把木仓扔出再捡回来能更新数据
This commit is contained in:
parent
0748966060
commit
3d71027cb2
1 changed files with 45 additions and 32 deletions
|
@ -5,7 +5,9 @@ import net.mcreator.superbwarfare.init.ModItems;
|
|||
import net.mcreator.superbwarfare.init.ModSounds;
|
||||
import net.mcreator.superbwarfare.init.ModTags;
|
||||
import net.mcreator.superbwarfare.network.ModVariables;
|
||||
import net.mcreator.superbwarfare.network.message.ReloadMessage;
|
||||
import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
|
||||
import net.mcreator.superbwarfare.tools.ItemNBTTool;
|
||||
import net.mcreator.superbwarfare.tools.SoundTool;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
|
@ -16,11 +18,13 @@ import net.minecraft.util.Mth;
|
|||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.effect.MobEffectInstance;
|
||||
import net.minecraft.world.effect.MobEffects;
|
||||
import net.minecraft.world.entity.item.ItemEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraftforge.event.AnvilUpdateEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
|
@ -64,6 +68,14 @@ public class PlayerEventHandler {
|
|||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPickup(EntityItemPickupEvent event) {
|
||||
ItemEntity stack = event.getItem();
|
||||
if (stack.getItem().is(ModTags.Items.GUN)) {
|
||||
ItemNBTTool.setBoolean(stack.getItem(), "init", false);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
|
||||
Player player = event.player;
|
||||
|
@ -105,39 +117,40 @@ public class PlayerEventHandler {
|
|||
}
|
||||
|
||||
private static void handleWeaponAutoReload(Player player) {
|
||||
// ItemStack stack = player.getMainHandItem();
|
||||
// var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
||||
if (player.level().isClientSide) {
|
||||
ItemStack stack = player.getMainHandItem();
|
||||
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
|
||||
if (!player.isSpectator()
|
||||
&& stack.is(ModTags.Items.GUN)
|
||||
&& !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
|
||||
&& !(player.getCooldowns().isOnCooldown(stack.getItem()))
|
||||
&& stack.getOrCreateTag().getInt("draw_time") > 35
|
||||
&& stack.getOrCreateTag().getInt("gun_reloading_time") == 0
|
||||
&& stack.getOrCreateTag().getInt("ammo") == 0
|
||||
) {
|
||||
CompoundTag tag = stack.getOrCreateTag();
|
||||
|
||||
// if (!player.isSpectator()
|
||||
// && stack.is(ModTags.Items.GUN)
|
||||
// && !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
|
||||
// && !(player.getCooldowns().isOnCooldown(stack.getItem()))
|
||||
// && stack.getOrCreateTag().getInt("draw_time") > 35
|
||||
// && stack.getOrCreateTag().getInt("gun_reloading_time") == 0
|
||||
// && stack.getOrCreateTag().getInt("ammo") == 0
|
||||
// ) {
|
||||
// CompoundTag tag = stack.getOrCreateTag();
|
||||
//
|
||||
// // 检查备弹
|
||||
// if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||||
// return;
|
||||
// } else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||||
// return;
|
||||
// } else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||||
// return;
|
||||
// } else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||||
// return;
|
||||
// } else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
|
||||
// return;
|
||||
// } else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
|
||||
// return;
|
||||
// } else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
|
||||
// return;
|
||||
// } else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
|
||||
// return;
|
||||
// }
|
||||
// ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
|
||||
// }
|
||||
// 检查备弹
|
||||
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
|
||||
return;
|
||||
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
|
||||
return;
|
||||
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
|
||||
return;
|
||||
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
|
||||
return;
|
||||
} else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
|
||||
return;
|
||||
} else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
|
||||
return;
|
||||
} else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
|
||||
return;
|
||||
} else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
|
||||
return;
|
||||
}
|
||||
ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void handleWeaponSway(Player player) {
|
||||
|
|
Loading…
Add table
Reference in a new issue