允许ammo指令查询自己的弹药数量

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Light_Quanta 2024-11-16 13:44:47 +08:00
parent b8a2e6a9e7
commit 3480cdc2d8
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GPG key ID: 11A39A1B8C890959
3 changed files with 17 additions and 5 deletions

View file

@ -12,15 +12,25 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.server.command.EnumArgument; import net.minecraftforge.server.command.EnumArgument;
import java.util.Objects;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class AmmoCommand { public class AmmoCommand {
@SubscribeEvent @SubscribeEvent
public static void registerCommand(RegisterCommandsEvent event) { public static void registerCommand(RegisterCommandsEvent event) {
// mojang你看看你写的是个牛魔Builder😅 // mojang你看看你写的是个牛魔Builder😅
event.getDispatcher().register(Commands.literal("superbwarfare:ammo").requires(s -> s.hasPermission(4)) event.getDispatcher().register(Commands.literal("ammo").requires(s -> s.hasPermission(0))
.then(Commands.literal("get").then(Commands.argument("player", EntityArgument.player()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).executes(context -> { .then(Commands.literal("get").then(Commands.argument("player", EntityArgument.player()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).executes(context -> {
var player = EntityArgument.getPlayer(context, "player"); var player = EntityArgument.getPlayer(context, "player");
// 权限不足时只允许玩家查询自己的弹药数量
if (context.getSource().isPlayer() && !context.getSource().hasPermission(2)) {
if (!Objects.requireNonNull(context.getSource().getPlayer()).getUUID().equals(player.getUUID())) {
context.getSource().sendFailure(Component.translatable("commands.ammo.nopermission"));
return 0;
}
}
var type = context.getArgument("type", GunInfo.Type.class); var type = context.getArgument("type", GunInfo.Type.class);
var value = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> var value = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c ->
@ -34,7 +44,7 @@ public class AmmoCommand {
context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.get", Component.translatable(type.translatableKey), value), true); context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.get", Component.translatable(type.translatableKey), value), true);
return 0; return 0;
})))) }))))
.then(Commands.literal("set").then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> { .then(Commands.literal("set").requires(s -> s.hasPermission(2)).then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> {
var players = EntityArgument.getPlayers(context, "players"); var players = EntityArgument.getPlayers(context, "players");
var type = context.getArgument("type", GunInfo.Type.class); var type = context.getArgument("type", GunInfo.Type.class);
var value = IntegerArgumentType.getInteger(context, "value"); var value = IntegerArgumentType.getInteger(context, "value");
@ -54,7 +64,7 @@ public class AmmoCommand {
context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.set", Component.translatable(type.translatableKey), value, players.size()), true); context.getSource().sendSuccess(() -> Component.translatable("commands.ammo.set", Component.translatable(type.translatableKey), value, players.size()), true);
return 0; return 0;
}))))) })))))
.then(Commands.literal("add").then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> { .then(Commands.literal("add").requires(s -> s.hasPermission(2)).then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> {
var players = EntityArgument.getPlayers(context, "players"); var players = EntityArgument.getPlayers(context, "players");
var type = context.getArgument("type", GunInfo.Type.class); var type = context.getArgument("type", GunInfo.Type.class);
var value = IntegerArgumentType.getInteger(context, "value"); var value = IntegerArgumentType.getInteger(context, "value");

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@ -417,5 +417,6 @@
"des.superbwarfare.target.pos": "Target Position", "des.superbwarfare.target.pos": "Target Position",
"des.superbwarfare.target.warn": "迫击炮无法瞄准该位置", "des.superbwarfare.target.warn": "迫击炮无法瞄准该位置",
"des.superbwarfare.tips.edit_part": "Press ", "des.superbwarfare.tips.edit_part": "Press ",
"des.superbwarfare.tips.edit_part2": " key to edit this weapon." "des.superbwarfare.tips.edit_part2": " key to edit this weapon.",
"commands.ammo.nopermission": "Permission denied"
} }

View file

@ -417,5 +417,6 @@
"des.superbwarfare.target.pos": "目标坐标:", "des.superbwarfare.target.pos": "目标坐标:",
"des.superbwarfare.target.warn": "迫击炮无法瞄准该位置", "des.superbwarfare.target.warn": "迫击炮无法瞄准该位置",
"des.superbwarfare.tips.edit_part": "按下", "des.superbwarfare.tips.edit_part": "按下",
"des.superbwarfare.tips.edit_part2": "键进行改装" "des.superbwarfare.tips.edit_part2": "键进行改装",
"commands.ammo.nopermission": "权限不足"
} }