更准确地预测炮弹动量
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1 changed files with 4 additions and 2 deletions
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@ -18,8 +18,10 @@ public class ChunkLoadTool {
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public static void updateLoadedChunks(ServerLevel level, Entity entity, Set<Long> loadedChunks) {
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var x = entity.position().x;
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var z = entity.position().z;
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var nextX = x + entity.getDeltaMovement().x;
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var nextZ = z + entity.getDeltaMovement().z;
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float f = entity.isInWater() ? 0.8F : 0.99F;
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var nextX = x + entity.getDeltaMovement().x * f;
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var nextZ = z + entity.getDeltaMovement().z * f;
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// 加载当前区块和下一tick会进入的区块
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var newChunks = new HashSet<Long>();
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