修改M870模型,优化波塞克动画
This commit is contained in:
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6c921a9c77
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6a9a63ca69
11 changed files with 7047 additions and 6946 deletions
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@ -5,6 +5,7 @@ import net.mcreator.target.item.gun.BocekItem;
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import net.mcreator.target.network.TargetModVariables;
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import net.mcreator.target.network.TargetModVariables;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import software.bernie.geckolib.core.animatable.model.CoreGeoBone;
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import software.bernie.geckolib.core.animatable.model.CoreGeoBone;
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@ -35,6 +36,7 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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CoreGeoBone rh = getAnimationProcessor().getBone("ys");
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CoreGeoBone rh = getAnimationProcessor().getBone("ys");
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CoreGeoBone lun = getAnimationProcessor().getBone("hualun1");
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CoreGeoBone lun = getAnimationProcessor().getBone("hualun1");
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CoreGeoBone shen = getAnimationProcessor().getBone("shen");
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CoreGeoBone shen = getAnimationProcessor().getBone("shen");
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CoreGeoBone shen_pos = getAnimationProcessor().getBone("shen_pos");
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CoreGeoBone xian = getAnimationProcessor().getBone("xian1");
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CoreGeoBone xian = getAnimationProcessor().getBone("xian1");
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CoreGeoBone xian2 = getAnimationProcessor().getBone("xian2");
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CoreGeoBone xian2 = getAnimationProcessor().getBone("xian2");
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CoreGeoBone fire = getAnimationProcessor().getBone("fire");
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CoreGeoBone fire = getAnimationProcessor().getBone("fire");
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@ -42,32 +44,19 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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CoreGeoBone deng2 = getAnimationProcessor().getBone("deng2");
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CoreGeoBone deng2 = getAnimationProcessor().getBone("deng2");
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CoreGeoBone deng3 = getAnimationProcessor().getBone("deng3");
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CoreGeoBone deng3 = getAnimationProcessor().getBone("deng3");
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CoreGeoBone holo = getAnimationProcessor().getBone("holo");
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CoreGeoBone holo = getAnimationProcessor().getBone("holo");
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CoreGeoBone r = getAnimationProcessor().getBone("r");
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Player player = Minecraft.getInstance().player;
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Player player = Minecraft.getInstance().player;
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if (player == null) return;
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if (player == null) return;
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ItemStack stack = player.getMainHandItem();
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(TargetModTags.Items.GUN)) return;
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if (!stack.is(TargetModTags.Items.GUN)) return;
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if (stack.getOrCreateTag().getInt("arrow_empty") > 0) {
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arrow.setHidden(stack.getOrCreateTag().getInt("arrow_empty") > 0);
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arrow.setScaleX(0);
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jian.setHidden(stack.getOrCreateTag().getInt("max_ammo") == 0);
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arrow.setScaleY(0);
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arrow.setScaleZ(0);
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}
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if (stack.getOrCreateTag().getInt("max_ammo") == 0) {
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double pp = player.getPersistentData().getDouble("pullpos");
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jian.setScaleX(0);
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double bp = player.getPersistentData().getDouble("bowpos");
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jian.setScaleY(0);
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double hp = player.getPersistentData().getDouble("handpos");
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jian.setScaleZ(0);
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}
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double pp = 0;
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pp = player.getPersistentData().getDouble("pullpos");
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double bp = 0;
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bp = player.getPersistentData().getDouble("bowpos");
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double hp = 0;
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hp = player.getPersistentData().getDouble("handpos");
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arrow.setPosZ(9f * (float) bp);
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arrow.setPosZ(9f * (float) bp);
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rh.setPosZ(9f * (float) hp);
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rh.setPosZ(9f * (float) hp);
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@ -81,39 +70,28 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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xian2.setPosZ(9f * (float) bp);
