添加rpm适配
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01d286abca
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43c2307698
4 changed files with 148 additions and 76 deletions
139
src/main/java/net/mcreator/target/event/GunEventHandler.java
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139
src/main/java/net/mcreator/target/event/GunEventHandler.java
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@ -0,0 +1,139 @@
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package net.mcreator.target.event;
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import net.mcreator.target.init.TargetModAttributes;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.procedures.BulletFireNormalProcedure;
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import net.mcreator.target.tools.ItemNBTTool;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber
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public class GunEventHandler {
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@SubscribeEvent
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public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
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Player player = event.player;
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if (player == null) {
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return;
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}
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if (event.phase == TickEvent.Phase.END) {
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handleGunsDev(player);
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handleGunFire(player);
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}
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}
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private static void handleGunsDev(Player player) {
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double[] recoilTimer = {0};
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double totalTime = 20;
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int sleepTime = 2;
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double recoilDuration = totalTime / sleepTime;
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Runnable recoilRunnable = () -> {
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while (recoilTimer[0] < recoilDuration) {
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if (player == null) {
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return;
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}
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ItemStack stack = player.getMainHandItem();
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double basic = stack.getOrCreateTag().getDouble("dev");
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double sprint = player.isSprinting() ? 0.5 * basic : 0;
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double sneaking = player.isShiftKeyDown() ? (-0.25) * basic : 0;
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double prone = player.getPersistentData().getDouble("prone") > 0 ? (-0.5) * basic : 0;
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double jump = player.onGround() ? 0 : 1.5 * basic;
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double fire = stack.getOrCreateTag().getDouble("fireanim") > 0 ? 0.5 * basic : 0;
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double ride = player.isPassenger() ? (-0.5) * basic : 0;
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double walk;
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if (player.getPersistentData().getDouble("qian") == 1 || player.getPersistentData().getDouble("tui") == 1 ||
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player.getPersistentData().getDouble("mover") == 1 || player.getPersistentData().getDouble("movel") == 1) {
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walk = 0.2 * basic;
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} else {
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walk = 0;
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}
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double zoom;
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if (player.getPersistentData().getDouble("zoom_time") > 4) {
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if (stack.is(TargetModTags.Items.SNIPER_RIFLE)) {
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zoom = 0.0001;
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} else if (stack.is(TargetModTags.Items.SHOTGUN)) {
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zoom = 0.9;
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} else {
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zoom = 0.0001;
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}
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} else {
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zoom = 1;
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}
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double index = zoom * (basic + walk + sprint + sneaking + prone + jump + fire + ride);
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if (player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) < index) {
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player.getAttribute(TargetModAttributes.SPREAD.get())
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.setBaseValue(player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) + 0.0125 * Math.pow(index - player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()), 2));
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} else {
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player.getAttribute(TargetModAttributes.SPREAD.get())
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.setBaseValue(player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) - 0.0125 * Math.pow(index - player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()), 2));
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}
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recoilTimer[0]++;
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try {
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Thread.sleep(sleepTime);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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};
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Thread recoilThread = new Thread(recoilRunnable);
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recoilThread.start();
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}
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private static void handleGunFire(Player player) {
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ItemStack stack = player.getMainHandItem();
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if (stack.is(TargetModTags.Items.NORMAL_MAG_GUN)
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&& player.getPersistentData().getDouble("firing") == 1
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&& stack.getOrCreateTag().getDouble("reloading") == 0
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&& stack.getOrCreateTag().getDouble("ammo") > 0
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&& !player.getCooldowns().isOnCooldown(stack.getItem())
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&& stack.getOrCreateTag().getDouble("firemode") != 1) {
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if (stack.getOrCreateTag().getDouble("firemode") == 0) {
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player.getPersistentData().putDouble("firing", 0);
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}
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if (stack.getOrCreateTag().getDouble("animindex") == 1) {
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stack.getOrCreateTag().putDouble("animindex", 0);
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} else {
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stack.getOrCreateTag().putDouble("animindex", 1);
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}
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if (stack.getOrCreateTag().getDouble("ammo") == 1) {
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stack.getOrCreateTag().putDouble("gj", 1);
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}
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stack.getOrCreateTag().putDouble("ammo", (stack.getOrCreateTag().getDouble("ammo") - 1));
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stack.getOrCreateTag().putDouble("firecooldown", 7);
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stack.getOrCreateTag().putDouble("fireanim", 2);
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stack.getOrCreateTag().putDouble("empty", 1);
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// TODO 补齐rpm数据
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int cooldown = (int) Math.ceil(20 * 60 / ItemNBTTool.getDouble(stack, "rpm", 60));
