调整战术冲刺的发包逻辑

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17146 2025-04-14 23:59:42 +08:00 committed by Light_Quanta
parent c3888465ab
commit 1a22df84a7
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GPG key ID: 11A39A1B8C890959
2 changed files with 3 additions and 2 deletions

View file

@ -352,7 +352,7 @@ public class ClientEventHandler {
tacticalSprint = false; tacticalSprint = false;
} }
if (tacticalSprint && player.onGround()) { if (tacticalSprint && player.onGround() || player.jumping) {
PacketDistributor.sendToServer(new TacticalSprintMessage(true)); PacketDistributor.sendToServer(new TacticalSprintMessage(true));
} else { } else {
PacketDistributor.sendToServer(new TacticalSprintMessage(false)); PacketDistributor.sendToServer(new TacticalSprintMessage(false));

View file

@ -4,4 +4,5 @@ public net.minecraft.world.entity.Entity boardingCooldown # boardingCooldown
public net.minecraft.client.player.LocalPlayer handsBusy # handsBusy public net.minecraft.client.player.LocalPlayer handsBusy # handsBusy
public net.minecraft.client.renderer.culling.Frustum matrix # matrix public net.minecraft.client.renderer.culling.Frustum matrix # matrix
public net.minecraft.client.renderer.LevelRenderer renderBuffers # renderBuffers public net.minecraft.client.renderer.LevelRenderer renderBuffers # renderBuffers
public net.minecraft.server.level.ChunkMap serverViewDistance # serverViewDistance public net.minecraft.server.level.ChunkMap serverViewDistance # serverViewDistance
public net.minecraft.world.entity.LivingEntity jumping # jumping