修复维持生计对创造弹药不起作用的效果
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1 changed files with 12 additions and 2 deletions
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@ -643,13 +643,23 @@ public class LivingEventHandler {
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int ammoReload = (int) Math.min(mag, mag * rate);
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int ammoNeed = Math.min(mag - ammo, ammoReload);
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boolean flag = player.getInventory().hasAnyMatching(s -> s.is(ModItems.CREATIVE_AMMO_BOX.get()));
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if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
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int ammoFinal = Math.min(capability.rifleAmmo, ammoNeed);
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if (flag) {
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ammoFinal = ammoNeed;
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} else {
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capability.rifleAmmo -= ammoFinal;
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}
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GunsTool.setGunIntTag(stack, "Ammo", Math.min(mag, ammo + ammoFinal));
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} else if (stack.is(ModTags.Items.USE_HANDGUN_AMMO)) {
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int ammoFinal = Math.min(capability.handgunAmmo, ammoNeed);
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if (flag) {
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ammoFinal = ammoNeed;
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} else {
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capability.handgunAmmo -= ammoFinal;
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}
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GunsTool.setGunIntTag(stack, "Ammo", Math.min(mag, ammo + ammoFinal));
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}
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capability.syncPlayerVariables(player);
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