修复了装填的崩溃问题

This commit is contained in:
17146 2024-07-07 00:46:27 +08:00
parent b8c87ef8ba
commit 525b960e89
7 changed files with 43 additions and 102 deletions

View file

@ -97,13 +97,12 @@ public class TargetMod {
addNetworkMessage(FireMessage.class, FireMessage::buffer, FireMessage::new, FireMessage::handler);
addNetworkMessage(FireModeMessage.class, FireModeMessage::buffer, FireModeMessage::new, FireModeMessage::handler);
addNetworkMessage(GunRecycleGuiButtonMessage.class, GunRecycleGuiButtonMessage::buffer, GunRecycleGuiButtonMessage::new, GunRecycleGuiButtonMessage::handler);
addNetworkMessage(ReloadMessage.class, ReloadMessage::buffer, ReloadMessage::new, ReloadMessage::handler);
addNetworkMessage(ReloadMessage.class, ReloadMessage::encode, ReloadMessage::decode, ReloadMessage::handler);
addNetworkMessage(PlayerGunKillMessage.class, PlayerGunKillMessage::encode, PlayerGunKillMessage::decode, PlayerGunKillMessage::handler, Optional.of(NetworkDirection.PLAY_TO_CLIENT));
addNetworkMessage(ClientIndicatorMessage.class, ClientIndicatorMessage::encode, ClientIndicatorMessage::decode, ClientIndicatorMessage::handler, Optional.of(NetworkDirection.PLAY_TO_CLIENT));
addNetworkMessage(SensitivityMessage.class, SensitivityMessage::encode, SensitivityMessage::decode, SensitivityMessage::handler);
addNetworkMessage(AdjustZoomFovMessage.class, AdjustZoomFovMessage::encode, AdjustZoomFovMessage::decode, AdjustZoomFovMessage::handler);
addNetworkMessage(AdjustMortarAngleMessage.class, AdjustMortarAngleMessage::encode, AdjustMortarAngleMessage::decode, AdjustMortarAngleMessage::handler);
addNetworkMessage(GunReloadResultMessage.class, GunReloadResultMessage::encode, GunReloadResultMessage::decode, GunReloadResultMessage::handler);
event.enqueueWork(() -> BrewingRecipeRegistry.addRecipe(Ingredient.of(PotionUtils.setPotion(new ItemStack(Items.POTION), Potions.WATER)),
Ingredient.of(Items.LIGHTNING_ROD), PotionUtils.setPotion(new ItemStack(Items.POTION), TargetModPotion.SHOCK.get())));

View file

@ -356,25 +356,25 @@ public class GunEventHandler {
//启动换弹
if (tag.getBoolean("start_reload")) {
if (stack.is(TargetModTags.Items.OPEN_BOLT)) {
if(tag.getInt("ammo") == 0) {
tag.putInt("gun_reloading_time",(int)tag.getDouble("empty_reload_time"));
stack.getOrCreateTag().putBoolean("is_empty_reloading",true);
if (tag.getInt("ammo") == 0) {
tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time"));
stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
playGunEmptyReloadSounds(player);
} else {
tag.putInt("gun_reloading_time",(int)tag.getDouble("normal_reload_time"));
stack.getOrCreateTag().putBoolean("is_normal_reloading",true);
tag.putInt("gun_reloading_time", (int) tag.getDouble("normal_reload_time"));
stack.getOrCreateTag().putBoolean("is_normal_reloading", true);
playGunNormalReloadSounds(player);
}
} else {
tag.putInt("gun_reloading_time",(int)tag.getDouble("empty_reload_time"));
stack.getOrCreateTag().putBoolean("is_empty_reloading",true);
tag.putInt("gun_reloading_time", (int) tag.getDouble("empty_reload_time"));
stack.getOrCreateTag().putBoolean("is_empty_reloading", true);
playGunEmptyReloadSounds(player);
}
tag.putBoolean("start_reload",false);
tag.putBoolean("start_reload", false);
}
if (tag.getInt("gun_reloading_time") > 0) {
tag.putInt("gun_reloading_time",tag.getInt("gun_reloading_time") - 1);
tag.putInt("gun_reloading_time", tag.getInt("gun_reloading_time") - 1);
}
if (stack.getItem() == TargetModItems.RPG.get()) {
@ -384,7 +384,6 @@ public class GunEventHandler {
if (tag.getInt("gun_reloading_time") == 7) {
tag.putBoolean("close_hammer", false);
}
}
if (stack.getItem() == TargetModItems.MK_14.get()) {
@ -407,7 +406,7 @@ public class GunEventHandler {
if (tag.getInt("gun_reloading_time") == 1) {
if (stack.is(TargetModTags.Items.OPEN_BOLT)) {
if(tag.getInt("ammo") == 0) {
if (tag.getInt("ammo") == 0) {
playGunEmptyReload(player);
} else {
playGunNormalReload(player);
@ -417,32 +416,32 @@ public class GunEventHandler {
}
}
}
public static void playGunNormalReload(Player player) {
public static void playGunNormalReload(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(TargetModTags.Items.SHOTGUN)) {
if (stack.getItem() == TargetModItems.ABEKIRI.get()) {
GunsTool.reload(player, GunInfo.Type.SHOTGUN);
} else {
GunsTool.reload(player, GunInfo.Type.SHOTGUN ,true);
GunsTool.reload(player, GunInfo.Type.SHOTGUN, true);
}
} else if (stack.is(TargetModTags.Items.SNIPER_RIFLE)) {
GunsTool.reload(player, GunInfo.Type.SNIPER ,true);
GunsTool.reload(player, GunInfo.Type.SNIPER, true);
} else if (stack.is(TargetModTags.Items.HANDGUN) || stack.is(TargetModTags.Items.SMG)) {
GunsTool.reload(player, GunInfo.Type.HANDGUN ,true);
GunsTool.reload(player, GunInfo.Type.HANDGUN, true);
} else if (stack.is(TargetModTags.Items.RIFLE)) {
if (stack.getItem() == TargetModItems.M_60.get()) {
GunsTool.reload(player, GunInfo.Type.RIFLE);
} else {
GunsTool.reload(player, GunInfo.Type.RIFLE ,true);
GunsTool.reload(player, GunInfo.Type.RIFLE, true);
}
}
stack.getOrCreateTag().putBoolean("is_normal_reloading", false);
stack.getOrCreateTag().putBoolean("is_empty_reloading", false);
}
public static void playGunEmptyReload(Player player) {
public static void playGunEmptyReload(Player player) {
ItemStack stack = player.getMainHandItem();
if (stack.is(TargetModTags.Items.SHOTGUN)) {

