优化装备微型导弹情况下的智慧芯片锁定效果
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4 changed files with 12 additions and 6 deletions
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@ -1499,7 +1499,9 @@ public class ClientEventHandler {
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Vec3 playerVec = new Vec3(Mth.lerp(event.getPartialTick(), player.xo - 0.1 * player.getViewVector(1).x, player.getX() - 0.1 * player.getViewVector(1).x),
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Mth.lerp(event.getPartialTick(), player.yo + player.getEyeHeight() - 0.1 * player.getViewVector(1).y, player.getEyeY() - 0.1 * player.getViewVector(1).y),
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Mth.lerp(event.getPartialTick(), player.zo - 0.1 * player.getViewVector(1).z, player.getZ() - 0.1 * player.getViewVector(1).z));
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Vec3 toVec = RangeTool.calculateFiringSolution(playerVec, targetVec, entity.getDeltaMovement(), data.velocity(), 0.03);
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var hasGravity = data.perk.getLevel(ModPerks.MICRO_MISSILE) <= 0;
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Vec3 toVec = RangeTool.calculateFiringSolution(playerVec, targetVec, entity.getDeltaMovement(), data.velocity(), hasGravity ? 0.03 : 0);
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look(player, toVec);
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}
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}
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@ -691,11 +691,13 @@ public abstract class GunItem extends Item implements CustomRendererItem, GeoIte
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if (zoom && !player.isShiftKeyDown()) {
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Entity target = findEntity(player.level(), String.valueOf(uuid));
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int intelligentChipLevel = GunData.from(stack).perk.getLevel(ModPerks.INTELLIGENT_CHIP);
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var gunData = GunData.from(stack);
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int intelligentChipLevel = gunData.perk.getLevel(ModPerks.INTELLIGENT_CHIP);
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if (intelligentChipLevel > 0 && target != null) {
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Vec3 targetVec = target.getEyePosition();
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Vec3 playerVec = player.getEyePosition();
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Vec3 toVec = RangeTool.calculateFiringSolution(playerVec, targetVec, Vec3.ZERO, data.velocity(), 0.03);
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var hasGravity = gunData.perk.getLevel(ModPerks.MICRO_MISSILE) <= 0;
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Vec3 toVec = RangeTool.calculateFiringSolution(playerVec, targetVec, Vec3.ZERO, data.velocity(), hasGravity ? 0.03 : 0);
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x = toVec.x;
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y = toVec.y;
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z = toVec.z;
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@ -254,11 +254,13 @@ public class SecondaryCataclysm extends GunItem implements EnergyStorageItem {
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if (zoom && !player.isShiftKeyDown()) {
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Entity target = findEntity(player.level(), String.valueOf(uuid));
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int intelligentChipLevel = GunData.from(stack).perk.getLevel(ModPerks.INTELLIGENT_CHIP);
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var gunData = GunData.from(stack);
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int intelligentChipLevel = gunData.perk.getLevel(ModPerks.INTELLIGENT_CHIP);
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if (intelligentChipLevel > 0 && target != null) {
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Vec3 targetVec = target.getEyePosition();
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Vec3 playerVec = player.getEyePosition();
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Vec3 toVec = RangeTool.calculateFiringSolution(playerVec, targetVec, Vec3.ZERO, (isChargedFire ? 4 : 1) * velocity, 0.05);
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var hasGravity = gunData.perk.getLevel(ModPerks.MICRO_MISSILE) <= 0;
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Vec3 toVec = RangeTool.calculateFiringSolution(playerVec, targetVec, Vec3.ZERO, (isChargedFire ? 4 : 1) * velocity, hasGravity ? 0.05 : 0);
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x = toVec.x;
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y = toVec.y;
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z = toVec.z;
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@ -41,7 +41,7 @@ public class HomemadeShotgunItem extends GunItem {
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}
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@Override
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public int getBarWidth(ItemStack pStack) {
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public int getBarWidth(@NotNull ItemStack pStack) {
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return Math.round(13.0F - (float) pStack.getDamageValue() * 13.0F / (float) this.getMaxDamage(pStack));
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}
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