添加役医师perk
This commit is contained in:
parent
cd701e8abf
commit
0a2557751a
4 changed files with 21 additions and 0 deletions
|
@ -295,6 +295,10 @@ public class LivingEventHandler {
|
||||||
handleFourthTimesCharm(stack);
|
handleFourthTimesCharm(stack);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!projectile.isZoom()) {
|
||||||
|
handleFieldDoctor(stack, event, attacker);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -427,4 +431,16 @@ public class LivingEventHandler {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void handleFieldDoctor(ItemStack stack, LivingHurtEvent event, Player player) {
|
||||||
|
int level = PerkHelper.getItemPerkLevel(ModPerks.FIELD_DOCTOR.get(), stack);
|
||||||
|
if (level == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (event.getEntity().isAlliedTo(player)) {
|
||||||
|
event.getEntity().heal(event.getAmount() * Math.min(1.0f, 0.25f + 0.05f * level));
|
||||||
|
event.setCanceled(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -46,6 +46,7 @@ public class ModPerks {
|
||||||
public static final RegistryObject<Perk> HEAL_CLIP = FUNC_PERKS.register("heal_clip", () -> new Perk("heal_clip", Perk.Type.FUNCTIONAL));
|
public static final RegistryObject<Perk> HEAL_CLIP = FUNC_PERKS.register("heal_clip", () -> new Perk("heal_clip", Perk.Type.FUNCTIONAL));
|
||||||
public static final RegistryObject<Perk> FOURTH_TIMES_CHARM = FUNC_PERKS.register("fourth_times_charm", () -> new Perk("fourth_times_charm", Perk.Type.FUNCTIONAL));
|
public static final RegistryObject<Perk> FOURTH_TIMES_CHARM = FUNC_PERKS.register("fourth_times_charm", () -> new Perk("fourth_times_charm", Perk.Type.FUNCTIONAL));
|
||||||
public static final RegistryObject<Perk> SUBSISTENCE = FUNC_PERKS.register("subsistence", () -> new Perk("subsistence", Perk.Type.FUNCTIONAL));
|
public static final RegistryObject<Perk> SUBSISTENCE = FUNC_PERKS.register("subsistence", () -> new Perk("subsistence", Perk.Type.FUNCTIONAL));
|
||||||
|
public static final RegistryObject<Perk> FIELD_DOCTOR = FUNC_PERKS.register("field_doctor", () -> new Perk("field_doctor", Perk.Type.FUNCTIONAL));
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Damage Perks
|
* Damage Perks
|
||||||
|
|
|
@ -193,6 +193,8 @@
|
||||||
"des.superbwarfare.fourth_times_charm": "Rapidly landing precision hits will return two rounds to the magazine",
|
"des.superbwarfare.fourth_times_charm": "Rapidly landing precision hits will return two rounds to the magazine",
|
||||||
"item.superbwarfare.subsistence": "Subsistence",
|
"item.superbwarfare.subsistence": "Subsistence",
|
||||||
"des.superbwarfare.subsistence": "Defeating targets partially reloads the magazine from reserves",
|
"des.superbwarfare.subsistence": "Defeating targets partially reloads the magazine from reserves",
|
||||||
|
"item.superbwarfare.field_doctor": "Field Doctor",
|
||||||
|
"des.superbwarfare.field_doctor": "腰射时发射的子弹可以治疗队友",
|
||||||
|
|
||||||
"item.superbwarfare.kill_clip": "Kill Clip",
|
"item.superbwarfare.kill_clip": "Kill Clip",
|
||||||
"des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow",
|
"des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow",
|
||||||
|
|
|
@ -193,6 +193,8 @@
|
||||||
"des.superbwarfare.fourth_times_charm": "快速精准命中目标会向弹匣中返还两枚弹药",
|
"des.superbwarfare.fourth_times_charm": "快速精准命中目标会向弹匣中返还两枚弹药",
|
||||||
"item.superbwarfare.subsistence": "维持生计",
|
"item.superbwarfare.subsistence": "维持生计",
|
||||||
"des.superbwarfare.subsistence": "消灭目标会使弹药从备弹中转移并填装部分弹匣",
|
"des.superbwarfare.subsistence": "消灭目标会使弹药从备弹中转移并填装部分弹匣",
|
||||||
|
"item.superbwarfare.field_doctor": "役医师",
|
||||||
|
"des.superbwarfare.field_doctor": "腰射时发射的子弹可以治疗队友",
|
||||||
|
|
||||||
"item.superbwarfare.kill_clip": "杀戮弹匣",
|
"item.superbwarfare.kill_clip": "杀戮弹匣",
|
||||||
"des.superbwarfare.kill_clip": "完成击杀后填装可提升武器伤害",
|
"des.superbwarfare.kill_clip": "完成击杀后填装可提升武器伤害",
|
||||||
|
|
Loading…
Add table
Reference in a new issue