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xian2.setPosZ(9f * (float) bp);
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gun.setScaleZ(1f - (0.2f * (float) pp));
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gun.setScaleZ(1f - (0.2f * (float) pp));
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gun.setRotZ(0.48f * (float) pp);
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gun.setRotZ(0.2f * (float) pp);
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gun.setRotX(0.01f * (float) pp);
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gun.setRotX(0.01f * (float) pp);
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gun.setPosZ(-3f * (float) pp);
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gun.setPosZ(-3f * (float) pp);
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gun.setPosY(0f * (float) pp);
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gun.setPosY(0.1f * (float) pp);
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r.setScaleZ(1f - (0.2f * (float) pp));
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deng2.setRotX(1.6f * (float) bp);
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deng2.setRotX(1.6f * (float) bp);
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deng2.setPosZ(0.05f * (float) bp);
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deng2.setPosZ(0.05f * (float) bp);
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deng3.setRotX(-1.6f * (float) bp);
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deng3.setRotX(-1.6f * (float) bp);
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deng3.setPosZ(0.05f * (float) bp);
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deng3.setPosZ(0.05f * (float) bp);
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if (arrow.getPosZ() > 8.5) {
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deng.setHidden(!(arrow.getPosZ() > 8.5));
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deng.setScaleX(1);
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deng.setScaleY(1);
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} else {
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deng.setScaleX(0);
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deng.setScaleY(0);
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}
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double p = 0;
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double p = player.getPersistentData().getDouble("zoom_pos");
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p = player.getPersistentData().getDouble("zoom_pos");
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double zp = player.getPersistentData().getDouble("zoom_pos_z");
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double zp = 0;
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shen_pos.setPosX(-3.4f * (float) p);
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zp = player.getPersistentData().getDouble("zoom_pos_z");
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shen_pos.setPosY(6.76f * (float) p - (float) (0.2f * zp));
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shen_pos.setPosZ(6.4f * (float) p + (float) (0.3f * zp));
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r.setScaleZ(1f - (0.31f * (float) p));
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shen.setRotZ(60 * Mth.DEG_TO_RAD * (float) p + (float) (0.05f * zp) - 0.2f);
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shen.setPosX(3.08f * (float) p);
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holo.setHidden(!(shen_pos.getPosX() < -0.7 && gun.getPosZ() < -2.5));
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shen.setPosY(4.38f * (float) p - (float) (0.2f * zp));
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shen.setPosZ(3f * (float) p + (float) (0.3f * zp));
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shen.setRotZ(0.478f * (float) p + (float) (0.05f * zp));
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double FirePosZ = 0;
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double FireRotX = 0;
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double fp = player.getPersistentData().getDouble("fire_pos");
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double fp = player.getPersistentData().getDouble("fire_pos");
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double fr = player.getPersistentData().getDouble("fire_rot");
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double fr = player.getPersistentData().getDouble("fire_rot");
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@ -134,11 +112,8 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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float PosX = (float)player.getPersistentData().getDouble("gun_move_posX");
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float PosX = (float)player.getPersistentData().getDouble("gun_move_posX");
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float PosY = (float)player.getPersistentData().getDouble("gun_move_posY");
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float PosY = (float)player.getPersistentData().getDouble("gun_move_posY");
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double y = player.getPersistentData().getDouble("y");
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double y = 0;
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double x = player.getPersistentData().getDouble("x");
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double x = 0;
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y = player.getPersistentData().getDouble("y");
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x = player.getPersistentData().getDouble("x");
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root.setPosX(PosX);
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root.setPosX(PosX);
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@ -154,17 +129,10 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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CoreGeoBone move = getAnimationProcessor().getBone("move");
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CoreGeoBone move = getAnimationProcessor().getBone("move");
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double m = 0;
