重构部分overlay写法,修复防弹插板数据同步问题

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17146 2025-04-07 21:11:56 +08:00 committed by Light_Quanta
parent ec9c46dbd2
commit 7e239a2e9f
No known key found for this signature in database
GPG key ID: 11A39A1B8C890959
5 changed files with 427 additions and 393 deletions

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@ -1,5 +1,8 @@
package com.atsuishio.superbwarfare.client;
import com.atsuishio.superbwarfare.client.overlay.AmmoBarOverlay;
import com.atsuishio.superbwarfare.client.overlay.AmmoCountOverlay;
import com.atsuishio.superbwarfare.client.overlay.ArmorPlateOverlay;
import com.atsuishio.superbwarfare.client.renderer.block.*;
import com.atsuishio.superbwarfare.client.tooltip.*;
import com.atsuishio.superbwarfare.client.tooltip.component.*;
@ -9,6 +12,7 @@ import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.neoforge.client.event.EntityRenderersEvent;
import net.neoforged.neoforge.client.event.RegisterClientTooltipComponentFactoriesEvent;
import net.neoforged.neoforge.client.event.RegisterGuiLayersEvent;
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public class ClientRenderHandler {
@ -34,4 +38,11 @@ public class ClientRenderHandler {
event.registerBlockEntityRenderer(ModBlockEntities.CREATIVE_CHARGING_STATION.get(), context -> new CreativeChargingStationBlockEntityRenderer());
event.registerBlockEntityRenderer(ModBlockEntities.SMALL_CONTAINER.get(), context -> new SmallContainerBlockEntityRenderer());
}
@SubscribeEvent
public static void registerOverlays(RegisterGuiLayersEvent event) {
event.registerBelowAll(ArmorPlateOverlay.ID, new ArmorPlateOverlay());
event.registerBelowAll(AmmoBarOverlay.ID, new AmmoBarOverlay());
event.registerBelowAll(AmmoCountOverlay.ID, new AmmoCountOverlay());
}
}

