diff --git a/src/main/resources/assets/superbwarfare/lang/en_us.json b/src/main/resources/assets/superbwarfare/lang/en_us.json index b4d1caade..ad5911115 100644 --- a/src/main/resources/assets/superbwarfare/lang/en_us.json +++ b/src/main/resources/assets/superbwarfare/lang/en_us.json @@ -52,7 +52,7 @@ "des.superbwarfare.guns.damage": "Damage: ", "des.superbwarfare.guns.level": "Level: ", "des.superbwarfare.guns.bypass": "Armor Piercing: ", - "des.superbwarfare.guns.upgrade_point": "Upgrade Point: ", + "des.superbwarfare.guns.upgrade_point": "Upgrade Points: ", "des.superbwarfare.guns.rpm": "Rpm: ", "des.superbwarfare.guns.headshot": "Headshot: ", "des.superbwarfare.guns.edit": "Press %1$s key to edit this weapon", @@ -136,7 +136,7 @@ "item.superbwarfare.taser_electrode": "Taser Electrode", "item.superbwarfare.mortar_shell": "Mortar Shell", "item.superbwarfare.potion_mortar_shell": "Potion Mortar Shell", - "item.superbwarfare.grenade_40mm": "40mm Gun Grenade", + "item.superbwarfare.grenade_40mm": "40mm Grenade", "item.superbwarfare.rocket": "RPG Rocket", "item.superbwarfare.sniper_ammo": "Sniper Ammo", "item.superbwarfare.sniper_ammo_box": "Sniper Ammo Box", @@ -180,11 +180,11 @@ "item.superbwarfare.mortar_deployer": "Mortar", "item.superbwarfare.claymore_mine": "Claymore", "item.superbwarfare.c4_bomb": "C4", - "des.superbwarfare.c4_bomb.time": "Time Bomb", - "des.superbwarfare.c4_bomb.control": "RC Bomb", + "des.superbwarfare.c4_bomb.time": "Timed Explosive", + "des.superbwarfare.c4_bomb.control": "Remote Explosive", "item.superbwarfare.seeker": "Seeker", "item.superbwarfare.missile_engine": "Missile Engine", - "item.superbwarfare.fusee": "Fusee", + "item.superbwarfare.fusee": "Fuse", "item.superbwarfare.primer": "Primer", "item.superbwarfare.ap_head": "AP Warhead", "item.superbwarfare.he_head": "HE Warhead", @@ -293,63 +293,63 @@ "item.superbwarfare.ge_helmet_m_35": "Germany M35 Helmet", "item.superbwarfare.ap_bullet": "Ap Bullet", - "des.superbwarfare.ap_bullet": "Increased the armor-piercing ratio of bullets", + "des.superbwarfare.ap_bullet": "Increased the armor-piercing ratio of bullets.", "item.superbwarfare.silver_bullet": "Silver Bullet", - "des.superbwarfare.silver_bullet": "Causes extra damage to undead entities", + "des.superbwarfare.silver_bullet": "Deals extra damage to undead entities.", "item.superbwarfare.beast_bullet": "BEAST Bullet", - "des.superbwarfare.beast_bullet": "Ignore obstacles, Increase criteria area, Kill every living entity", + "des.superbwarfare.beast_bullet": "Ignore obstacles, Increase criteria area, Kill every living entity.", "item.superbwarfare.poisonous_bullet": "Poisonous Bullet", - "des.superbwarfare.poisonous_bullet": "Makes the target poison after landing a hit", + "des.superbwarfare.poisonous_bullet": "Makes the target poison after landing a hit.", "item.superbwarfare.blade_bullet": "Blade Bullet", - "des.superbwarfare.blade_bullet": "Makes the target bleeding after landing a hit", + "des.superbwarfare.blade_bullet": "Causes a target to start bleeding after being hit.", "item.superbwarfare.curse_flame_bullet": "Curse Flame Bullet", - "des.superbwarfare.curse_flame_bullet": "Add a curse flame affect on the target after hitting", + "des.superbwarfare.curse_flame_bullet": "Adds a curse flame affect on the target after hitting.", "item.superbwarfare.longer_wire": "Longer Wire", - "des.superbwarfare.longer_wire": "Increases the range of Taser Gun", + "des.superbwarfare.longer_wire": "Increases the range of the Taser's projectiles.", "item.superbwarfare.jhp_bullet": "JHP Bullet", - "des.superbwarfare.jhp_bullet": "Increases damage against unarmored targets, but the damage decreases rapidly as the armor value rises", - "item.superbwarfare.he_bullet": "Explosion Bullet", - "des.superbwarfare.he_bullet": "The bullet will explode after hitting the target", + "des.superbwarfare.jhp_bullet": "Increases damage against unarmored targets, but the damage decreases rapidly as the armor value rises.", + "item.superbwarfare.he_bullet": "Explosive Bullet", + "des.superbwarfare.he_bullet": "Bullets will explode after