diff --git a/src/main/java/com/atsuishio/superbwarfare/entity/projectile/FastThrowableProjectile.java b/src/main/java/com/atsuishio/superbwarfare/entity/projectile/FastThrowableProjectile.java index a540101e2..0a0abcaf7 100644 --- a/src/main/java/com/atsuishio/superbwarfare/entity/projectile/FastThrowableProjectile.java +++ b/src/main/java/com/atsuishio/superbwarfare/entity/projectile/FastThrowableProjectile.java @@ -48,9 +48,6 @@ public abstract class FastThrowableProjectile extends ThrowableItemProjectile im // 重新应用重力 this.applyGravity(); - // - System.out.println(this.getDeltaMovement()); - // 同步动量 this.syncMotion(); } diff --git a/src/main/java/com/atsuishio/superbwarfare/tools/ChunkLoadTool.java b/src/main/java/com/atsuishio/superbwarfare/tools/ChunkLoadTool.java index 6bc553f57..5ac440a22 100644 --- a/src/main/java/com/atsuishio/superbwarfare/tools/ChunkLoadTool.java +++ b/src/main/java/com/atsuishio/superbwarfare/tools/ChunkLoadTool.java @@ -17,9 +17,8 @@ public class ChunkLoadTool { var x = entity.position().x; var z = entity.position().z; - float f = entity.isInWater() ? 0.8F : 0.99F; - var nextX = x + entity.getDeltaMovement().x * f; - var nextZ = z + entity.getDeltaMovement().z * f; + var nextX = x + entity.getDeltaMovement().x; + var nextZ = z + entity.getDeltaMovement().z; // 加载当前区块和下一tick会进入的区块 var newChunks = new HashSet();