调整子弹的空气阻力
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@ -256,7 +256,7 @@ public class ProjectileEntity extends Entity implements IEntityAdditionalSpawnDa
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double y = vec.y;
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double z = vec.z;
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this.setDeltaMovement(x - 0.02 * x, y - 0.05, z - 0.02 * z);
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this.setDeltaMovement(x - 0.02 * x, y - 0.02 * y - 0.05, z - 0.02 * z);
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this.tickCount++;
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if (this.tickCount > 30) {
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