landing.", "item.superbwarfare.incendiary_bullet": "Incendiary Bullet", - "des.superbwarfare.incendiary_bullet": "The bullet will ignites the target after hitting the target", + "des.superbwarfare.incendiary_bullet": "Bullets light targets ablaze.", "item.superbwarfare.butterfly_bullet": "Butterfly Bullet", - "des.superbwarfare.butterfly_bullet": "Replace the bullet with Rain Shower Butterfly", + "des.superbwarfare.butterfly_bullet": "Replace fired bullets with Rain Shower Butterflies.", "item.superbwarfare.bread_bullet": "Bread Bullet", - "des.superbwarfare.bread_bullet": "Causes movement slowdown and strong knockback after hitting the target", + "des.superbwarfare.bread_bullet": "Deals extreme knockback and slowness to stuck mobs.", "item.superbwarfare.heal_clip": "Heal Clip", - "des.superbwarfare.heal_clip": "Reloading after dealing a final blow will heal you and your nearby allies", + "des.superbwarfare.heal_clip": "Reloading after defeating a mob will heal you and your nearby allies.", "item.superbwarfare.fourth_times_charm": "Fourth Time's The Charm", - "des.superbwarfare.fourth_times_charm": "Rapidly landing precision hits will return two rounds to the magazine", + "des.superbwarfare.fourth_times_charm": "Rapidly landing precision hits will return two rounds to the magazine.", "item.superbwarfare.subsistence": "Subsistence", - "des.superbwarfare.subsistence": "Defeating targets partially reloads the magazine from reserves", + "des.superbwarfare.subsistence": "Defeating mobs will partially reload your weapon's magazine.", "item.superbwarfare.field_doctor": "Field Doctor", - "des.superbwarfare.field_doctor": "Bullets can heal teammate when shooting without the scope", + "des.superbwarfare.field_doctor": "Bullets will heal allies whilst firing from the hip.", "item.superbwarfare.regeneration": "Regeneration", - "des.superbwarfare.regeneration": "Taser will restore energy automatically", + "des.superbwarfare.regeneration": "Taser will restore energy automatically.", "item.superbwarfare.turbo_charger": "Turbocharger", - "des.superbwarfare.turbo_charger": "Reduces auto fire spin-up time for compatible weapons", + "des.superbwarfare.turbo_charger": "Reduces wind-up time for compatible weapons", "item.superbwarfare.powerful_attraction": "Powerful Attraction", - "des.superbwarfare.powerful_attraction": "Transfer items and experience dropped by killed targets to your inventory", + "des.superbwarfare.powerful_attraction": "Experience and items dropped by slain mods will instantly be transferred to your inventory.", "item.superbwarfare.intelligent_chip": "Intelligent Chip", - "des.superbwarfare.intelligent_chip": "Aim at enemies automatically (Do not use this in PVP mode)", + "des.superbwarfare.intelligent_chip": "Aims at enemies automatically (Do not use this in PVP mode)", "item.superbwarfare.kill_clip": "Kill Clip", - "des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow", + "des.superbwarfare.kill_clip": "Increases the damage of weapon after dealing a final blow.", "item.superbwarfare.killing_tally": "Killing Tally", - "des.superbwarfare.killing_tally": "Kill increases the weapon's damage until it is stowed or reloaded", + "des.superbwarfare.killing_tally": "Kills increase the weapon's damage until it is stowed or reloaded.", "item.superbwarfare.gutshot_straight": "Gutshot Straight", - "des.superbwarfare.gutshot_straight": "Aiming down sights increases body shot damage", + "des.superbwarfare.gutshot_straight": "Aiming increases body shot damage.", "item.superbwarfare.head_seeker": "Head Seeker", - "des.superbwarfare.head_seeker": "Body shots landed with this weapon increase precision damage for a short time", + "des.superbwarfare.head_seeker": "Body shots landed with this weapon increase headshot damage for a short time.", "item.superbwarfare.monster_hunter": "Monster Hunter", - "des.superbwarfare.monster_hunter": "Increases damage of weapon against monsters", + "des.superbwarfare.monster_hunter": "Increases damage against monsters.", "item.superbwarfare.volt_overload": "Volt Overload", "des.superbwarfare.volt_overload": "Increases shock damage of Taser