把木仓扔出再捡回来能更新数据

This commit is contained in:
Atsuihsio 2024-09-24 15:15:29 +08:00
parent 0748966060
commit 3d71027cb2

View file

@ -5,7 +5,9 @@ import net.mcreator.superbwarfare.init.ModItems;
import net.mcreator.superbwarfare.init.ModSounds;
import net.mcreator.superbwarfare.init.ModTags;
import net.mcreator.superbwarfare.network.ModVariables;
import net.mcreator.superbwarfare.network.message.ReloadMessage;
import net.mcreator.superbwarfare.network.message.SimulationDistanceMessage;
import net.mcreator.superbwarfare.tools.ItemNBTTool;
import net.mcreator.superbwarfare.tools.SoundTool;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
@ -16,11 +18,13 @@ import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraftforge.event.AnvilUpdateEvent;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.player.EntityItemPickupEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@ -64,6 +68,14 @@ public class PlayerEventHandler {
}
}
@SubscribeEvent
public static void onPickup(EntityItemPickupEvent event) {
ItemEntity stack = event.getItem();
if (stack.getItem().is(ModTags.Items.GUN)) {
ItemNBTTool.setBoolean(stack.getItem(), "init", false);
}
}
@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
Player player = event.player;
@ -105,39 +117,40 @@ public class PlayerEventHandler {
}
private static void handleWeaponAutoReload(Player player) {
// ItemStack stack = player.getMainHandItem();
// var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
if (player.level().isClientSide) {
ItemStack stack = player.getMainHandItem();
var capability = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables());
if (!player.isSpectator()
&& stack.is(ModTags.Items.GUN)
&& !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
&& !(player.getCooldowns().isOnCooldown(stack.getItem()))
&& stack.getOrCreateTag().getInt("draw_time") > 35
&& stack.getOrCreateTag().getInt("gun_reloading_time") == 0
&& stack.getOrCreateTag().getInt("ammo") == 0
) {
CompoundTag tag = stack.getOrCreateTag();
// if (!player.isSpectator()
// && stack.is(ModTags.Items.GUN)
// && !stack.getOrCreateTag().getBoolean("sentinel_is_charging")
// && !(player.getCooldowns().isOnCooldown(stack.getItem()))
// && stack.getOrCreateTag().getInt("draw_time") > 35
// && stack.getOrCreateTag().getInt("gun_reloading_time") == 0
// && stack.getOrCreateTag().getInt("ammo") == 0
// ) {
// CompoundTag tag = stack.getOrCreateTag();
//
// // 检查备弹
// if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
// return;
// } else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
// return;
// } else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
// return;
// } else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
// return;
// } else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
// return;
// } else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
// return;
// } else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
// return;
// } else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
// return;
// }
// ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
// }
// 检查备弹
if (stack.is(ModTags.Items.USE_SHOTGUN_AMMO) && capability.shotgunAmmo == 0) {
return;
} else if (stack.is(ModTags.Items.USE_SNIPER_AMMO) && capability.sniperAmmo == 0) {
return;
} else if ((stack.is(ModTags.Items.USE_HANDGUN_AMMO) || stack.is(ModTags.Items.SMG)) && capability.handgunAmmo == 0) {
return;
} else if (stack.is(ModTags.Items.USE_RIFLE_AMMO) && capability.rifleAmmo == 0) {
return;
} else if (stack.getItem() == ModItems.TASER.get() && tag.getInt("max_ammo") == 0) {
return;
} else if (stack.getItem() == ModItems.M_79.get() && tag.getInt("max_ammo") == 0) {
return;
} else if (stack.getItem() == ModItems.RPG.get() && tag.getInt("max_ammo") == 0) {
return;
} else if (stack.getItem() == ModItems.JAVELIN.get() && tag.getInt("max_ammo") == 0) {
return;
}
ModUtils.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
}
}
}
private static void handleWeaponSway(Player player) {