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double m = player.getPersistentData().getDouble("move");
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m = player.getPersistentData().getDouble("move");
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double yaw = player.getPersistentData().getDouble("yaw");
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double pit = player.getPersistentData().getDouble("gun_pitch");
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double yaw = 0;
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double vy = player.getPersistentData().getDouble("vy");
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yaw = player.getPersistentData().getDouble("yaw");
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double pit = 0;
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pit = player.getPersistentData().getDouble("gun_pitch");
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double vy = 0;
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vy = player.getPersistentData().getDouble("vy");
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move.setPosY(-1 * (float) vy);
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move.setPosY(-1 * (float) vy);
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@ -172,16 +140,16 @@ public class BocekItemModel extends GeoModel<BocekItem> {
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move.setRotX(0.5f * (float) pit);
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move.setRotX(0.5f * (float) pit);
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move.setRotZ(3.7f * (float) yaw + 2.7f * (float) m);
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move.setRotZ(0.7f * (float) yaw + 2.7f * (float) m);
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move.setRotY(1.9f * (float) yaw - 1.7f * (float) m);
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move.setRotY(0.9f * (float) yaw - 1.7f * (float) m);
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if (shen.getPosX() > 2.9 && gun.getRotZ() > 0.42) {
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CoreGeoBone camera = getAnimationProcessor().getBone("camera");
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holo.setScaleX(1);
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holo.setScaleY(1);
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player.getPersistentData().putDouble("camera_rot_x", Mth.RAD_TO_DEG * camera.getRotX());
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} else {
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holo.setScaleX(0);
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player.getPersistentData().putDouble("camera_rot_y", Mth.RAD_TO_DEG * camera.getRotY());
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holo.setScaleY(0);
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}
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player.getPersistentData().putDouble("camera_rot_z", Mth.RAD_TO_DEG * camera.getRotZ());
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}
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}
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}
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}
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@ -36,7 +36,7 @@ public class CrossHairOverlay {
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if (player == null) {
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if (player == null) {
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return;
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return;
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}
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}
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ItemStack stack = player.getMainHandItem();
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double spread = player.getPersistentData().getDouble("crosshair");
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double spread = player.getPersistentData().getDouble("crosshair");
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RenderSystem.disableDepthTest();
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RenderSystem.disableDepthTest();
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@ -46,7 +46,7 @@ public class CrossHairOverlay {
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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if (shouldRenderCrossHair(player)) {
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if (shouldRenderCrossHair(player) || stack.is(TargetModItems.MINIGUN.get())) {
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/point.png"), w / 2f - 7.5f, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/point.png"), w / 2f - 7.5f, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/rexheng.png"), w / 2f - 9.5f - 2.8f * (float) spread, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/rexheng.png"), w / 2f - 9.5f - 2.8f * (float) spread, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/rexheng.png"), w / 2f - 6.5f + 2.8f * (float) spread, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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preciseBlit(event.getGuiGraphics(), new ResourceLocation("target:textures/screens/rexheng.png"), w / 2f - 6.5f + 2.8f * (float) spread, h / 2f - 8, 0, 0, 16, 16, 16, 16);
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@ -79,7 +79,6 @@ public class CrossHairOverlay {
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RenderSystem.disableBlend();
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RenderSystem.disableBlend();
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RenderSystem.setShaderColor(1, 1, 1, 1);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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ItemStack stack = player.getMainHandItem();
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if (!stack.is(TargetModTags.Items.GUN)) return;
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if (!stack.is(TargetModTags.Items.GUN)) return;
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if (stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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if (stack.getOrCreateTag().getBoolean("need_bolt_action")) {