View file

@ -24,7 +24,6 @@ public class TargetModKeyMappings {
super.setDown(isDown);
if (isDownOld != isDown && isDown && Minecraft.getInstance().player != null) {
TargetMod.PACKET_HANDLER.sendToServer(new ReloadMessage(0));
ReloadMessage.pressAction(Minecraft.getInstance().player, 0);
}
isDownOld = isDown;
}

View file

@ -1,6 +1,5 @@
package net.mcreator.target.network.message;
import net.mcreator.target.init.TargetModItems;
import net.mcreator.target.init.TargetModSounds;
import net.mcreator.target.init.TargetModTags;
import net.minecraft.core.Holder;
@ -9,10 +8,7 @@ import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.network.protocol.game.ClientboundSoundPacket;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.network.NetworkEvent;
@ -60,11 +56,10 @@ public class FireModeMessage {
public static void changeFireMode(Player player) {
ItemStack mainHandItem = player.getMainHandItem();
CompoundTag tag = mainHandItem.getOrCreateTag();
Item item = mainHandItem.getItem();
int fireMode = tag.getInt("fire_mode");
if (mainHandItem.is(TargetModTags.Items.GUN)) {
if (tag.getInt("fire_mode") == 0) {
if (fireMode == 0) {
if (tag.getDouble("burst") == 1) {
tag.putInt("fire_mode", 1);
setFireMode(player, tag);
@ -76,7 +71,7 @@ public class FireModeMessage {
return;
}
}
if (tag.getInt("fire_mode") == 1) {
if (fireMode == 1) {
if (tag.getDouble("auto") == 1) {
tag.putInt("fire_mode", 2);
setFireMode(player, tag);
@ -88,7 +83,7 @@ public class FireModeMessage {
return;
}
}
if (tag.getInt("fire_mode") == 2) {
if (fireMode == 2) {
if (tag.getDouble("semi") == 1) {
tag.putInt("fire_mode", 0);
setFireMode(player, tag);

View file

@ -1,46 +0,0 @@
package net.mcreator.target.network.message;
import net.mcreator.target.init.TargetModTags;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.network.NetworkEvent;
import java.util.function.Supplier;
public class GunReloadResultMessage {
private final int need_to_add;
public GunReloadResultMessage(int need_to_add) {
this.need_to_add = need_to_add;
}
public static void encode(GunReloadResultMessage message, FriendlyByteBuf byteBuf) {
byteBuf.writeInt(message.need_to_add);
}
public static GunReloadResultMessage decode(FriendlyByteBuf byteBuf) {
return new GunReloadResultMessage(byteBuf.readInt());
}
public static void handler(GunReloadResultMessage message, Supplier<NetworkEvent.Context> context) {
context.get().enqueueWork(() -> {
ServerPlayer player = context.get().getSender();
if (player == null) {
return;
}
ItemStack stack = player.getMainHandItem();
if (!stack.is(TargetModTags.Items.GUN)) {
return;
}
var tag = stack.getOrCreateTag();
tag.putInt("ammo", message.need_to_add);
tag.putBoolean("is_normal_reloading", false);
tag.putBoolean("is_empty_reloading", false);
});
context.get().setPacketHandled(true);
}
}

