPPLY = REGISTRY.register("bullet_supply", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "bullet_supply")));
    public static final RegistryObject<SoundEvent> ADJUST_FOV = REGISTRY.register("adjust_fov", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "adjust_fov")));
    public static final RegistryObject<SoundEvent> DRONE_SOUND = REGISTRY.register("drone_sound", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "drone_sound")));
    public static final RegistryObject<SoundEvent> GRENADE_PULL = REGISTRY.register("grenade_pull", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "grenade_pull")));
    public static final RegistryObject<SoundEvent> GRENADE_THROW = REGISTRY.register("grenade_throw", () -> SoundEvent.createVariableRangeEvent(new ResourceLocation("superbwarfare", "grenade_throw")));
}