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@ -95,7 +94,7 @@ public class CrossHairOverlay {
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if (player == null) return false;
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if (player == null) return false;
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if (player.isSpectator()) return false;
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if (player.isSpectator()) return false;
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if (!player.getMainHandItem().is(TargetModTags.Items.GUN) || (player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).zoom)
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if (!player.getMainHandItem().is(TargetModTags.Items.GUN) || (player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).zooming)
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return false;
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return false;
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return !(player.getMainHandItem().getItem() == TargetModItems.M_79.get())
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return !(player.getMainHandItem().getItem() == TargetModItems.M_79.get())
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@ -394,9 +394,9 @@ public class ClientEventHandler {
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CompoundTag persistentData = entity.getPersistentData();
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CompoundTag persistentData = entity.getPersistentData();
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if ((entity.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).bowPull) {
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if ((entity.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new TargetModVariables.PlayerVariables())).bowPull) {
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persistentData.putDouble("pulltime", Math.min(persistentData.getDouble("pulltime") + 0.014 * times, 1));
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persistentData.putDouble("pulltime", Math.min(persistentData.getDouble("pulltime") + 0.018 * times, 1));
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persistentData.putDouble("bowtime", Math.min(persistentData.getDouble("bowtime") + 0.014 * times, 1));
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persistentData.putDouble("bowtime", Math.min(persistentData.getDouble("bowtime") + 0.018 * times, 1));
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persistentData.putDouble("handtime", Math.min(persistentData.getDouble("handtime") + 0.014 * times, 1));
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persistentData.putDouble("handtime", Math.min(persistentData.getDouble("handtime") + 0.018 * times, 1));
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persistentData.putDouble("handpos", (0.5 * Math.cos(Math.PI * Math.pow(Math.pow(persistentData.getDouble("handtime"), 2) - 1, 2)) + 0.5));
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persistentData.putDouble("handpos", (0.5 * Math.cos(Math.PI * Math.pow(Math.pow(persistentData.getDouble("handtime"), 2) - 1, 2)) + 0.5));
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} else {
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} else {
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persistentData.putDouble("pulltime", Math.max(persistentData.getDouble("pulltime") - 0.009 * times, 0));
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persistentData.putDouble("pulltime", Math.max(persistentData.getDouble("pulltime") - 0.009 * times, 0));
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@ -82,6 +82,10 @@ public class BocekItem extends GunItem implements GeoItem, AnimatedItem {
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.draw"));
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.draw"));
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}
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}
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if (player.isSprinting() && player.onGround() && player.getPersistentData().getDouble("noRun") == 0) {
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return event.setAndContinue(RawAnimation.begin().thenLoop("animation.bocek.run"));
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}
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if (this.animationProcedure.equals("empty")) {
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if (this.animationProcedure.equals("empty")) {
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event.getController().setAnimation(RawAnimation.begin().thenLoop("animation.bocek.idle"));
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event.getController().setAnimation(RawAnimation.begin().thenLoop("animation.bocek.idle"));
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return PlayState.CONTINUE;
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return PlayState.CONTINUE;
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@ -109,7 +113,7 @@ public class BocekItem extends GunItem implements GeoItem, AnimatedItem {
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public void registerControllers(AnimatableManager.ControllerRegistrar data) {
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public void registerControllers(AnimatableManager.ControllerRegistrar data) {
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var procedureController = new AnimationController<>(this, "procedureController", 0, this::procedurePredicate);
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var procedureController = new AnimationController<>(this, "procedureController", 0, this::procedurePredicate);
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data.add(procedureController);
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data.add(procedureController);
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var idleController = new AnimationController<>(this, "idleController", 4, this::idlePredicate);
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var idleController = new AnimationController<>(this, "idleController", 3, this::idlePredicate);
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data.add(idleController);
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data.add(idleController);
