添加呼吸回血config
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429e79a564
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2 changed files with 16 additions and 2 deletions
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@ -15,6 +15,9 @@ public class VehicleConfig {
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public static final List<? extends String> DEFAULT_COLLISION_ENTITY_BLACKLIST =
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List.of("create:super_glue", "zombieawareness:scent");
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public static ForgeConfigSpec.IntValue REPAIR_COOLDOWN;
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public static ForgeConfigSpec.DoubleValue REPAIR_AMOUNT;
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public static ForgeConfigSpec.IntValue MK42_HP;
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public static ForgeConfigSpec.IntValue MK42_AP_DAMAGE;
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public static ForgeConfigSpec.IntValue MK42_AP_EXPLOSION_DAMAGE;
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@ -83,6 +86,16 @@ public class VehicleConfig {
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DEFAULT_COLLISION_ENTITY_BLACKLIST,
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e -> e instanceof String);
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builder.push("repair");
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builder.comment("The cooldown of vehicle repair. Set a negative value to disable vehicle repair");
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REPAIR_COOLDOWN = builder.defineInRange("repair_cooldown", 200, -1, 10000000);
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builder.comment("The amount of health restored per tick when a vehicle is self-repairing");
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REPAIR_AMOUNT = builder.defineInRange("repair_amount", 0.05d, 0, 10000000);
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builder.pop();
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builder.push("mk_42");
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builder.comment("The HealthPoint of MK-42");
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@ -1,6 +1,7 @@
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package com.atsuishio.superbwarfare.entity.vehicle;
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import com.atsuishio.superbwarfare.ModUtils;
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import com.atsuishio.superbwarfare.config.server.VehicleConfig;
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import com.atsuishio.superbwarfare.entity.vehicle.damage.DamageModifier;
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import com.atsuishio.superbwarfare.init.ModDamageTypes;
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import com.atsuishio.superbwarfare.init.ModItems;
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@ -300,14 +301,14 @@ public class VehicleEntity extends Entity {
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* 呼吸回血冷却时长(单位:tick),设为小于0的值以禁用呼吸回血
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*/
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public int maxRepairCoolDown() {
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return 200;
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return VehicleConfig.REPAIR_COOLDOWN.get();
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}
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/**
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* 呼吸回血回血量
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*/
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public float repairAmount() {
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return 0.05F;
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return VehicleConfig.REPAIR_AMOUNT.get().floatValue();
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}
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@Override
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