优化minigun的逻辑

This commit is contained in:
17146 2024-07-11 15:05:49 +08:00
parent a180f50ce6
commit 43e5ca19a8
2 changed files with 16 additions and 23 deletions

View file

@ -47,7 +47,7 @@ public class MinigunItemModel extends GeoModel<Minigun> {
}
float times = 250f / fps;
float heat = (float)stack.getOrCreateTag().getDouble("heat");
float heat = (float) stack.getOrCreateTag().getDouble("heat");
heat_barrels.setScaleZ(4 * heat);
@ -61,7 +61,7 @@ public class MinigunItemModel extends GeoModel<Minigun> {
shen.setPosZ(2.2f * (float) (0.5 * fp + 1.54f * fr));
shen.setRotX(0.05f * (float) (0.18f * fp + fr));
shen.setRotZ(-0.02f * (float) (fp + 1.3 * fr));
shen.setPosX(0.5f * (float)fr * (float)((player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).recoilHorizon * fp));
shen.setPosX(0.5f * (float) fr * (float) ((player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).recoilHorizon * fp));
if (stack.getOrCreateTag().getInt("fire_animation") > 0) {
flare.setHidden(false);
@ -77,8 +77,8 @@ public class MinigunItemModel extends GeoModel<Minigun> {
CoreGeoBone root = getAnimationProcessor().getBone("root");
float PosX = (float)player.getPersistentData().getDouble("gun_move_posX");
float PosY = (float)player.getPersistentData().getDouble("gun_move_posY");
float PosX = (float) player.getPersistentData().getDouble("gun_move_posX");
float PosY = (float) player.getPersistentData().getDouble("gun_move_posY");
double y = 0;
double x = 0;

View file

@ -46,7 +46,7 @@ import java.util.UUID;
import java.util.function.Consumer;
public class Minigun extends GunItem implements GeoItem, AnimatedItem {
private static final String TAG_HEAT = "heat_bar";
private static final String TAG_HEAT = "heat";
private final AnimatableInstanceCache cache = GeckoLibUtil.createInstanceCache(this);
public String animationProcedure = "empty";
public static ItemDisplayContext transformType;
@ -57,17 +57,18 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
@Override
public boolean isBarVisible(ItemStack pStack) {
return ItemNBTTool.getInt(pStack, TAG_HEAT, 0) != 51;
return ItemNBTTool.getDouble(pStack, TAG_HEAT, 0) != 0;
}
@Override
public int getBarWidth(ItemStack pStack) {
return Math.round((float) ItemNBTTool.getInt(pStack, TAG_HEAT, 0) * 13.0F / 51F);
return Math.round((float) ItemNBTTool.getDouble(pStack, TAG_HEAT, 0) * 13.0F / 51F);
}
@Override
public int getBarColor(ItemStack pStack) {
return 0xFF0000;
double f = 1 - ItemNBTTool.getDouble(pStack, TAG_HEAT, 0) / 55.0F;
return Mth.hsvToRgb((float) f / 3.0F, 1.0F, 1.0F);
}
@Override
@ -82,8 +83,7 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
}
private static final HumanoidModel.ArmPose MinigunPose = HumanoidModel.ArmPose.create("Minigun", false, (model, entity, arm) -> {
if (arm == HumanoidArm.LEFT) {
} else {
if (arm != HumanoidArm.LEFT) {
model.rightArm.xRot = -0.2F + model.head.xRot;
model.rightArm.yRot = -0.2F;
model.leftArm.xRot = -1F + model.head.xRot;
@ -108,7 +108,7 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
transformType = type;
}
private PlayState idlePredicate(AnimationState event) {
private PlayState idlePredicate(AnimationState<Minigun> event) {
LocalPlayer player = Minecraft.getInstance().player;
if (player == null) return PlayState.STOP;
ItemStack stack = player.getMainHandItem();
@ -128,7 +128,7 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
return PlayState.STOP;
}
private PlayState procedurePredicate(AnimationState event) {
private PlayState procedurePredicate(AnimationState<Minigun> event) {
if (transformType != null && transformType.firstPerson()) {
if (!this.animationProcedure.equals("empty") && event.getController().getAnimationState() == AnimationController.State.STOPPED) {
event.getController().setAnimation(RawAnimation.begin().thenPlay(this.animationProcedure));
@ -186,25 +186,18 @@ public class Minigun extends GunItem implements GeoItem, AnimatedItem {
@Override
public void inventoryTick(ItemStack itemstack, Level world, Entity entity, int slot, boolean selected) {
super.inventoryTick(itemstack, world, entity, slot, selected);
if (entity == null)
return;
double cooldown = 0;
if(entity.wasInPowderSnow){
if (entity.wasInPowderSnow) {
cooldown = 0.75;
} else if (entity.isInWaterOrRain()){
} else if (entity.isInWaterOrRain()) {
cooldown = 0.2;
} else if (entity.isOnFire() || entity.isInLava()){
} else if (entity.isOnFire() || entity.isInLava()) {
cooldown = -0.5;
}
itemstack.getOrCreateTag().putDouble("heat", Mth.clamp(itemstack.getOrCreateTag().getDouble("heat") - 0.25 - cooldown,0,55));
itemstack.getOrCreateTag().putDouble("heat", Mth.clamp(itemstack.getOrCreateTag().getDouble("heat") - 0.25 - cooldown, 0, 55));
if (itemstack.getOrCreateTag().getDouble("heat") == 0) {
itemstack.getOrCreateTag().putDouble("heat_bar", 51);
} else {
itemstack.getOrCreateTag().putDouble("heat_bar", (itemstack.getOrCreateTag().getDouble("heat")));
}
if (itemstack.getOrCreateTag().getDouble("overheat") > 0) {
itemstack.getOrCreateTag().putDouble("overheat", (itemstack.getOrCreateTag().getDouble("overheat") - 1));
}