规范化玩家数据命名

This commit is contained in:
17146 2024-10-21 15:15:08 +08:00
parent d70edf6967
commit 7df6f559a7

View file

@ -232,44 +232,45 @@ public class ModVariables {
public Tag writeNBT() { public Tag writeNBT() {
CompoundTag nbt = new CompoundTag(); CompoundTag nbt = new CompoundTag();
nbt.putBoolean("zoom", zoom); nbt.putBoolean("Zoom", zoom);
nbt.putBoolean("holdFire", holdFire); nbt.putBoolean("HoldFire", holdFire);
nbt.putInt("rifle_ammo", rifleAmmo); nbt.putInt("RifleAmmo", rifleAmmo);
nbt.putInt("handgun_ammo", handgunAmmo); nbt.putInt("HandgunAmmo", handgunAmmo);
nbt.putInt("shotgun_ammo", shotgunAmmo); nbt.putInt("ShotgunAmmo", shotgunAmmo);
nbt.putInt("sniper_ammo", sniperAmmo); nbt.putInt("SniperAmmo", sniperAmmo);
nbt.putBoolean("bow_pull_hold", bowPullHold); nbt.putBoolean("BowPullHold", bowPullHold);
nbt.putBoolean("bow_pull", bowPull); nbt.putBoolean("BowPull", bowPull);
nbt.putBoolean("player_double_jump", playerDoubleJump); nbt.putBoolean("DoubleJump", playerDoubleJump);
nbt.putBoolean("tacticalSprint", tacticalSprint); nbt.putBoolean("TacticalSprint", tacticalSprint);
nbt.putInt("tacticalSprintTime", tacticalSprintTime); nbt.putInt("TacticalSprintTime", tacticalSprintTime);
nbt.putBoolean("tacticalSprintExhaustion", tacticalSprintExhaustion); nbt.putBoolean("TacticalSprintExhaustion", tacticalSprintExhaustion);
nbt.putBoolean("breath", breath); nbt.putBoolean("Breath", breath);
nbt.putInt("breathTime", breathTime); nbt.putInt("BreathTime", breathTime);
nbt.putBoolean("breathExhaustion", breathExhaustion); nbt.putBoolean("BreathExhaustion", breathExhaustion);
nbt.putBoolean("edit", edit); nbt.putBoolean("EditMode", edit);
return nbt; return nbt;
} }
public void readNBT(Tag Tag) { public void readNBT(Tag tag) {
CompoundTag nbt = (CompoundTag) Tag; CompoundTag nbt = (CompoundTag) tag;
zoom = nbt.getBoolean("zoom");
holdFire = nbt.getBoolean("holdFire"); zoom = nbt.getBoolean("Zoom");
rifleAmmo = nbt.getInt("rifle_ammo"); holdFire = nbt.getBoolean("HoldFire");
handgunAmmo = nbt.getInt("handgun_ammo"); rifleAmmo = nbt.getInt("RifleAmmo");
shotgunAmmo = nbt.getInt("shotgun_ammo"); handgunAmmo = nbt.getInt("HandgunAmmo");
sniperAmmo = nbt.getInt("sniper_ammo"); shotgunAmmo = nbt.getInt("ShotgunAmmo");
bowPullHold = nbt.getBoolean("bow_pull_hold"); sniperAmmo = nbt.getInt("SniperAmmo");
bowPull = nbt.getBoolean("bow_pull"); bowPullHold = nbt.getBoolean("BowPullHold");
playerDoubleJump = nbt.getBoolean("player_double_jump"); bowPull = nbt.getBoolean("BowPull");
tacticalSprint = nbt.getBoolean("tacticalSprint"); playerDoubleJump = nbt.getBoolean("DoubleJump");
tacticalSprintTime = nbt.getInt("tacticalSprintTime"); tacticalSprint = nbt.getBoolean("TacticalSprint");
tacticalSprintExhaustion = nbt.getBoolean("tacticalSprintExhaustion"); tacticalSprintTime = nbt.getInt("TacticalSprintTime");
breath = nbt.getBoolean("breath"); tacticalSprintExhaustion = nbt.getBoolean("TacticalSprintExhaustion");
breathTime = nbt.getInt("breathTime"); breath = nbt.getBoolean("Breath");
breathExhaustion = nbt.getBoolean("breathExhaustion"); breathTime = nbt.getInt("BreathTime");
edit = nbt.getBoolean("edit"); breathExhaustion = nbt.getBoolean("BreathExhaustion");
edit = nbt.getBoolean("EditMode");
} }
} }