优化子弹重力代码
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1 changed files with 3 additions and 1 deletions
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@ -243,7 +243,9 @@ public class ProjectileEntity extends Entity implements IEntityAdditionalSpawnDa
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this.setPosRaw(this.getX() + vec.x, this.getY() + vec.y, this.getZ() + vec.z);
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this.setPosRaw(this.getX() + vec.x, this.getY() + vec.y, this.getZ() + vec.z);
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}
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}
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this.setDeltaMovement(new Vec3((this.getDeltaMovement().x()), (this.getDeltaMovement().y() - 0.1), (this.getDeltaMovement().z())));
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Vec3 vecp = this.getDeltaMovement();
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this.setDeltaMovement(vecp.x, vecp.y - 0.1, vecp.z);
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this.tickCount++;
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this.tickCount++;
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if (this.tickCount > 30) {
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if (this.tickCount > 30) {
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