添加SoundTool
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2 changed files with 37 additions and 12 deletions
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@ -6,15 +6,13 @@ import net.mcreator.target.init.TargetModAttributes;
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import net.mcreator.target.init.TargetModItems;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.network.TargetModVariables;
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import net.mcreator.target.tools.SoundTool;
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import net.minecraft.commands.CommandSource;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.core.Holder;
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import net.minecraft.network.protocol.game.ClientboundSoundPacket;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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@ -229,8 +227,7 @@ public class GunEventHandler {
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if (player.getMainHandItem().getItem() == TargetModItems.SENTINEL.get() && stack.getOrCreateTag().getDouble("power") > 0) {
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_charge_fire_1p"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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serverPlayer.connection.send(new ClientboundSoundPacket(new Holder.Direct<>(sound1p),
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SoundSource.PLAYERS, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), 2f, 1f, serverPlayer.level().random.nextLong()));
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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}
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SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "v_fire_3p"));
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@ -246,14 +243,11 @@ public class GunEventHandler {
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SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_charge_veryfar"));
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, 24f, 1f);
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}
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} else {
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_fire_1p"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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serverPlayer.connection.send(new ClientboundSoundPacket(new Holder.Direct<>(sound1p),
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SoundSource.PLAYERS, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), 2f, 1f, serverPlayer.level().random.nextLong()));
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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}
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SoundEvent sound3p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_fire_3p"));
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@ -269,7 +263,6 @@ public class GunEventHandler {
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SoundEvent soundVeryFar = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_veryfar"));
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if (soundVeryFar != null) {
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player.playSound(soundVeryFar, 24f, 1f);
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}
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}
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@ -288,8 +281,7 @@ public class GunEventHandler {
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SoundEvent sound1p = ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation(TargetMod.MODID, name + "_bolt"));
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if (sound1p != null && player instanceof ServerPlayer serverPlayer) {
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serverPlayer.connection.send(new ClientboundSoundPacket(new Holder.Direct<>(sound1p),
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SoundSource.PLAYERS, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), 2f, 1f, serverPlayer.level().random.nextLong()));
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SoundTool.playLocalSound(serverPlayer, sound1p, 2f, 1f);
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}
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}
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}
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33
src/main/java/net/mcreator/target/tools/SoundTool.java
Normal file
33
src/main/java/net/mcreator/target/tools/SoundTool.java
Normal file
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@ -0,0 +1,33 @@
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package net.mcreator.target.tools;
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import net.minecraft.core.Holder;
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import net.minecraft.network.protocol.game.ClientboundSoundPacket;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.entity.player.Player;
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public class SoundTool {
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public static void playLocalSound(Player player, SoundEvent sound) {
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playLocalSound(player, sound, 1.0F, 1.0F);
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}
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public static void playLocalSound(Player player, SoundEvent sound, float volume, float pitch) {
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if (player instanceof ServerPlayer serverPlayer) {
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playLocalSound(serverPlayer, sound, volume, pitch);
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}
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}
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public static void playLocalSound(ServerPlayer player, SoundEvent sound) {
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playLocalSound(player, sound, 1.0F, 1.0F);
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}
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public static void playLocalSound(ServerPlayer player, SoundEvent sound, float volume, float pitch) {
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playLocalSound(player, sound, SoundSource.PLAYERS, volume, pitch);
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}
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public static void playLocalSound(ServerPlayer player, SoundEvent sound, SoundSource source, float volume, float pitch) {
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player.connection.send(new ClientboundSoundPacket(new Holder.Direct<>(sound),
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source, player.getX(), player.getY(), player.getZ(), volume, pitch, player.level().random.nextLong()));
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}
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}
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