优化minigun的逻辑
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parent
a180f50ce6
commit
43e5ca19a8
2 changed files with 16 additions and 23 deletions
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@ -46,7 +46,7 @@ import java.util.UUID;
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import java.util.function.Consumer;
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public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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private static final String TAG_HEAT = "heat_bar";
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private static final String TAG_HEAT = "heat";
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private final AnimatableInstanceCache cache = GeckoLibUtil.createInstanceCache(this);
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public String animationProcedure = "empty";
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public static ItemDisplayContext transformType;
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@ -57,17 +57,18 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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@Override
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public boolean isBarVisible(ItemStack pStack) {
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return ItemNBTTool.getInt(pStack, TAG_HEAT, 0) != 51;
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return ItemNBTTool.getDouble(pStack, TAG_HEAT, 0) != 0;
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}
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@Override
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public int getBarWidth(ItemStack pStack) {
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return Math.round((float) ItemNBTTool.getInt(pStack, TAG_HEAT, 0) * 13.0F / 51F);
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return Math.round((float) ItemNBTTool.getDouble(pStack, TAG_HEAT, 0) * 13.0F / 51F);
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}
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@Override
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public int getBarColor(ItemStack pStack) {
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return 0xFF0000;
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double f = 1 - ItemNBTTool.getDouble(pStack, TAG_HEAT, 0) / 55.0F;
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return Mth.hsvToRgb((float) f / 3.0F, 1.0F, 1.0F);
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}
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@Override
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@ -82,8 +83,7 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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}
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private static final HumanoidModel.ArmPose MinigunPose = HumanoidModel.ArmPose.create("Minigun", false, (model, entity, arm) -> {
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if (arm == HumanoidArm.LEFT) {
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} else {
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if (arm != HumanoidArm.LEFT) {
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model.rightArm.xRot = -0.2F + model.head.xRot;
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model.rightArm.yRot = -0.2F;
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model.leftArm.xRot = -1F + model.head.xRot;
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@ -108,7 +108,7 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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transformType = type;
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}
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private PlayState idlePredicate(AnimationState event) {
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private PlayState idlePredicate(AnimationState<Minigun> event) {
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LocalPlayer player = Minecraft.getInstance().player;
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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@ -128,7 +128,7 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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return PlayState.STOP;
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}
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private PlayState procedurePredicate(AnimationState event) {
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private PlayState procedurePredicate(AnimationState<Minigun> event) {
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if (transformType != null && transformType.firstPerson()) {
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if (!this.animationProcedure.equals("empty") && event.getController().getAnimationState() == AnimationController.State.STOPPED) {
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event.getController().setAnimation(RawAnimation.begin().thenPlay(this.animationProcedure));
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@ -186,8 +186,6 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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@Override
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public void inventoryTick(ItemStack itemstack, Level world, Entity entity, int slot, boolean selected) {
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super.inventoryTick(itemstack, world, entity, slot, selected);
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if (entity == null)
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return;
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double cooldown = 0;
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if (entity.wasInPowderSnow) {
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@ -200,11 +198,6 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
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itemstack.getOrCreateTag().putDouble("heat", Mth.clamp(itemstack.getOrCreateTag().getDouble("heat") - 0.25 - cooldown, 0, 55));
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if (itemstack.getOrCreateTag().getDouble("heat") == 0) {
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itemstack.getOrCreateTag().putDouble("heat_bar", 51);
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} else {
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itemstack.getOrCreateTag().putDouble("heat_bar", (itemstack.getOrCreateTag().getDouble("heat")));
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}
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if (itemstack.getOrCreateTag().getDouble("overheat") > 0) {
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itemstack.getOrCreateTag().putDouble("overheat", (itemstack.getOrCreateTag().getDouble("overheat") - 1));
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}
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