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}
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}
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"loop": true,
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"loop": true,
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"animation_length": 1,
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"animation_length": 1,
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"bones": {
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"bones": {
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"bow": {
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"r": {
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"rotation": {
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"rotation": {
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"vector": [0, 0, 0]
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"vector": [0, 0, 0]
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}
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}
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"animation.bocek.draw": {
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"animation.bocek.draw": {
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"animation_length": 1,
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"animation_length": 1,
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"bones": {
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"bones": {
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"bow": {
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"rotation": {
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"vector": [0, 0, 0]
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}
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},
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"anim": {
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"anim": {
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"rotation": {
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"rotation": {
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"0.0": {
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"0.1667": {
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"vector": [27.21312, -47.42646, -2.0218]
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"vector": [27.21312, -47.42646, -2.0218]
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},
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},
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"0.2917": {
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"0.2917": {
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@ -39,8 +34,8 @@
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}
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}
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},
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},
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||||||
"position": {
|
"position": {
|
||||||
"0.0": {
|
"0.1667": {
|
||||||
"vector": [3, -17.3, 0]
|
"vector": [5, -27.3, 5]
|
||||||
},
|
},
|
||||||
"0.4167": {
|
"0.4167": {
|
||||||
"vector": [0, 0, -1.65]
|
"vector": [0, 0, -1.65]
|
||||||
|
@ -54,6 +49,70 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"animation.bocek.run": {
|
||||||
|
"loop": true,
|
||||||
|
"animation_length": 0.8333,
|
||||||
|
"bones": {
|
||||||
|
"camera": {
|
||||||
|
"rotation": {
|
||||||
|
"0.0": {
|
||||||
|
"vector": [-0.3, -0.3, 0.3]
|
||||||
|
},
|
||||||
|
"0.2083": {
|
||||||
|
"vector": [0.3, 0, -0.3]
|
||||||
|
},
|
||||||
|
"0.4167": {
|
||||||
|
"vector": [-0.3, 0.3, 0.3]
|
||||||
|
},
|
||||||
|
"0.5833": {
|
||||||
|
"vector": [0.3, 0, -0.3]
|
||||||
|
},
|
||||||
|
"0.7917": {
|
||||||
|
"vector": [-0.3, -0.3, 0.3]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"anim": {
|
||||||
|
"rotation": {
|
||||||
|
"0.0": {
|
||||||
|
"vector": [10, -10, 5]
|
||||||
|
},
|
||||||
|
"0.2083": {
|
||||||
|
"vector": [5, -6, 1]
|
||||||
|
},
|
||||||
|
"0.4167": {
|
||||||
|
"vector": [10, -2, -7.5]
|
||||||
|
},
|
||||||
|
"0.625": {
|
||||||
|
"vector": [5, -4, -2]
|
||||||
|
},
|
||||||
|
"0.8333": {
|
||||||
|
"vector": [10, -10, 5]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"position": {
|
||||||
|
"0.0": {
|
||||||
|
"vector": [2.49619, -1.07196, 0.17365]
|
||||||
|
},
|
||||||
|
"0.2083": {
|
||||||
|
"vector": [-0.25, 0.5, 0],
|
||||||
|
"easing": "easeInSine"
|
||||||
|
},
|
||||||
|
"0.4167": {
|
||||||
|
"vector": [-2.4969, -1.11525, 0.13864],
|
||||||
|
"easing": "easeOutSine"
|
||||||
|
},
|
||||||
|
"0.625": {
|
||||||
|
"vector": [-0.25, 0.5, 0],
|
||||||
|
"easing": "easeInSine"
|
||||||
|
},
|
||||||
|
"0.8333": {
|
||||||
|
"vector": [2.49619, -1.07196, 0.17365]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"geckolib_format_version": 2
|
"geckolib_format_version": 2
|
||||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -7,38 +7,40 @@
|
||||||
],
|
],
|
||||||
"display": {
|
"display": {
|
||||||
"firstperson_righthand": {
|
"firstperson_righthand": {
|
||||||
"rotation": [
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
-54
|
|
||||||
],
|
|
||||||
"translation": [
|
"translation": [
|
||||||
-14.5,
|
-10.25,
|
||||||
-2,
|
-2.5,
|
||||||
-1.5
|
-7.25
|
||||||
],
|
|
||||||
"scale": [
|
|
||||||
0.8,
|
|
||||||
0.8,
|
|
||||||
0.8
|
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"firstperson_lefthand": {
|
"firstperson_lefthand": {
|
||||||
"rotation": [
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
70
|
|
||||||
],
|
|
||||||
"translation": [
|
"translation": [
|
||||||
-0.5,
|
-80,
|
||||||
-2,
|
-80,
|
||||||
-3.25
|
-80
|
||||||
],
|
],
|
||||||
"scale": [
|
"scale": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0
|
0
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
"gui": {
|
||||||
|
"rotation": [
|
||||||
|
165.69,
|
||||||
|
-39.63,
|
||||||
|
178.66
|
||||||
|
],
|
||||||
|
"translation": [
|
||||||
|
0.25,
|
||||||
|
-3.5,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"scale": [
|
||||||
|
0.45,
|
||||||
|
0.45,
|
||||||
|
0.45
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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Before Width: | Height: | Size: 147 KiB After Width: | Height: | Size: 5.9 KiB |
Loading…
Add table
Reference in a new issue