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player.getCooldowns().addCooldown(stack.getItem(), cooldown);
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for (int index0 = 0; index0 < (int) stack.getOrCreateTag().getDouble("projectileamount"); index0++) {
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BulletFireNormalProcedure.execute(player);
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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package net.mcreator.target.event;
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import net.mcreator.target.init.TargetModAttributes;
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import net.mcreator.target.init.TargetModItems;
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import net.mcreator.target.init.TargetModTags;
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import net.mcreator.target.network.TargetModVariables;
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@ -61,7 +60,6 @@ public class PlayerEventHandler {
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handleSpecialWeaponAmmo(player);
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handleChangeFireRate(player);
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handleDistantRange(player);
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handleGunsDev(player);
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}
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}
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@ -317,72 +315,4 @@ public class PlayerEventHandler {
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}
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}
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}
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private static void handleGunsDev(Player player) {
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double[] recoilTimer = {0};
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double totalTime = 20;
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int sleepTime = 2;
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double recoilDuration = totalTime / sleepTime;
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Runnable recoilRunnable = () -> {
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while (recoilTimer[0] < recoilDuration) {
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if (player == null) {
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return;
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}
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ItemStack stack = player.getMainHandItem();
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double basic = stack.getOrCreateTag().getDouble("dev");
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double sprint = player.isSprinting() ? 0.5 * basic : 0;
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double sneaking = player.isShiftKeyDown() ? (-0.25) * basic : 0;
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double prone = player.getPersistentData().getDouble("prone") > 0 ? (-0.5) * basic : 0;
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double jump = player.onGround() ? 0 : 1.5 * basic;
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double fire = stack.getOrCreateTag().getDouble("fireanim") > 0 ? 0.5 * basic : 0;
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double ride = player.isPassenger() ? (-0.5) * basic : 0;
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double walk;
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if (player.getPersistentData().getDouble("qian") == 1 || player.getPersistentData().getDouble("tui") == 1 ||
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player.getPersistentData().getDouble("mover") == 1 || player.getPersistentData().getDouble("movel") == 1) {
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walk = 0.2 * basic;
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} else {
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walk = 0;
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}
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double zoom;
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if (player.getPersistentData().getDouble("zoom_time") > 4) {
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if (stack.is(TargetModTags.Items.SNIPER_RIFLE)) {
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zoom = 0.0001;
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} else if (stack.is(TargetModTags.Items.SHOTGUN)) {
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zoom = 0.9;
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} else {
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zoom = 0.0001;
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}
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} else {
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zoom = 1;
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}
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double index = zoom * (basic + walk + sprint + sneaking + prone + jump + fire + ride);
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if (player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) < index) {
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player.getAttribute(TargetModAttributes.SPREAD.get())
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.setBaseValue(player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) + 0.0125 * Math.pow(index - player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()), 2));
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} else {
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player.getAttribute(TargetModAttributes.SPREAD.get())
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.setBaseValue(player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()) - 0.0125 * Math.pow(index - player.getAttributeBaseValue(TargetModAttributes.SPREAD.get()), 2));
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}
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recoilTimer[0]++;
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try {
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Thread.sleep(sleepTime);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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};
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Thread recoilThread = new Thread(recoilRunnable);
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recoilThread.start();
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}
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}
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@ -60,11 +60,13 @@ public class NormalMagGunFire {
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usehand.getOrCreateTag().putDouble("firecooldown", 7);
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usehand.getOrCreateTag().putDouble("fireanim", 2);
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usehand.getOrCreateTag().putDouble("empty", 1);
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if (entity instanceof Player _player)
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_player.getCooldowns().addCooldown(usehand.getItem(), 2);
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for (int index0 = 0; index0 < (int) usehand.getOrCreateTag().getDouble("projectileamount"); index0++) {
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BulletFireNormalProcedure.execute(entity);
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}
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// TODO 修改后面的音效播放方法,使其成为通用方法
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// if (entity instanceof Player _player)
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// _player.getCooldowns().addCooldown(usehand.getItem(), 2);
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// for (int index0 = 0; index0 < (int) usehand.getOrCreateTag().getDouble("projectileamount"); index0++) {
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// BulletFireNormalProcedure.execute(entity);
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// }
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if (usehand.getItem() == TargetModItems.AK_47.get()) {
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{
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if (!entity.level().isClientSide() && entity.getServer() != null) {
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@ -8,5 +8,6 @@
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"headshot": 2,
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"velocity": 45,
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"mag": 30,
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"projectileamount": 1
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"projectileamount": 1,
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"rpm": 800
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}
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