调整穿甲伤害的击退力度
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1 changed files with 4 additions and 2 deletions
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@ -24,8 +24,10 @@ public class LivingEntityMixin {
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private double modifyApplyKnockbackArgs(double original) {
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private double modifyApplyKnockbackArgs(double original) {
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if (this.target$source.is(ModDamageTypes.GUN_FIRE) || this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)
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if (this.target$source.is(ModDamageTypes.GUN_FIRE) || this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)
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|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN)
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|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN)
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|| this.target$source.is(ModDamageTypes.SHOCK)) {
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|| this.target$source.is(ModDamageTypes.SHOCK) || this.target$source.is(ModDamageTypes.GUN_FIRE_ABSOLUTE)
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return 0.1 * original;
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|| this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT_ABSOLUTE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN_ABSOLUTE)
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|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE_ABSOLUTE)) {
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return 0.05 * original;
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}
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}
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return original;
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return original;
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}
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}
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