Gun", "item.superbwarfare.desperado": "Desperado", - "des.superbwarfare.desperado": "Reload after a precision final blow increases your rate of fire", + "des.superbwarfare.desperado": "Reload after a headshot-kill will increase rate of fire.", "item.superbwarfare.vorpal_weapon": "Vorpal Weapon", - "des.superbwarfare.vorpal_weapon": "Increases damage against bosses", + "des.superbwarfare.vorpal_weapon": "Increases damage against bosses.", "item.superbwarfare.micro_missile": "Micro Missile", "des.superbwarfare.micro_missile": "Fires a high-speed projectile without gravity", @@ -364,46 +364,46 @@ "perk.superbwarfare.slot_Functional": "Functional Perk", "perk.superbwarfare.slot_Damage": "Damage Perk", - "death.attack.gunfire": "%1$s was shoot by %2$s", - "death.attack.gunfire.entity": "%1$s was shoot by %2$s", - "death.attack.gunfire.item": "%1$s was shoot by %2$s using %3$s", - "death.attack.gunfire_headshot": "%1$s was headshot by %2$s", - "death.attack.gunfire_headshot.entity": "%1$s was headshot by %2$s", - "death.attack.gunfire_headshot.item": "%1$s was headshot by %2$s using %3$s", + "death.attack.gunfire": "%1$s was gunned down by %2$s", + "death.attack.gunfire.entity": "%1$s was gunned down by %2$s", + "death.attack.gunfire.item": "%1$s was gunned by %2$s using %3$s", + "death.attack.gunfire_headshot": "%1$s was assassinated by %2$s", + "death.attack.gunfire_headshot.entity": "%1$s was assassinated by %2$s", + "death.attack.gunfire_headshot.item": "%1$s was assassinated by %2$s using %3$s", "death.attack.beast_gun": "%1$s was killed by %2$s using BEAST guns", - "death.attack.mine": "%1$s step on Claymore", + "death.attack.mine": "%1$s didn't watch their step", "death.attack.mine.entity": "%1$s step on %2$s's Claymore", - "death.attack.mine.item": "%1$s step on %2$s's Claymore", - "death.attack.shock": "%1$s was shocked", - "death.attack.shock.entity": "%1$s was shocked by %2$s", - "death.attack.shock.item": "%1$s was shocked by %2$s", - "death.attack.projectile_boom": "%1$s blew up", - "death.attack.projectile_boom.entity": "%1$s was blown up by %2$s", - "death.attack.projectile_boom.item": "%1$s was blown up by %2$s using %3$s", - "death.attack.cannon_fire": "%1$s was cracked by a shell", - "death.attack.cannon_fire.entity": "%1$s was cracked by %2$s", - "death.attack.cannon_fire.item": "%1$s was cracked by %2$s using %3$s", - "death.attack.burn": "%1$s was burned down", - "death.attack.burn.entity": "%1$s was burned down by %2$s", - "death.attack.burn.item": "%1$s was burned down by %2$s", - "death.attack.drone_hit": "%1$s was cut up by drone", - "death.attack.drone_hit.entity": "%1$s was cut up by %2$s's drone", - "death.attack.drone_hit.item": "%1$s was cut up by %2$s's drone", - "death.attack.laser": "%1$s was shot through by laser", - "death.attack.laser.entity": "%1$s was shot through by %2$s's laser", - "death.attack.laser.item": "%1$s was shot through by %2$s's laser using %3$s", - "death.attack.laser_headshot": "%1$s's head was shot through by laser", + "death.attack.mine.item": "%1$s stepped into %2$s's Claymore", + "death.attack.shock": "%1$s was given electric-stimulation", + "death.attack.shock.entity": "%1$s was given electric-stimulation by %2$s", + "death.attack.shock.item": "%1$s was given electric-stimulation by %2$s", + "death.attack.projectile_boom": "%1$s was reduced to bits", + "death.attack.projectile_boom.entity": "%2$s used %1$s as paint", + "death.attack.projectile_boom.item": "%2$s used %1$s as paint using %3$s", + "death.attack.cannon_fire": "%1$s was obliterated by a shell", + "death.attack.cannon_fire.entity": "%1$s was obliterated by %2$s", + "death.attack.cannon_fire.item": "%1$s was obliterated by %2$s using %3$s", + "death.attack.burn": "%1$s was cooked alive", + "death.attack.burn.entity": "%1$s was cooked alive %2$s", + "death.attack.burn.item": "%1$s was cooked alive %2$s", + "death.attack.drone_hit": "%1$s was diced up by drone", + "death.attack.drone_hit.entity": "%1$s was diced up by %2$s's drone", + "death.attack.drone_hit.item": "%1$s was diced up by %2$s's drone", + "death.attack.laser": "%1$s was