调整战术冲刺的发包逻辑
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2 changed files with 3 additions and 2 deletions
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@ -352,7 +352,7 @@ public class ClientEventHandler {
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tacticalSprint = false;
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tacticalSprint = false;
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}
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}
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if (tacticalSprint && player.onGround()) {
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if (tacticalSprint && player.onGround() || player.jumping) {
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PacketDistributor.sendToServer(new TacticalSprintMessage(true));
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PacketDistributor.sendToServer(new TacticalSprintMessage(true));
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} else {
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} else {
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PacketDistributor.sendToServer(new TacticalSprintMessage(false));
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PacketDistributor.sendToServer(new TacticalSprintMessage(false));
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@ -5,3 +5,4 @@ public net.minecraft.client.player.LocalPlayer handsBusy # handsBusy
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public net.minecraft.client.renderer.culling.Frustum matrix # matrix
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public net.minecraft.client.renderer.culling.Frustum matrix # matrix
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public net.minecraft.client.renderer.LevelRenderer renderBuffers # renderBuffers
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public net.minecraft.client.renderer.LevelRenderer renderBuffers # renderBuffers
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public net.minecraft.server.level.ChunkMap serverViewDistance # serverViewDistance
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public net.minecraft.server.level.ChunkMap serverViewDistance # serverViewDistance
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public net.minecraft.world.entity.LivingEntity jumping # jumping
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