修改两把mg的渲染
This commit is contained in:
parent
99a3f7542f
commit
4aacfbea78
8 changed files with 86 additions and 36 deletions
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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.DevotionItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.DevotionItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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@ -13,11 +12,10 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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import static com.atsuishio.superbwarfare.event.ClientEventHandler.isProne;
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import static com.atsuishio.superbwarfare.event.ClientEventHandler.isProne;
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public class DevotionItemModel extends GeoModel<DevotionItem> {
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public class DevotionItemModel extends CustomGunModel<DevotionItem> {
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@Override
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@Override
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public ResourceLocation getAnimationResource(DevotionItem animatable) {
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public ResourceLocation getAnimationResource(DevotionItem animatable) {
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@ -35,17 +33,17 @@ public class DevotionItemModel extends GeoModel<DevotionItem> {
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}
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}
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@Override
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@Override
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public void setCustomAnimations(DevotionItem animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(DevotionItem animatable, long instanceId, AnimationState<DevotionItem> animationState) {
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone gun = getAnimationProcessor().getBone("bone");
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GeoBone l = getAnimationProcessor().getBone("l");
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GeoBone l = getAnimationProcessor().getBone("l");
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GeoBone r = getAnimationProcessor().getBone("r");
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GeoBone r = getAnimationProcessor().getBone("r");
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GeoBone bolt = getAnimationProcessor().getBone("bolt2");
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GeoBone bolt = getAnimationProcessor().getBone("bolt2");
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double zt = ClientEventHandler.zoomTime;
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double zt = ClientEventHandler.zoomTime;
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double zp = ClientEventHandler.zoomPos;
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double zp = ClientEventHandler.zoomPos;
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@ -4,7 +4,6 @@ import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.client.overlay.CrossHairOverlay;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.MinigunItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.MinigunItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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@ -13,9 +12,10 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.animation.AnimationState;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.model.GeoModel;
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public class MinigunItemModel extends GeoModel<MinigunItem> {
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public class MinigunItemModel extends CustomGunModel<MinigunItem> {
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private static float rotZ = 0.0f;
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@Override
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@Override
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public ResourceLocation getAnimationResource(MinigunItem animatable) {
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public ResourceLocation getAnimationResource(MinigunItem animatable) {
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@ -33,25 +33,33 @@ public class MinigunItemModel extends GeoModel<MinigunItem> {
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}
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}
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@Override
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@Override
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public void setCustomAnimations(MinigunItem animatable, long instanceId, AnimationState animationState) {
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public void setCustomAnimations(MinigunItem animatable, long instanceId, AnimationState<MinigunItem> animationState) {
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GeoBone gun = getAnimationProcessor().getBone("barrel");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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Player player = Minecraft.getInstance().player;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (shouldCancelRender(stack, animationState)) return;
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GeoBone gun = getAnimationProcessor().getBone("barrel");
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GeoBone shen = getAnimationProcessor().getBone("shen");
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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float times = 0.6f * (float) Math.min(Minecraft.getInstance().getTimer().getRealtimeDeltaTicks(), 0.8);
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double fpz = ClientEventHandler.firePosZ * 13 * times;
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double fpz = ClientEventHandler.firePosZ * 13 * times;
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double fp = ClientEventHandler.firePos;
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double fp = ClientEventHandler.firePos;
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double fr = ClientEventHandler.fireRot;
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double fr = ClientEventHandler.fireRot;
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int rpm = GunData.from(stack).rpm();
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var data = GunData.from(stack);
