修正了开火状态下的走路动画

This commit is contained in:
Atsuihsio 2024-05-18 15:27:03 +08:00
parent 23782753f6
commit 5029d3ca8c

View file

@ -50,10 +50,10 @@ public class ClientEventHandler {
on_ground = 0.1; on_ground = 0.1;
} }
if (data.getDouble("move_left") == 1 if ((data.getDouble("move_left") == 1
|| data.getDouble("move_right") == 1 || data.getDouble("move_right") == 1
|| data.getDouble("move_forward") == 1 || data.getDouble("move_forward") == 1
|| data.getDouble("move_backward") == 1) { || data.getDouble("move_backward") == 1) && data.getDouble("firetime") == 0) {
if (data.getDouble("gun_moveY_time") < 1.25) { if (data.getDouble("gun_moveY_time") < 1.25) {
data.putDouble("gun_moveY_time", data.getDouble("gun_moveY_time") + on_ground * times * move_speed); data.putDouble("gun_moveY_time", data.getDouble("gun_moveY_time") + on_ground * times * move_speed);