调整overlay
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8d3d7e3269
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661dd7e106
1 changed files with 15 additions and 8 deletions
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@ -1,6 +1,7 @@
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package com.atsuishio.superbwarfare.client.overlay;
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import com.atsuishio.superbwarfare.Mod;
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import com.atsuishio.superbwarfare.item.gun.GunItem;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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@ -8,11 +9,16 @@ import net.minecraft.client.gui.LayeredDraw;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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import javax.annotation.ParametersAreNonnullByDefault;
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/**
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* 这个类的作用是在看不见的地方渲染一个第三人称的武器模型,别管为啥这么干
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* 反正删了这个绝对会出事
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*/
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@OnlyIn(Dist.CLIENT)
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public class ItemRendererFixOverlay implements LayeredDraw.Layer {
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@ -22,14 +28,15 @@ public class ItemRendererFixOverlay implements LayeredDraw.Layer {
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@ParametersAreNonnullByDefault
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public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
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Minecraft mc = Minecraft.getInstance();
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Player entity = mc.player;
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Player player = mc.player;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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if (!(stack.getItem() instanceof GunItem)) return;
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if (entity != null) {
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guiGraphics.pose().pushPose();
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guiGraphics.pose().translate(-1145.0D, 0.0D, 0.0D);
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mc.gameRenderer.itemInHandRenderer.renderItem(entity, entity.getMainHandItem(),
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mc.gameRenderer.itemInHandRenderer.renderItem(player, stack,
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ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, false, guiGraphics.pose(), guiGraphics.bufferSource(), 0);
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guiGraphics.pose().popPose();
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}
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}
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}
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