修复手臂渲染问题,修复物品模型加载问题
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3 changed files with 20 additions and 4 deletions
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@ -1,6 +1,7 @@
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package com.atsuishio.superbwarfare.client;
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package com.atsuishio.superbwarfare.client;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.client.renderer.ModRenderTypes;
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import com.atsuishio.superbwarfare.client.renderer.ModRenderTypes;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.data.gun.value.AttachmentType;
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import com.atsuishio.superbwarfare.data.gun.value.AttachmentType;
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@ -18,6 +19,7 @@ import net.minecraft.client.renderer.entity.player.PlayerRenderer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.player.PlayerModelPart;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import org.joml.Matrix4f;
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import org.joml.Matrix4f;
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@ -189,7 +191,14 @@ public class AnimationHelper {
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RenderUtil.translateAwayFromPivotPoint(stack, bone);
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RenderUtil.translateAwayFromPivotPoint(stack, bone);
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ResourceLocation loc = localPlayer.getSkin().texture();
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ResourceLocation loc = localPlayer.getSkin().texture();
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if (name.equals("Lefthand")) {
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if (name.equals("Lefthand")) {
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stack.translate(-1.0f * SCALE_RECIPROCAL, 2.0f * SCALE_RECIPROCAL, 0.0f);
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if (!model.leftArm.visible) {
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model.leftArm.visible = true;
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}
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if (!model.leftSleeve.visible && mc.options.isModelPartEnabled(PlayerModelPart.LEFT_SLEEVE)) {
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model.leftSleeve.visible = true;
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}
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stack.translate(-1.0f * CustomGunRenderer.SCALE_RECIPROCAL, 2.0f * CustomGunRenderer.SCALE_RECIPROCAL, 0.0f);
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if (useOldHandRender) {
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if (useOldHandRender) {
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AnimationHelper.renderPartOverBone(model.leftArm, bone, stack, currentBuffer.getBuffer(RenderType.entitySolid(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBone(model.leftArm, bone, stack, currentBuffer.getBuffer(RenderType.entitySolid(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBone(model.leftSleeve, bone, stack, currentBuffer.getBuffer(RenderType.entityTranslucent(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBone(model.leftSleeve, bone, stack, currentBuffer.getBuffer(RenderType.entityTranslucent(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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@ -198,7 +207,14 @@ public class AnimationHelper {
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AnimationHelper.renderPartOverBone2(model.leftSleeve, bone, stack, currentBuffer.getBuffer(RenderType.entityTranslucent(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBone2(model.leftSleeve, bone, stack, currentBuffer.getBuffer(RenderType.entityTranslucent(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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}
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}
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} else {
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} else {
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stack.translate(SCALE_RECIPROCAL, 2.0f * SCALE_RECIPROCAL, 0.0f);
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if (!model.rightArm.visible) {
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model.rightArm.visible = true;
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}
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if (!model.rightSleeve.visible && mc.options.isModelPartEnabled(PlayerModelPart.RIGHT_SLEEVE)) {
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model.rightSleeve.visible = true;
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}
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stack.translate(CustomGunRenderer.SCALE_RECIPROCAL, 2.0f * CustomGunRenderer.SCALE_RECIPROCAL, 0.0f);
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if (useOldHandRender) {
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if (useOldHandRender) {
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AnimationHelper.renderPartOverBoneR(model.leftArm, bone, stack, currentBuffer.getBuffer(RenderType.entitySolid(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBoneR(model.leftArm, bone, stack, currentBuffer.getBuffer(RenderType.entitySolid(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBoneR(model.leftSleeve, bone, stack, currentBuffer.getBuffer(RenderType.entityTranslucent(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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AnimationHelper.renderPartOverBoneR(model.leftSleeve, bone, stack, currentBuffer.getBuffer(RenderType.entityTranslucent(loc)), packedLightIn, OverlayTexture.NO_OVERLAY);
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@ -70,6 +70,6 @@
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}
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}
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},
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},
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"textures": {
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"textures": {
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"particle": "item/homemade_shotgun"
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"particle": "superbwarfare:item/homemade_shotgun"
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}
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}
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}
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}
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@ -109,6 +109,6 @@
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}
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}
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},
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},
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"textures": {
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"textures": {
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"particle": "item/tm_62"
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"particle": "superbwarfare:item/tm_62"
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}
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}
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}
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}
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