lasered", + "death.attack.laser.entity": "%1$s was microwaved by %2$s's laser", + "death.attack.laser.item": "%1$s was microwaved by %2$s's laser using %3$s", + "death.attack.laser_headshot": "%1$s was lobotomized via laser", "death.attack.laser_headshot.entity": "%1$s's head was shot through by %2$s's laser", - "death.attack.laser_headshot.item": "%1$s's head was shot through by %2$s's laser using %3$s", - "death.attack.vehicle_strike": "%1$s was crashed by vehicle", - "death.attack.vehicle_strike.entity": "%1$s was crashed by %2$s's vehicle", - "death.attack.vehicle_strike.item": "%1$s was crashed by %2$s's vehicle using %3$s", - "death.attack.air_crash": "%1$s was killed by air crash", - "death.attack.air_crash.entity": "%1$s was killed in the air crash by %2$s", - "death.attack.air_crash.item": "%1$s was killed in the air crash by %2$s", - "death.attack.lunge_mine": "%1$s was blew up by lunge mine", - "death.attack.lunge_mine.entity": "%1$s was blew up by %2$s's lunge mine", - "death.attack.lunge_mine.item": "%1$s was blew up by %2$s's lunge mine using %3$s", + "death.attack.laser_headshot.item": "%1$s was lobotomized by %2$s's laser using %3$s", + "death.attack.vehicle_strike": "%1$s can't be trusted behind the wheel", + "death.attack.vehicle_strike.entity": "%1$s was roadkill to %2$s's vehicle", + "death.attack.vehicle_strike.item": "%1$s was roadkill to %2$s's %3$s", + "death.attack.air_crash": "%1$s can't be trusted to fly", + "death.attack.air_crash.entity": "%1$s was killed in the air by %2$s", + "death.attack.air_crash.item": "%1$s was killed in the air by %2$s", + "death.attack.lunge_mine": "%1$s was blown up by lunge mine", + "death.attack.lunge_mine.entity": "%1$s was blown up by %2$s's lunge mine", + "death.attack.lunge_mine.item": "%1$s was blown up by %2$s's lunge mine using %3$s", "death.attack.vehicle_explosion": "%1$s's vehicle was destroyed", "death.attack.vehicle_explosion.entity": "%1$s's vehicle was destroyed by %2$s", "death.attack.vehicle_explosion.item": "%1$s's vehicle was destroyed by %2$s using %3$s", @@ -462,9 +462,9 @@ "key.superbwarfare.edit_magazine": "Switch Magazine", "key.superbwarfare.edit_stock": "Switch Stock", "key.superbwarfare.edit_grip": "Switch Grip", - "key.superbwarfare.release_decoy": "Release Decoy", + "key.superbwarfare.release_decoy": "Release Flares", "key.superbwarfare.melee": "Melee", - "key.superbwarfare.free_camera": "Vehicle Free Camera", + "key.superbwarfare.free_camera": "Vehicle Free-Cam", "key.superbwarfare.launch": "Launch", "effect.superbwarfare.shock": "Shock", @@ -485,8 +485,8 @@ "commands.ammo.set": "Set %s to %s for %s players", "commands.ammo.add": "Added %s of amount %s for %s players", "commands.ammo.no_permission": "Permission denied", - "commands.config.explosion_destroy.enabled": "Enabled explosion destroy blocks", - "commands.config.explosion_destroy.disabled": "Disabled explosion destroy blocks", + "commands.config.explosion_destroy.enabled": "Enabled explosion destruction", + "commands.config.explosion_destroy.disabled": "Disabled explosion destruction", "commands.config.collision_destroy.none": "Disabled vehicle collision destroy blocks", "commands.config.collision_destroy.soft": "Enabled vehicle collision destroy blocks (Soft Mode)", "commands.config.collision_destroy.hard": "Enabled vehicle collision destroy blocks (Hard Mode)", @@ -507,7 +507,7 @@ "tips.superbwarfare.drone.kamikaze": "KAMIKAZE", "tips.superbwarfare.drone.warning": "WARNING!", "tips.superbwarfare.shoot.rings": "Rings", - "tips.superbwarfare.annihilator.energy_not_enough": "Energy is Not Enough", + "tips.superbwarfare.annihilator.energy_not_enough": "Insufficient Power!", "tips.superbwarfare.target.down": "Target Down %1$s", "tips.superbwarfare.target.damage": "Damage: %1$s Distance: %2$s", "tips.superbwarfare.mortar.range": "Range: ", @@ -516,7 +516,7 @@ "tips.superbwarfare.mortar.target_pos": "Target Position: ", "tips.superbwarfare.mortar.target_pos.depressed_trajectory": "Depressed Trajectory", "tips.superbwarfare.mortar.target_pos.lofted_trajectory": "Lofted Trajectory", - "tips.superbwarfare.mortar.warn": "The