添加战术冲刺的配置
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1fcb0e2735
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18a3e01e45
3 changed files with 23 additions and 5 deletions
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@ -1,9 +1,6 @@
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package com.atsuishio.superbwarfare.config;
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import com.atsuishio.superbwarfare.config.server.ExplosionConfig;
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import com.atsuishio.superbwarfare.config.server.ProjectileConfig;
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import com.atsuishio.superbwarfare.config.server.SpawnConfig;
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import com.atsuishio.superbwarfare.config.server.VehicleConfig;
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import com.atsuishio.superbwarfare.config.server.*;
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import net.minecraftforge.common.ForgeConfigSpec;
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public class ServerConfig {
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@ -15,6 +12,7 @@ public class ServerConfig {
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ProjectileConfig.init(builder);
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ExplosionConfig.init(builder);
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VehicleConfig.init(builder);
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MiscConfig.init(builder);
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return builder.build();
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}
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@ -0,0 +1,17 @@
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package com.atsuishio.superbwarfare.config.server;
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import net.minecraftforge.common.ForgeConfigSpec;
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public class MiscConfig {
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public static ForgeConfigSpec.BooleanValue ALLOW_TACTICAL_SPRINT;
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public static void init(ForgeConfigSpec.Builder builder) {
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builder.push("misc");
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builder.comment("Set true to enable tactical sprint");
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ALLOW_TACTICAL_SPRINT = builder.define("allow_tactical_sprint", true);
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builder.pop();
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}
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}
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@ -2,6 +2,7 @@ package com.atsuishio.superbwarfare.event;
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import com.atsuishio.superbwarfare.ModUtils;
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import com.atsuishio.superbwarfare.config.common.GameplayConfig;
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import com.atsuishio.superbwarfare.config.server.MiscConfig;
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import com.atsuishio.superbwarfare.init.ModItems;
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import com.atsuishio.superbwarfare.init.ModSounds;
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import com.atsuishio.superbwarfare.init.ModTags;
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@ -162,8 +163,10 @@ public class PlayerEventHandler {
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capability.tacticalSprintTime = Mth.clamp(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime - sprintCost, 0, 1000);
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capability.syncPlayerVariables(player);
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});
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player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 2, 0, false, false));
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if (MiscConfig.ALLOW_TACTICAL_SPRINT.get()) {
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player.addEffect(new MobEffectInstance(MobEffects.MOVEMENT_SPEED, 2, 0, false, false));
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}
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} else {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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capability.tacticalSprintTime = Mth.clamp(player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).tacticalSprintTime + 7, 0, 1000);
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