调整renderType
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213994351f
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2ac0b4eeb3
1 changed files with 14 additions and 9 deletions
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@ -36,19 +36,18 @@ public class M4ItemRenderer extends GeoItemRenderer<M4Item> {
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}
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}
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private static final float SCALE_RECIPROCAL = 1.0f / 16.0f;
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private static final float SCALE_RECIPROCAL = 1.0f / 16.0f;
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protected boolean renderArms = false;
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protected MultiBufferSource currentBuffer;
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protected MultiBufferSource currentBuffer;
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protected RenderType renderType;
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protected RenderType renderType;
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public ItemDisplayContext transformType;
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public ItemDisplayContext transformType;
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protected M4Item animatable;
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protected M4Item animatable;
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private final Set<String> hiddenBones = new HashSet<>();
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private final Set<String> hiddenBones = new HashSet<>();
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private final Set<String> suppressedBones = new HashSet<>();
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@Override
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@Override
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public void renderByItem(ItemStack stack, ItemDisplayContext transformType, PoseStack matrixStack, MultiBufferSource bufferIn, int combinedLightIn, int p_239207_6_) {
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public void renderByItem(ItemStack stack, ItemDisplayContext transformType, PoseStack matrixStack, MultiBufferSource bufferIn, int combinedLightIn, int p_239207_6_) {
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this.transformType = transformType;
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this.transformType = transformType;
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if (this.animatable != null)
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if (this.animatable != null) {
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this.animatable.getTransformType(transformType);
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this.animatable.getTransformType(transformType);
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}
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super.renderByItem(stack, transformType, matrixStack, bufferIn, combinedLightIn, p_239207_6_);
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super.renderByItem(stack, transformType, matrixStack, bufferIn, combinedLightIn, p_239207_6_);
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}
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}
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@ -59,9 +58,6 @@ public class M4ItemRenderer extends GeoItemRenderer<M4Item> {
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this.renderType = type;
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this.renderType = type;
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this.animatable = animatable;
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this.animatable = animatable;
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super.actuallyRender(matrixStackIn, animatable, model, type, renderTypeBuffer, vertexBuilder, isRenderer, partialTicks, packedLightIn, packedOverlayIn, red, green, blue, alpha);
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super.actuallyRender(matrixStackIn, animatable, model, type, renderTypeBuffer, vertexBuilder, isRenderer, partialTicks, packedLightIn, packedOverlayIn, red, green, blue, alpha);
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if (this.renderArms) {
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this.renderArms = false;
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}
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}
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}
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@Override
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@Override
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@ -76,11 +72,18 @@ public class M4ItemRenderer extends GeoItemRenderer<M4Item> {
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} else {
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} else {
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bone.setHidden(this.hiddenBones.contains(name));
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bone.setHidden(this.hiddenBones.contains(name));
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}
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}
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if (this.transformType.firstPerson() && renderingArms) {
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if (this.transformType.firstPerson() && renderingArms) {
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AbstractClientPlayer player = mc.player;
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AbstractClientPlayer player = mc.player;
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if (player == null) {
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return;
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}
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float armsAlpha = player.isInvisible() ? 0.15f : 1.0f;
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float armsAlpha = player.isInvisible() ? 0.15f : 1.0f;
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PlayerRenderer playerRenderer = (PlayerRenderer) mc.getEntityRenderDispatcher().getRenderer(player);
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PlayerRenderer playerRenderer = (PlayerRenderer) mc.getEntityRenderDispatcher().getRenderer(player);
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PlayerModel<AbstractClientPlayer> model = playerRenderer.getModel();
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PlayerModel<AbstractClientPlayer> model = playerRenderer.getModel();
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stack.pushPose();
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stack.pushPose();
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RenderUtils.translateMatrixToBone(stack, bone);
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RenderUtils.translateMatrixToBone(stack, bone);
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RenderUtils.translateToPivotPoint(stack, bone);
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RenderUtils.translateToPivotPoint(stack, bone);
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@ -90,16 +93,18 @@ public class M4ItemRenderer extends GeoItemRenderer<M4Item> {
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ResourceLocation loc = player.getSkinTextureLocation();
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ResourceLocation loc = player.getSkinTextureLocation();
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VertexConsumer armBuilder = this.currentBuffer.getBuffer(RenderType.entitySolid(loc));
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VertexConsumer armBuilder = this.currentBuffer.getBuffer(RenderType.entitySolid(loc));
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VertexConsumer sleeveBuilder = this.currentBuffer.getBuffer(RenderType.entityTranslucent(loc));
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VertexConsumer sleeveBuilder = this.currentBuffer.getBuffer(RenderType.entityTranslucent(loc));
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if (name.equals("Lefthand")) {
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if (name.equals("Lefthand")) {
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stack.translate(-1.0f * SCALE_RECIPROCAL, 2.0f * SCALE_RECIPROCAL, 0.0f);
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stack.translate(-1.0f * SCALE_RECIPROCAL, 2.0f * SCALE_RECIPROCAL, 0.0f);
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AnimUtils.renderPartOverBone(model.leftArm, bone, stack, armBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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AnimUtils.renderPartOverBone(model.leftArm, bone, stack, armBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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AnimUtils.renderPartOverBone(model.leftSleeve, bone, stack, sleeveBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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AnimUtils.renderPartOverBone(model.leftSleeve, bone, stack, sleeveBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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} else if (name.equals("Righthand")) {
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} else {
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stack.translate(1.0f * SCALE_RECIPROCAL, 2.0f * SCALE_RECIPROCAL, 0.0f);
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stack.translate(SCALE_RECIPROCAL, 2.0f * SCALE_RECIPROCAL, 0.0f);
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AnimUtils.renderPartOverBone(model.rightArm, bone, stack, armBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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AnimUtils.renderPartOverBone(model.rightArm, bone, stack, armBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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AnimUtils.renderPartOverBone(model.rightSleeve, bone, stack, sleeveBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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AnimUtils.renderPartOverBone(model.rightSleeve, bone, stack, sleeveBuilder, packedLightIn, OverlayTexture.NO_OVERLAY, armsAlpha);
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}
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}
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this.currentBuffer.getBuffer(RenderType.entityTranslucent(getTextureLocation(this.animatable)));
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this.currentBuffer.getBuffer(this.renderType);
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stack.popPose();
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stack.popPose();
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}
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, red, green, blue, alpha);
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, red, green, blue, alpha);
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