使Abekiri在创造模式下使用不消耗耐久
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@ -19,7 +19,7 @@ public class AbkrfireProcedure {
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for (int index0 = 0; index0 < 8; index0++) {
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BulletFireNormalProcedure.execute(entity);
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}
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if (usehand.hurt(1, RandomSource.create(), null)) {
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if (!player.isCreative() && usehand.hurt(1, RandomSource.create(), null)) {
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usehand.shrink(1);
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usehand.setDamageValue(0);
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}
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