View file

@ -3,7 +3,6 @@ package net.mcreator.target.network.message;
import net.mcreator.target.init.TargetModItems;
import net.mcreator.target.init.TargetModTags;
import net.mcreator.target.network.TargetModVariables;
import net.mcreator.target.procedures.PlayerReloadProcedure;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Player;
@ -20,11 +19,11 @@ public class ReloadMessage {
this.type = type;
}
public ReloadMessage(FriendlyByteBuf buffer) {
this.type = buffer.readInt();
public static ReloadMessage decode(FriendlyByteBuf buffer) {
return new ReloadMessage(buffer.readInt());
}
public static void buffer(ReloadMessage message, FriendlyByteBuf buffer) {
public static void encode(ReloadMessage message, FriendlyByteBuf buffer) {
buffer.writeInt(message.type);
}
@ -38,30 +37,25 @@ public class ReloadMessage {
context.setPacketHandled(true);
}
public static void pressAction(Player entity, int type) {
Level world = entity.level();
public static void pressAction(Player player, int type) {
Level level = player.level();
if (!world.hasChunkAt(entity.blockPosition()))
if (!level.isLoaded(player.blockPosition()))
return;
if (type == 0) {
// PlayerReloadProcedure.execute(entity);
ItemStack stack = player.getMainHandItem();
var capability = player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables());
ItemStack stack = entity.getMainHandItem();
var capability = entity.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables());
if (!entity.isSpectator()
&& stack.is(TargetModTags.Items.GUN)
&& !capability.zooming
&& !(entity.getCooldowns().isOnCooldown(stack.getItem()))
&& (stack.getOrCreateTag().getInt("gun_reloading_time") == 0)
if (!player.isSpectator()
&& stack.is(TargetModTags.Items.GUN)
&& !capability.zooming
&& !(player.getCooldowns().isOnCooldown(stack.getItem()))
&& (stack.getOrCreateTag().getInt("gun_reloading_time") == 0)
) {
CompoundTag tag = stack.getOrCreateTag();
boolean can_reload = false;
boolean can_reload = tag.getDouble("normal_reload_time") != 0 || tag.getDouble("empty_reload_time") != 0;
if (tag.getDouble("normal_reload_time") != 0 || tag.getDouble("empty_reload_time") != 0) {
can_reload = true;
}
//检查备弹
if (stack.is(TargetModTags.Items.SHOTGUN) && capability.shotgunAmmo == 0) {
return;
@ -82,15 +76,15 @@ public class ReloadMessage {
if (stack.is(TargetModTags.Items.OPEN_BOLT) && can_reload) {
if (stack.getItem() == TargetModItems.M_60.get() || stack.getItem() == TargetModItems.ABEKIRI.get()) {
if (tag.getInt("ammo") < tag.getDouble("mag")) {
tag.putBoolean("start_reload",true);
tag.putBoolean("start_reload", true);
}
} else {
if (tag.getInt("ammo") < tag.getDouble("mag") + 1) {
tag.putBoolean("start_reload",true);
tag.putBoolean("start_reload", true);
}
}
} else if (tag.getInt("ammo") < tag.getDouble("mag")){
tag.putBoolean("start_reload",true);
} else if (tag.getInt("ammo") < tag.getDouble("mag")) {
tag.putBoolean("start_reload", true);
}
}
}

View file

@ -3,8 +3,6 @@ package net.mcreator.target.tools;
import com.google.gson.stream.JsonReader;
import net.mcreator.target.TargetMod;
import net.mcreator.target.network.TargetModVariables;
import net.mcreator.target.network.message.AdjustMortarAngleMessage;
import net.mcreator.target.network.message.GunReloadResultMessage;
import net.mcreator.target.network.message.GunsDataMessage;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerPlayer;
@ -133,7 +131,10 @@ public class GunsTool {
capability.syncPlayerVariables(entity);
});
int need_to_add = ammo + Math.min(ammoToAdd, playerAmmo);
TargetMod.PACKET_HANDLER.sendToServer(new GunReloadResultMessage(need_to_add));
int needToAdd = ammo + Math.min(ammoToAdd, playerAmmo);
tag.putInt("ammo", needToAdd);
tag.putBoolean("is_normal_reloading", false);
tag.putBoolean("is_empty_reloading", false);
}
}