添加自动换弹功能

This commit is contained in:
Atsuihsio 2024-09-23 03:58:25 +08:00
parent 2cc7362d22
commit 247c1c2c3c

View file

@ -5,6 +5,7 @@ import net.mcreator.superbwarfare.init.ModItems;
import net.mcreator.superbwarfare.init.ModSounds; import net.mcreator.superbwarfare.init.ModSounds;
import net.mcreator.superbwarfare.init.ModTags; import net.mcreator.superbwarfare.init.ModTags;
import net.mcreator.superbwarfare.network.ModVariables; import net.mcreator.superbwarfare.network.ModVariables;
import net.mcreator.superbwarfare.network.message.ReloadMessage;
import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage; import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
import net.mcreator.superbwarfare.tools.SoundTool; import net.mcreator.superbwarfare.tools.SoundTool;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
@ -76,6 +77,7 @@ public class PlayerEventHandler {
if (event.phase == TickEvent.Phase.END) { if (event.phase == TickEvent.Phase.END) {
if (stack.is(ModTags.Items.GUN)) { if (stack.is(ModTags.Items.GUN)) {
handleWeaponAutoReload(player);
handleWeaponSway(player); handleWeaponSway(player);
handlePlayerSprint(player); handlePlayerSprint(player);
handleWeaponLevel(player); handleWeaponLevel(player);
@ -103,6 +105,41 @@ public class PlayerEventHandler {
&& !level.getBlockState(BlockPos.containing(player.getX() + 0.7 * player.getLookAngle().x, player.getY() + 1.5, player.getZ() + 0.7 * player.getLookAngle().z)).canOcclude(); && !level.getBlockState(BlockPos.containing(player.getX() + 0.7 * player.getLookAngle().x, player.getY() + 1.5, player.getZ() + 0.7 * player.getLookAngle().z)).canOcclude();
} }
private static void handleWeaponAutoReload(Player player) {
ItemStack stack = player.getMainHandItem();
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
// TODO 添加是否开启自动换弹选项
if (!player.isSpectator()
&& stack.is(ModTags.Items.GUN)
&& !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
&& !(player.getCooldowns().isOnCooldown(stack.getItem()))
&& stack.getOrCreateTag().getInt("gun_reloading_time") == 0
&& stack.getOrCreateTag().getInt("ammo") == 0
) {
CompoundTag tag = stack.getOrCreateTag();
// 检查备弹
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
return;
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
return;
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
return;
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
return;
} else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
return;
} else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
return;
} else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
return;
} else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
return;
}
ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
}
}
private static void handleWeaponSway(Player player) { private static void handleWeaponSway(Player player) {
if (player.getMainHandItem().is(ModTags.Items.GUN)) { if (player.getMainHandItem().is(ModTags.Items.GUN)) {
float pose; float pose;