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package com.atsuishio.superbwarfare.client.overlay;
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import com.atsuishio.superbwarfare.ModUtils;
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import com.atsuishio.superbwarfare.client.RenderHelper;
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import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.init.ModPerks;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.network.ModVariables;
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import com.atsuishio.superbwarfare.perk.PerkHelper;
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import com.atsuishio.superbwarfare.tools.SeekTool;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderGuiEvent;
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import net.minecraftforge.eventbus.api.EventPriority;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import java.util.List;
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@Mod.EventBusSubscriber(value = Dist.CLIENT)
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public class HandsomeFrameOverlay {
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private static final ResourceLocation FRAME = ModUtils.loc("textures/screens/javelin/frame.png");
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private static final ResourceLocation FRAME_TARGET = ModUtils.loc("textures/screens/javelin/frame_target.png");
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private static final ResourceLocation FRAME_LOCK = ModUtils.loc("textures/screens/javelin/frame_lock.png");
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public static void eventHandler(RenderGuiEvent.Pre event) {
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int w = event.getWindow().getGuiScaledWidth();
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int h = event.getWindow().getGuiScaledHeight();
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Player player = Minecraft.getInstance().player;
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PoseStack poseStack = event.getGuiGraphics().pose();
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if (player != null) {
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ItemStack stack = player.getMainHandItem();
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if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).edit)
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return;
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if (player.getVehicle() instanceof ArmedVehicleEntity iArmedVehicle && iArmedVehicle.banHand(player))
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return;
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if (stack.getItem() instanceof GunItem gunItem && Minecraft.getInstance().options.getCameraType().isFirstPerson()) {
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int level = PerkHelper.getItemPerkLevel(ModPerks.INTELLIGENT_CHIP.get(), stack);
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if (level == 0) return;
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RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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List<Entity> entities = SeekTool.seekLivingEntitiesThroughWall(player, player.level(), 32 + 8 * (level - 1), 30);
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Entity naerestEntity = SeekTool.seekLivingEntity(player, player.level(), 32 + 8 * (level - 1), 30);
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Entity targetEntity = ClientEventHandler.entity;
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float fovAdjust2 = (float) (Minecraft.getInstance().options.fov().get() / 30) - 1;
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double zoom = 1;
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if (ClientEventHandler.zoom) {
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zoom = Minecraft.getInstance().options.fov().get() / ClientEventHandler.fov + 0.05 * fovAdjust2;
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}
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for (var e : entities) {
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Vec3 playerVec = new Vec3(Mth.lerp(event.getPartialTick(), player.xo, player.getX()), Mth.lerp(event.getPartialTick(), player.yo + player.getEyeHeight(), player.getEyeY()), Mth.lerp(event.getPartialTick(), player.zo, player.getZ()));
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Vec3 pos = new Vec3(Mth.lerp(event.getPartialTick(), e.xo, e.getX()), Mth.lerp(event.getPartialTick(), e.yo + e.getEyeHeight(), e.getEyeY()), Mth.lerp(event.getPartialTick(), e.zo, e.getZ()));
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Vec3 lookAngle = player.getLookAngle().normalize().scale(pos.distanceTo(playerVec) * (1 - 1.0 / zoom));
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var cPos = playerVec.add(lookAngle);
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Vec3 point = RenderHelper.worldToScreen(pos, cPos);
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if (point == null) return;
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boolean lockOn = e == targetEntity;
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boolean nearest = e == naerestEntity;
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poseStack.pushPose();
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float x = (float) point.x;
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float y = (float) point.y;
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RenderHelper.blit(poseStack, lockOn ? FRAME_LOCK : nearest ? FRAME_TARGET : FRAME, x - 12, y - 12, 0, 0, 24, 24, 24, 24, 1f);
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poseStack.popPose();
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}
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}
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}
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}
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}
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@ -77,6 +77,15 @@ public class SeekTool {
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}).toList();
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}
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public static List<Entity> seekLivingEntitiesThroughWall(Entity entity, Level level, double seekRange, double seekAngle) {
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return StreamSupport.stream(EntityFindUtil.getEntities(level).getAll().spliterator(), false)
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.filter(e -> e.distanceTo(entity) <= seekRange && calculateAngle(e, entity) < seekAngle
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&& e != entity
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&& baseFilter(e)
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&& e.getVehicle() == null
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&& (!e.isAlliedTo(entity) || e.getTeam() == null || e.getTeam().getName().equals("TDM"))).toList();
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}
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public static List<Entity> getEntitiesWithinRange(BlockPos pos, Level level, double range) {
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return StreamSupport.stream(EntityFindUtil.getEntities(level).getAll().spliterator(), false)
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.filter(e -> e.distanceToSqr(pos.getX(), pos.getY(), pos.getZ()) <= range * range
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