From 31c51b48de7371543986fc6e4f3377918a8ace33 Mon Sep 17 00:00:00 2001 From: Atsuishio <842960157@qq.com> Date: Tue, 15 Apr 2025 01:06:07 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E5=A4=8D=E6=8D=A2=E5=BC=B9=E5=90=8E?= =?UTF-8?q?=E6=97=A0=E6=B3=95=E5=BC=80=E7=81=AB=E7=9A=84=E9=97=AE=E9=A2=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../com/atsuishio/superbwarfare/event/GunEventHandler.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/com/atsuishio/superbwarfare/event/GunEventHandler.java b/src/main/java/com/atsuishio/superbwarfare/event/GunEventHandler.java index 901c993eb..dc7c7a44b 100644 --- a/src/main/java/com/atsuishio/superbwarfare/event/GunEventHandler.java +++ b/src/main/java/com/atsuishio/superbwarfare/event/GunEventHandler.java @@ -267,6 +267,7 @@ public class GunEventHandler { * 通用的武器换弹流程 */ private static void handleGunReload(Player player, GunData gun) { + var data = GunData.from(gun.stack); var stack = gun.stack(); var gunItem = gun.item(); var reload = gun.reload; @@ -310,6 +311,9 @@ public class GunEventHandler { } else { playGunEmptyReload(player, gun); } + data.reload.setTime(0); + data.reload.setState(ReloadState.NOT_RELOADING); + reload.reloadStarter.finish(); } }