增加ammo命令
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package net.mcreator.target.command;
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import com.mojang.brigadier.arguments.IntegerArgumentType;
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import net.mcreator.target.network.TargetModVariables;
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import net.mcreator.target.tools.GunInfo;
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import net.minecraft.commands.Commands;
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import net.minecraft.network.chat.Component;
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import net.minecraftforge.event.RegisterCommandsEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.server.command.EnumArgument;
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@Mod.EventBusSubscriber
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public class SetAmmoCommand {
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@SubscribeEvent
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public static void registerCommand(RegisterCommandsEvent event) {
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// mojang你看看你写的是个牛魔Builder😅
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event.getDispatcher().register(Commands.literal("ammo").requires(s -> s.hasPermission(4))
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.then(Commands.literal("get").then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).executes(context -> {
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var player = context.getSource().getPlayer();
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if (player == null) return 0;
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var type = context.getArgument("type", GunInfo.Type.class);
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var value = player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c ->
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switch (type) {
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case HANDGUN -> c.handgunAmmo;
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case RIFLE -> c.rifleAmmo;
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case SHOTGUN -> c.shotgunAmmo;
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case SNIPER -> c.sniperAmmo;
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}
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).orElse(0d);
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context.getSource().sendSuccess(() -> Component.literal("Current " + type.name + " ammo: " + value), true);
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return 0;
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})))
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.then(Commands.literal("set").then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0, 2147483647)).executes(context -> {
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var player = context.getSource().getPlayer();
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if (player == null) return 0;
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var type = context.getArgument("type", GunInfo.Type.class);
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var value = IntegerArgumentType.getInteger(context, "value");
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player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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switch (type) {
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case HANDGUN -> capability.handgunAmmo = value;
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case RIFLE -> capability.rifleAmmo = value;
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case SHOTGUN -> capability.shotgunAmmo = value;
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case SNIPER -> capability.sniperAmmo = value;
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}
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capability.syncPlayerVariables(player);
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});
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context.getSource().sendSuccess(() -> Component.literal("Set " + type.name + " ammo to: " + value), true);
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return 0;
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}))))
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.then(Commands.literal("add").then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0, 2147483647)).executes(context -> {
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var player = context.getSource().getPlayer();
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if (player == null) return 0;
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var type = context.getArgument("type", GunInfo.Type.class);
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var value = IntegerArgumentType.getInteger(context, "value");
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player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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switch (type) {
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case HANDGUN -> capability.handgunAmmo += value;
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case RIFLE -> capability.rifleAmmo += value;
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case SHOTGUN -> capability.shotgunAmmo += value;
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case SNIPER -> capability.sniperAmmo += value;
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}
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capability.syncPlayerVariables(player);
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});
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context.getSource().sendSuccess(() -> Component.literal("Added " + type.name + " ammo of amount " + value), true);
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return 0;
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}))))
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);
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}
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}
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