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int rpm = data.rpm();
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gun.setRotZ(gun.getRotZ() + times * -0.14f * ((float) rpm / 1200) * ClientEventHandler.shootDelay);
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float heat = (float) data.heat.get();
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for (int i = 1; i <= 6; i++) {
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GeoBone bone = getAnimationProcessor().getBone("barrel" + i + "_illuminated");
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bone.setScaleZ(heat / 2);
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}
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rotZ += times * -0.14f * ((float) rpm / 1200) * ClientEventHandler.shootDelay;
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gun.setRotZ(rotZ);
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shen.setPosX((float) (0.75f * ClientEventHandler.recoilHorizon * fpz * fp));
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shen.setPosX((float) (0.75f * ClientEventHandler.recoilHorizon * fpz * fp));
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shen.setPosY((float) (-0.03f * fp - 0.06f * fr));
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shen.setPosY((float) (-0.03f * fp - 0.06f * fr));
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@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class DevotionItemRenderer extends CustomGunRenderer<DevotionItem> {
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public class DevotionItemRenderer extends CustomGunRenderer<DevotionItem> {
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@ -34,11 +35,10 @@ public class DevotionItemRenderer extends CustomGunRenderer<DevotionItem> {
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var player = mc.player;
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var player = mc.player;
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if (player == null) return;
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.3875, 0.35);
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0, 1.3875, 0.35);
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AnimationHelper.handleZoomCrossHair(currentBuffer, renderType, name, stack, bone, buffer, 0, 0.22993125, 20, 1, 255, 0, 0, 255, "apex_2x", false);
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}
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AnimationHelper.handleZoomCrossHair(currentBuffer, renderType, name, stack, bone, buffer, 0, 0.22993125, 20, 1, 255, 0, 0, 255, "apex_2x", false);
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if (renderingArms) {
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, true);
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@ -3,7 +3,6 @@ package com.atsuishio.superbwarfare.client.renderer.gun;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.AnimationHelper;
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import com.atsuishio.superbwarfare.client.model.item.MinigunItemModel;
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import com.atsuishio.superbwarfare.client.model.item.MinigunItemModel;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.client.renderer.CustomGunRenderer;
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import com.atsuishio.superbwarfare.data.gun.GunData;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.MinigunItem;
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import com.atsuishio.superbwarfare.item.gun.machinegun.MinigunItem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.PoseStack;
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@ -12,6 +11,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class MinigunItemRenderer extends CustomGunRenderer<MinigunItem> {
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public class MinigunItemRenderer extends CustomGunRenderer<MinigunItem> {
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var player = mc.player;
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var player = mc.player;
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if (player == null) return;
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if (player == null) return;
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ItemStack itemStack = player.getMainHandItem();
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ItemStack itemStack = player.getMainHandItem();
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if (!(itemStack.getItem() instanceof GunItem)) return;
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if (itemStack.getItem() instanceof GunItem && GeoItem.getId(itemStack) == this.getInstanceId(animatable)) {
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0.1, 1.45, 0.9);
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var data = GunData.from(itemStack);
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float heat = (float) data.heat.get();
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if (bone.getName().endsWith("_illuminated")) {
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bone.setScaleZ(heat / 2);
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}
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}
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AnimationHelper.handleShootFlare(name, stack, itemStack, bone, buffer, packedLightIn, 0, 0.1, 1.45, 0.9);
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if (renderingArms) {
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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}
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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}
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@ -57,5 +57,22 @@ public class ModEnumExtensions {
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public static HumanoidModel.ArmPose getAureliaSceptrePose() {
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public static HumanoidModel.ArmPose getAureliaSceptrePose() {
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return SUPERBWARFARE_AURELIA_SCEPTRE_POSE.getValue();
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return SUPERBWARFARE_AURELIA_SCEPTRE_POSE.getValue();
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}
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}
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public static final EnumProxy<HumanoidModel.ArmPose> SUPERBWARFARE_MINIGUN_POSE = new EnumProxy<>(
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HumanoidModel.ArmPose.class,
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false,
