调整穿甲伤害的击退力度

This commit is contained in:
Atsuihsio 2024-08-08 15:36:03 +08:00
parent d53b2ac137
commit 20e700d469

View file

@ -24,8 +24,10 @@ public class LivingEntityMixin {
private double modifyApplyKnockbackArgs(double original) {
if (this.target$source.is(ModDamageTypes.GUN_FIRE) || this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)
|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN)
|| this.target$source.is(ModDamageTypes.SHOCK)) {
return 0.1 * original;
|| this.target$source.is(ModDamageTypes.SHOCK) || this.target$source.is(ModDamageTypes.GUN_FIRE_ABSOLUTE)
|| this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT_ABSOLUTE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN_ABSOLUTE)
|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE_ABSOLUTE)) {
return 0.05 * original;
}
return original;
}