尝试实现glock渲染分离

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17146 2025-05-31 03:43:34 +08:00 committed by Light_Quanta
parent 92851546ea
commit 09ce92ec61
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GPG key ID: 11A39A1B8C890959
6 changed files with 36 additions and 28 deletions

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@ -5,7 +5,6 @@ import com.atsuishio.superbwarfare.client.AnimationHelper;
import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay; import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.data.gun.GunData; import com.atsuishio.superbwarfare.data.gun.GunData;
import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.handgun.Glock17Item; import com.atsuishio.superbwarfare.item.gun.handgun.Glock17Item;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@ -14,9 +13,8 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState; import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class Glock17ItemModel extends GeoModel<Glock17Item> { public class Glock17ItemModel extends CustomGunModel<Glock17Item> {
public static float fireRotY = 0f; public static float fireRotY = 0f;
public static float fireRotZ = 0f; public static float fireRotZ = 0f;
@ -37,15 +35,15 @@ public class Glock17ItemModel extends GeoModel<Glock17Item> {
} }
@Override @Override
public void setCustomAnimations(Glock17Item animatable, long instanceId, AnimationState animationState) { public void setCustomAnimations(Glock17Item animatable, long instanceId, AnimationState<Glock17Item> animationState) {
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone slide = getAnimationProcessor().getBone("huatao");
GeoBone bullet = getAnimationProcessor().getBone("bullet");
Player player = Minecraft.getInstance().player; Player player = Minecraft.getInstance().player;
if (player == null) return; if (player == null) return;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return; if (shouldCancelRender(stack, animationState)) return;
GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone slide = getAnimationProcessor().getBone("huatao");
GeoBone bullet = getAnimationProcessor().getBone("bullet");
float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8); float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
double zt = ClientEventHandler.zoomTime; double zt = ClientEventHandler.zoomTime;

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@ -6,7 +6,6 @@ import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
import com.atsuishio.superbwarfare.data.gun.FireMode; import com.atsuishio.superbwarfare.data.gun.FireMode;
import com.atsuishio.superbwarfare.data.gun.GunData; import com.atsuishio.superbwarfare.data.gun.GunData;
import com.atsuishio.superbwarfare.event.ClientEventHandler; import com.atsuishio.superbwarfare.event.ClientEventHandler;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.handgun.Glock18Item; import com.atsuishio.superbwarfare.item.gun.handgun.Glock18Item;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
@ -15,9 +14,8 @@ import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animation.AnimationState; import software.bernie.geckolib.animation.AnimationState;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
import software.bernie.geckolib.model.GeoModel;
public class Glock18ItemModel extends GeoModel<Glock18Item> { public class Glock18ItemModel extends CustomGunModel<Glock18Item> {
public static float fireRotY = 0f; public static float fireRotY = 0f;
public static float fireRotZ = 0f; public static float fireRotZ = 0f;
@ -38,17 +36,17 @@ public class Glock18ItemModel extends GeoModel<Glock18Item> {
} }
@Override @Override
public void setCustomAnimations(Glock18Item animatable, long instanceId, AnimationState animationState) { public void setCustomAnimations(Glock18Item animatable, long instanceId, AnimationState<Glock18Item> animationState) {
Player player = Minecraft.getInstance().player;
if (player == null) return;
ItemStack stack = player.getMainHandItem();
if (shouldCancelRender(stack, animationState)) return;
GeoBone gun = getAnimationProcessor().getBone("bone"); GeoBone gun = getAnimationProcessor().getBone("bone");
GeoBone slide = getAnimationProcessor().getBone("huatao"); GeoBone slide = getAnimationProcessor().getBone("huatao");
GeoBone bullet = getAnimationProcessor().getBone("bullet"); GeoBone bullet = getAnimationProcessor().getBone("bullet");
GeoBone switch_ = getAnimationProcessor().getBone("kuaimanji"); GeoBone switch_ = getAnimationProcessor().getBone("kuaimanji");
Player player = Minecraft.getInstance().player;
if (player == null) return;
ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return;
var data = GunData.from(stack); var data = GunData.from(stack);
var mode = data.fireMode.get(); var mode = data.fireMode.get();
if (mode == FireMode.SEMI) { if (mode == FireMode.SEMI) {
@ -102,7 +100,6 @@ public class Glock18ItemModel extends GeoModel<Glock18Item> {
GeoBone camera = getAnimationProcessor().getBone("camera"); GeoBone camera = getAnimationProcessor().getBone("camera");
GeoBone main = getAnimationProcessor().getBone("0"); GeoBone main = getAnimationProcessor().getBone("0");
float numR = (float) (1 - 0.12 * zt); float numR = (float) (1 - 0.12 * zt);
float numP = (float) (1 - 0.68 * zt); float numP = (float) (1 - 0.68 * zt);