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(IArmPoseTransformer) (model, entity, arm) -> {
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if (arm != HumanoidArm.LEFT) {
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model.rightArm.xRot = -22.5f * Mth.DEG_TO_RAD + model.head.xRot;
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model.rightArm.yRot = -10f * Mth.DEG_TO_RAD;
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model.leftArm.xRot = -45f * Mth.DEG_TO_RAD + model.head.xRot;
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model.leftArm.yRot = 40f * Mth.DEG_TO_RAD;
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}
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}
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);
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public static HumanoidModel.ArmPose getMinigunPose() {
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return SUPERBWARFARE_MINIGUN_POSE.getValue();
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}
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}
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}
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}
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}
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@ -11,9 +11,11 @@ import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Rarity;
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import net.minecraft.world.item.Rarity;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import java.util.Set;
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import java.util.Set;
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if (player == null) return PlayState.STOP;
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if (player == null) return PlayState.STOP;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
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if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.devotion.idle"));
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if (GunData.from(stack).reload.empty()) {
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if (GunData.from(stack).reload.empty()) {
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.devotion.reload_empty"));
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return event.setAndContinue(RawAnimation.begin().thenPlay("animation.devotion.reload_empty"));
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@ -7,11 +7,18 @@ import com.atsuishio.superbwarfare.event.ClientEventHandler;
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import com.atsuishio.superbwarfare.init.ModEnumExtensions;
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import com.atsuishio.superbwarfare.init.ModEnumExtensions;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.HumanoidModel;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.animation.*;
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import software.bernie.geckolib.constant.DataTickets;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import software.bernie.geckolib.renderer.GeoItemRenderer;
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import java.util.function.Supplier;
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import java.util.function.Supplier;
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@ -32,11 +39,25 @@ public class MinigunItem extends GunItem {
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return MinigunItemRenderer::new;
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return MinigunItemRenderer::new;
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}
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}
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@OnlyIn(Dist.CLIENT)
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@Override
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public HumanoidModel.ArmPose getArmPose(LivingEntity entityLiving, InteractionHand hand, ItemStack stack) {
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if (!stack.isEmpty()) {
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if (entityLiving.getUsedItemHand() == hand) {
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return ModEnumExtensions.Client.getMinigunPose();
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}
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}
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return HumanoidModel.ArmPose.EMPTY;
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}
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|
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private PlayState idlePredicate(AnimationState<MinigunItem> event) {
|
private PlayState idlePredicate(AnimationState<MinigunItem> event) {
|
||||||
LocalPlayer player = Minecraft.getInstance().player;
|
LocalPlayer player = Minecraft.getInstance().player;
|
||||||
if (player == null) return PlayState.STOP;
|
if (player == null) return PlayState.STOP;
|
||||||
ItemStack stack = player.getMainHandItem();
|
ItemStack stack = player.getMainHandItem();
|
||||||
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
|
if (!(stack.getItem() instanceof GunItem)) return PlayState.STOP;
|
||||||
|
if (event.getData(DataTickets.ITEM_RENDER_PERSPECTIVE) != ItemDisplayContext.FIRST_PERSON_RIGHT_HAND)
|
||||||
|
return event.setAndContinue(RawAnimation.begin().thenLoop("animation.minigun.idle"));
|
||||||
|
|
||||||
if (player.isSprinting() && player.onGround() && ClientEventHandler.cantSprint == 0 && ClientEventHandler.drawTime < 0.01) {
|
if (player.isSprinting() && player.onGround() && ClientEventHandler.cantSprint == 0 && ClientEventHandler.drawTime < 0.01) {
|
||||||
if (ClientEventHandler.tacticalSprint) {
|
if (ClientEventHandler.tacticalSprint) {
|
||||||
|
|
|
@ -26,6 +26,15 @@
|
||||||
"class": "com/atsuishio/superbwarfare/init/ModEnumExtensions$Client",
|
"class": "com/atsuishio/superbwarfare/init/ModEnumExtensions$Client",
|
||||||
"field": "SUPERBWARFARE_AURELIA_SCEPTRE_POSE"
|
"field": "SUPERBWARFARE_AURELIA_SCEPTRE_POSE"
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"enum": "net/minecraft/client/model/HumanoidModel$ArmPose",
|
||||||
|
"name": "SUPERBWARFARE_MINIGUN_POSE",
|
||||||
|
"constructor": "(ZLnet/neoforged/neoforge/client/IArmPoseTransformer;)V",
|
||||||
|
"parameters": {
|
||||||
|
"class": "com/atsuishio/superbwarfare/init/ModEnumExtensions$Client",
|
||||||
|
"field": "SUPERBWARFARE_MINIGUN_POSE"
|
||||||
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
Loading…
Add table
Reference in a new issue