修复部分武器没有手的问题
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f5d013a45a
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7 changed files with 7 additions and 7 deletions
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@ -30,7 +30,6 @@ public class CustomGunRenderer<T extends GunItem & GeoAnimatable> extends GeoIte
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protected boolean renderArms = false;
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protected MultiBufferSource currentBuffer;
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protected RenderType renderType;
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public ItemDisplayContext transformType;
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public CustomGunRenderer(GeoModel<T> model) {
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super(model);
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@ -81,7 +81,7 @@ public class AK12ItemRenderer extends CustomGunRenderer<AK12Item> {
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, false);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -20,6 +20,7 @@ import software.bernie.geckolib.animatable.GeoItem;
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import software.bernie.geckolib.cache.object.GeoBone;
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public class AK47ItemRenderer extends CustomGunRenderer<AK47Item> {
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public AK47ItemRenderer() {
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super(new AK47ItemModel());
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}
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@ -91,7 +92,7 @@ public class AK47ItemRenderer extends CustomGunRenderer<AK47Item> {
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, false);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -41,7 +41,7 @@ public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -40,7 +40,7 @@ public class AureliaSceptreRenderer extends CustomGunRenderer<AureliaSceptre> {
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, this.currentBuffer, type, packedLightIn, false);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, this.currentBuffer, type, packedLightIn, false);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -109,7 +109,7 @@ public class BocekItemRenderer extends CustomGunRenderer<BocekItem> {
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, false);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, false);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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@ -58,7 +58,7 @@ public class DevotionItemRenderer extends CustomGunRenderer<DevotionItem> {
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}
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if (renderingArms) {
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AnimationHelper.renderArms(player, this.transformType, stack, name, bone, buffer, type, packedLightIn, true);
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AnimationHelper.renderArms(player, this.renderPerspective, stack, name, bone, buffer, type, packedLightIn, true);
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}
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super.renderRecursively(stack, animatable, bone, type, buffer, bufferIn, isReRender, partialTick, packedLightIn, packedOverlayIn, color);
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}
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