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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animatable.GeoItem;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
public class Glock17ItemRenderer extends CustomGunRenderer<Glock17Item> { public class Glock17ItemRenderer extends CustomGunRenderer<Glock17Item> {
@ -34,12 +35,12 @@ public class Glock17ItemRenderer extends CustomGunRenderer<Glock17Item> {
var player = mc.player; var player = mc.player;
if (player == null) return; if (player == null) return;
ItemStack itemStack = player.getMainHandItem(); ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return; if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3); AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3);
}
if (renderingArms) { if (renderingArms) {
AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, false); AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
} }
super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color); super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
} }

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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource; import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import software.bernie.geckolib.animatable.GeoItem;
import software.bernie.geckolib.cache.object.GeoBone; import software.bernie.geckolib.cache.object.GeoBone;
public class Glock18ItemRenderer extends CustomGunRenderer<Glock18Item> { public class Glock18ItemRenderer extends CustomGunRenderer<Glock18Item> {
@ -34,12 +35,12 @@ public class Glock18ItemRenderer extends CustomGunRenderer<Glock18Item> {
var player = mc.player; var player = mc.player;
if (player == null) return; if (player == null) return;
ItemStack itemStack = player.getMainHandItem(); ItemStack itemStack = player.getMainHandItem();
if (!(itemStack.getItem() instanceof GunItem)) return; if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3); AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 0.3022, 0.3);
}
if (renderingArms) { if (renderingArms) {
AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, false); AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
} }
super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color); super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
} }

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@ -11,9 +11,11 @@ import net.minecraft.client.player.LocalPlayer;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.item.Item; import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity; import net.minecraft.world.item.Rarity;
import software.bernie.geckolib.animation.*; import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer; import software.bernie.geckolib.renderer.GeoItemRenderer;
import java.util.Map; import java.util.Map;
@ -37,6 +39,8 @@ public class Glock17Item extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.glock_17.idle"));
if (GunData.from(stack).reload.empty()) { if (GunData.from(stack).reload.empty()) {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.glock_17.reload_empty")); return event.setAndContinue(RawAnimation.begin().thenPlay("animation.glock_17.reload_empty"));
@ -46,7 +50,6 @@ public class Glock17Item extends GunItem {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.glock_17.reload_normal")); return event.setAndContinue(RawAnimation.begin().thenPlay("animation.glock_17.reload_normal"));
} }
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.glock_17.idle")); return event.setAndContinue(RawAnimation.begin().thenLoop("animation.glock_17.idle"));
} }
@ -55,6 +58,8 @@ public class Glock17Item extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.glock_17.idle"));
if (player.isSprinting() && player.onGround() if (player.isSprinting() && player.onGround()
&& ClientEventHandler.cantSprint == 0 && ClientEventHandler.cantSprint == 0

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@ -11,9 +11,11 @@ import net.minecraft.client.player.LocalPlayer;
import net.minecraft.resources.ResourceLocation; import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent; import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.item.Item; import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Rarity; import net.minecraft.world.item.Rarity;
import software.bernie.geckolib.animation.*; import software.bernie.geckolib.animation.*;
import software.bernie.geckolib.constant.DataTickets;
import software.bernie.geckolib.renderer.GeoItemRenderer; import software.bernie.geckolib.renderer.GeoItemRenderer;
import java.util.Map; import java.util.Map;
@ -37,6 +39,8 @@ public class Glock18Item extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.glock_17.idle"));
if (GunData.from(stack).reload.empty()) { if (GunData.from(stack).reload.empty()) {
return event.setAndContinue(RawAnimation.begin().thenPlay("animation.glock_17.reload_empty")); return event.setAndContinue(RawAnimation.begin().thenPlay("animation.glock_17.reload_empty"));
@ -54,6 +58,8 @@ public class Glock18Item extends GunItem {
if (player == null) return PlayState.STOP; if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem(); ItemStack stack = player.getMainHandItem();
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP; if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.glock_17.idle"));
if (player.isSprinting() && player.onGround() if (player.isSprinting() && player.onGround()
&& ClientEventHandler.cantSprint == 0 && ClientEventHandler.cantSprint == 0