mortar cannot aim at this position", + "tips.superbwarfare.mortar.warn": "This mortar cannot aim at this position", "container.superbwarfare.reforging_table": "Gun Reforge Table", "container.superbwarfare.charging_station": "Charging Station", @@ -579,34 +579,34 @@ "superbwarfare.advancement.main.root": "Superb Warfare", "superbwarfare.advancement.main.root.des": "Welcome to the Superb Warfare!", "superbwarfare.advancement.main.best_friend": "\"Best Friends\" Forever", - "superbwarfare.advancement.main.best_friend.des": "Maybe it shouldn't be your friend", + "superbwarfare.advancement.main.best_friend.des": "Maybe it shouldn't be your friend...", "superbwarfare.advancement.main.banzai": "Banzai!", - "superbwarfare.advancement.main.banzai.des": "Try to dash using the lunge mine", + "superbwarfare.advancement.main.banzai.des": "Dash using the lunge mine", "superbwarfare.advancement.main.ancient_technology": "Ancient Technology", - "superbwarfare.advancement.main.ancient_technology.des": "Find the mysterious ancient technology at the ancient city", + "superbwarfare.advancement.main.ancient_technology.des": "Find a mysterious ancient technology in the ancient city", "superbwarfare.advancement.main.hammer": "Eighty!", - "superbwarfare.advancement.main.hammer.des": "Make a hammer to smash mineral into dust", + "superbwarfare.advancement.main.hammer.des": "Make a hammer to smash minerals into dust", "superbwarfare.advancement.main.physics_excalibur": "Physics Excalibur", - "superbwarfare.advancement.main.physics_excalibur.des": "Make a crowbar to open containers", + "superbwarfare.advancement.main.physics_excalibur.des": "Make a crowbar to crack open containers", "superbwarfare.advancement.main.clean_energy": "Clean Energy", "superbwarfare.advancement.main.clean_energy.des": "Make a charging station to charge your vehicles and batteries", "superbwarfare.advancement.main.super_container": "Super Container", "superbwarfare.advancement.main.super_container.des": "No more flags!", "superbwarfare.advancement.main.blueprint": "Things are different now", - "superbwarfare.advancement.main.blueprint.des": "Welcome to the era of hot weapon", - "superbwarfare.advancement.main.common_blueprint": "Common", - "superbwarfare.advancement.main.common_blueprint.des": "Find any common blueprints", - "superbwarfare.advancement.main.rare_blueprint": "Rare", - "superbwarfare.advancement.main.rare_blueprint.des": "Find any rare blueprints", - "superbwarfare.advancement.main.epic_blueprint": "Epic", - "superbwarfare.advancement.main.epic_blueprint.des": "Find any epic blueprints", + "superbwarfare.advancement.main.blueprint.des": "Welcome to the era of firearms", + "superbwarfare.advancement.main.common_blueprint": "Common Weapons", + "superbwarfare.advancement.main.common_blueprint.des": "Find a common blueprint", + "superbwarfare.advancement.main.rare_blueprint": "Rare Weapons", + "superbwarfare.advancement.main.rare_blueprint.des": "Find a rare blueprint", + "superbwarfare.advancement.main.epic_blueprint": "Epic Weapons", + "superbwarfare.advancement.main.epic_blueprint.des": "Find a epic blueprint", "superbwarfare.advancement.main.legendary_blueprint": "Legendary", "superbwarfare.advancement.main.legendary_blueprint.des": "Find any legendary blueprints", "superbwarfare.advancement.main.cannon_blueprint": "MineWarships", "superbwarfare.advancement.main.cannon_blueprint.des": "Find any cannon blueprints", "superbwarfare.advancement.main.enclave": "Enclave", "superbwarfare.advancement.main.enclave.des": "Where is the pendulum?", - "superbwarfare.advancement.main.boomstick_melee": "Boomstick Melee", + "superbwarfare.advancement.main.boomstick_melee": "This is my Boomstick!", "superbwarfare.advancement.main.boomstick_melee.des": "Who said RPGs can't be baseball bats?", "warning.title.example": "[SuperbWarfare Mod Warning]", "warning.content.example": "This mod is Free And Open-Source, No Commercial Use\nCode: GPL-3.0 License; Asserts: Private (No Commercialization)\nBan on paid downloads or EULA-breaking purchases\nReport violations by submitting an issue in the mod's repository",