优化NBT#PrepareLoadTime
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4 changed files with 6 additions and 7 deletions
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@ -543,10 +543,11 @@ public class GunEventHandler {
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MinecraftForge.EVENT_BUS.post(new ReloadEvent.Pre(player, stack));
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// 此处判断空仓换弹的时候,是否在准备阶段就需要装填一发,如M870
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if (tag.getDouble("prepare_load_time") != 0 && tag.getInt("ammo") == 0) {
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if (GunsTool.getGunIntTag(stack, "PrepareLoadTime", 0) != 0 && tag.getInt("ammo") == 0) {
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playGunPrepareLoadReloadSounds(player);
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tag.putInt("prepare_load", (int) tag.getDouble("prepare_load_time") + 1);
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player.getCooldowns().addCooldown(stack.getItem(), (int) tag.getDouble("prepare_load_time"));
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int prepareLoadTime = GunsTool.getGunIntTag(stack, "PrepareLoadTime", 0);
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tag.putInt("prepare_load", prepareLoadTime + 1);
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player.getCooldowns().addCooldown(stack.getItem(), prepareLoadTime);
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} else if (tag.getDouble("prepare_empty") != 0 && tag.getInt("ammo") == 0) {
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// 此处判断空仓换弹,如莫辛纳甘
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playGunEmptyPrepareSounds(player);
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@ -57,7 +57,7 @@ public class GunsTool {
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private static final Set<String> STRING_SET = Set.of("EmptyReloadTime", "FireMode", "Weight", "SoundRadius", "BurstSize", "ProjectileAmount",
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"Spread", "NormalReloadTime", "Headshot", "Semi", "Burst", "Auto", "RecoilX", "RecoilY", "Velocity", "Damage", "BypassesArmor",
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"RPM", "Magazine", "MinZoom", "MaxZoom", "CustomZoom", "ExplosionDamage", "ExplosionRadius", "BoltActionTime", "ClipLoad",
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"PrepareTime", "IterativeTime");
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"PrepareTime", "IterativeTime", "PrepareLoadTime");
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public static void initGun(Level level, ItemStack stack, String location) {
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if (level.getServer() == null) return;
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@ -6,13 +6,12 @@
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"Headshot": 1.5,
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"Velocity": 17,
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"Magazine": 8,
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"force_stop_reloading": 1,
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"ProjectileAmount": 12,
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"Weight": 4,
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"FireMode": 0,
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"Semi": 1,
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"PrepareTime": 7,
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"prepare_load_time": 36,
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"PrepareLoadTime": 36,
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"IterativeTime": 16,
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"finish_time": 12,
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"BypassesArmor": 0.05,
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@ -6,7 +6,6 @@
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"Headshot": 2.5,
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"Velocity": 38,
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"Magazine": 8,
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"force_stop_reloading": 1,
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"Weight": 3,
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"FireMode": 0,
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"Semi": 1,
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