暂时禁用自动换弹功能
This commit is contained in:
parent
f941cdc5f1
commit
0748966060
1 changed files with 32 additions and 33 deletions
|
@ -5,7 +5,6 @@ import net.mcreator.superbwarfare.init.ModItems;
|
||||||
import net.mcreator.superbwarfare.init.ModSounds;
|
import net.mcreator.superbwarfare.init.ModSounds;
|
||||||
import net.mcreator.superbwarfare.init.ModTags;
|
import net.mcreator.superbwarfare.init.ModTags;
|
||||||
import net.mcreator.superbwarfare.network.ModVariables;
|
import net.mcreator.superbwarfare.network.ModVariables;
|
||||||
import net.mcreator.superbwarfare.network.message.ReloadMessage;
|
|
||||||
import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
|
import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
|
||||||
import net.mcreator.superbwarfare.tools.SoundTool;
|
import net.mcreator.superbwarfare.tools.SoundTool;
|
||||||
import net.minecraft.core.BlockPos;
|
import net.minecraft.core.BlockPos;
|
||||||
|
@ -106,39 +105,39 @@ public class PlayerEventHandler {
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void handleWeaponAutoReload(Player player) {
|
private static void handleWeaponAutoReload(Player player) {
|
||||||
ItemStack stack = player.getMainHandItem();
|
// ItemStack stack = player.getMainHandItem();
|
||||||
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
// var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
||||||
// TODO 添加是否开启自动换弹选项
|
|
||||||
if (!player.isSpectator()
|
|
||||||
&& stack.is(ModTags.Items.GUN)
|
|
||||||
&& !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
|
|
||||||
&& !(player.getCooldowns().isOnCooldown(stack.getItem()))
|
|
||||||
&& stack.getOrCreateTag().getInt("draw_time") > 35
|
|
||||||
&& stack.getOrCreateTag().getInt("gun_reloading_time") == 0
|
|
||||||
&& stack.getOrCreateTag().getInt("ammo") == 0
|
|
||||||
) {
|
|
||||||
CompoundTag tag = stack.getOrCreateTag();
|
|
||||||
|
|
||||||
// 检查备弹
|
// if (!player.isSpectator()
|
||||||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
// && stack.is(ModTags.Items.GUN)
|
||||||
return;
|
// && !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
|
||||||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
// && !(player.getCooldowns().isOnCooldown(stack.getItem()))
|
||||||
return;
|
// && stack.getOrCreateTag().getInt("draw_time") > 35
|
||||||
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
// && stack.getOrCreateTag().getInt("gun_reloading_time") == 0
|
||||||
return;
|
// && stack.getOrCreateTag().getInt("ammo") == 0
|
||||||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
// ) {
|
||||||
return;
|
// CompoundTag tag = stack.getOrCreateTag();
|
||||||
} else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
|
//
|
||||||
return;
|
// // 检查备弹
|
||||||
} else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
|
// if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||||||
return;
|
// return;
|
||||||
} else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
|
// } else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||||||
return;
|
// return;
|
||||||
} else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
|
// } else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||||||
return;
|
// return;
|
||||||
}
|
// } else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||||||
ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
|
// return;
|
||||||
}
|
// } else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
|
||||||
|
// return;
|
||||||
|
// } else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
|
||||||
|
// return;
|
||||||
|
// } else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
|
||||||
|
// return;
|
||||||
|
// } else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
|
||||||
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void handleWeaponSway(Player player) {
|
private static void handleWeaponSway(Player player) {
|
||||||
|
|
Loading…
Add table
Reference in a new issue