调整穿甲伤害的击退力度
This commit is contained in:
parent
d53b2ac137
commit
20e700d469
1 changed files with 4 additions and 2 deletions
|
@ -24,8 +24,10 @@ public class LivingEntityMixin {
|
|||
private double modifyApplyKnockbackArgs(double original) {
|
||||
if (this.target$source.is(ModDamageTypes.GUN_FIRE) || this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT)
|
||||
|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN)
|
||||
|| this.target$source.is(ModDamageTypes.SHOCK)) {
|
||||
return 0.1 * original;
|
||||
|| this.target$source.is(ModDamageTypes.SHOCK) || this.target$source.is(ModDamageTypes.GUN_FIRE_ABSOLUTE)
|
||||
|| this.target$source.is(ModDamageTypes.GUN_FIRE_HEADSHOT_ABSOLUTE) || this.target$source.is(ModDamageTypes.ARROW_IN_BRAIN_ABSOLUTE)
|
||||
|| this.target$source.is(ModDamageTypes.ARROW_IN_KNEE_ABSOLUTE)) {
|
||||
return 0.05 * original;
|
||||
}
|
||||
return original;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue