又调整后坐力曲线

This commit is contained in:
Atsuihsio 2024-06-05 15:50:35 +08:00
parent b9e66c7abc
commit 314797336e

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@ -324,13 +324,13 @@ public class PlayerEventHandler {
if (recoil >= 2) recoil = 0d; if (recoil >= 2) recoil = 0d;
if (0 < recoil && recoil < 2) { if (0 < recoil && recoil < 2) {
recoil = recoil + 0.017 * (2.4 - recoil); recoil = recoil + 0.013 * (2.5 - recoil);
double sinRes = 0; double sinRes = 0;
sinRes = 1.1 * Math.sin(Math.PI * (2 * recoil - 1)) * (0.5 / (2 * recoil - 1)); sinRes = 0.9 * Math.sin(Math.PI * (2 * recoil - 1)) * (0.5 / (2 * recoil - 1));
if (sinRes < 0){ if (sinRes < 0){
sinRes = 3.5 * sinRes; sinRes = 4 * sinRes;
} }
float newPitch = ((float) (player.getXRot() - 5f * recoilY * ry * (sinRes + Mth.clamp(0.8 - recoil,0,0.8)))); float newPitch = ((float) (player.getXRot() - 5f * recoilY * ry * (sinRes + Mth.clamp(0.8 - recoil,0,0.8))));