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@ -3,38 +3,31 @@ package com.atsuishio.superbwarfare.client.overlay;
import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.capability.ModCapabilities;
import com.atsuishio.superbwarfare.capability.player.PlayerVariable;
import com.atsuishio.superbwarfare.component.ModDataComponents;
import com.atsuishio.superbwarfare.config.client.DisplayConfig;
import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity;
import com.atsuishio.superbwarfare.init.ModItems;
import com.atsuishio.superbwarfare.init.ModKeyMappings;
import com.atsuishio.superbwarfare.init.ModTags;
import com.atsuishio.superbwarfare.item.common.ammo.AmmoSupplierItem;
import com.atsuishio.superbwarfare.item.gun.GunItem;
import com.atsuishio.superbwarfare.item.gun.data.GunData;
import com.atsuishio.superbwarfare.tools.AmmoType;
import com.atsuishio.superbwarfare.tools.GunsTool;
import com.atsuishio.superbwarfare.tools.InventoryTool;
import com.atsuishio.superbwarfare.tools.NBTTool;
import com.atsuishio.superbwarfare.tools.animation.AnimationCurves;
import com.atsuishio.superbwarfare.tools.animation.AnimationTimer;
import com.atsuishio.superbwarfare.tools.animation.ValueAnimator;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.ChatFormatting;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.LayeredDraw;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.FastColor;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.neoforge.client.event.RenderGuiEvent;
@EventBusSubscriber(value = Dist.CLIENT)
public class AmmoBarOverlay {
import javax.annotation.ParametersAreNonnullByDefault;
public class AmmoBarOverlay implements LayeredDraw.Layer {
public static final ResourceLocation ID = Mod.loc("ammo_bar");
private static final ResourceLocation LINE = Mod.loc("textures/gun_icon/fire_mode/line.png");
private static final ResourceLocation SEMI = Mod.loc("textures/gun_icon/fire_mode/semi.png");
@ -50,360 +43,8 @@ public class AmmoBarOverlay {
return InventoryTool.hasCreativeAmmoBox(player);
}
@SubscribeEvent
public static void renderWeaponInfo(RenderGuiEvent.Pre event) {
if (!DisplayConfig.AMMO_HUD.get()) return;
int w = event.getGuiGraphics().guiWidth();
int h = event.getGuiGraphics().guiHeight();
Player player = Minecraft.getInstance().player;
if (player == null) return;
if (player.isSpectator()) return;
ItemStack stack = player.getMainHandItem();
final var tag = NBTTool.getTag(stack);
if (stack.getItem() instanceof GunItem gunItem && !(player.getVehicle() instanceof ArmedVehicleEntity vehicle && vehicle.banHand(player))) {
PoseStack poseStack = event.getGuiGraphics().pose();
var data = GunData.from(stack);
// 渲染图标
event.getGuiGraphics().blit(gunItem.getGunIcon(),
w - 135,
h - 40,
0,
0,
64,
16,
64,
16);
// 渲染开火模式切换按键
if (stack.getItem() != ModItems.MINIGUN.get()) {
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
"[" + ModKeyMappings.FIRE_MODE.getKey().getDisplayName().getString() + "]",
w - 111.5f,
h - 20,
0xFFFFFF,
false
);
}
// 渲染开火模式
ResourceLocation fireMode = getFireMode(data);
if (stack.getItem() == ModItems.JAVELIN.get()) {
fireMode = tag.getBoolean("TopMode") ? TOP : DIR;
}
if (stack.getItem() == ModItems.MINIGUN.get()) {
fireMode = MOUSE;
// 渲染加特林射速
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
data.rpm() + " RPM",
w - 111f,
h - 20,
0xFFFFFF,
false
);
event.getGuiGraphics().blit(fireMode,
w - 126,
h - 22,
0,
0,
12,
12,
12,
12);
} else {
if (stack.getItem() != ModItems.TRACHELIUM.get()) {
event.getGuiGraphics().blit(fireMode,
w - 95,
h - 21,
0,
0,
8,
8,
8,
8);
} else {
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
tag.getBoolean("DA") ? Component.translatable("des.superbwarfare.revolver.sa").withStyle(ChatFormatting.BOLD) : Component.translatable("des.superbwarfare.revolver.da").withStyle(ChatFormatting.BOLD),
w - 96,
h - 20,
0xFFFFFF,
false
);
}
}
if (stack.getItem() != ModItems.MINIGUN.get() && stack.getItem() != ModItems.TRACHELIUM.get()) {
event.getGuiGraphics().blit(LINE,
w - 95,
h - 16,
0,
0,
8,
8,
8,
8);
}
// 渲染当前弹药量
poseStack.pushPose();
poseStack.scale(1.5f, 1.5f, 1f);
if ((stack.getItem() == ModItems.MINIGUN.get() || stack.getItem() == ModItems.BOCEK.get()) && hasCreativeAmmo()) {
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
"",
w / 1.5f - 64 / 1.5f,
h / 1.5f - 48 / 1.5f,
0xFFFFFF,
true
);
} else {
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
getGunAmmoCount(player) + "",
w / 1.5f - 64 / 1.5f,
h / 1.5f - 48 / 1.5f,
0xFFFFFF,
true
);
}
poseStack.popPose();
// 渲染备弹量
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
getPlayerAmmoCount(player),
w - 64,
h - 35,
0xCCCCCC,
true
);
poseStack.pushPose();
poseStack.scale(0.9f, 0.9f, 1f);
// 渲染物品名称
String gunName = gunItem.getGunDisplayName();
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
gunName,
w / 0.9f - (100 + Minecraft.getInstance().font.width(gunName) / 2f) / 0.9f,
h / 0.9f - 60 / 0.9f,
0xFFFFFF,
true
);
// 渲染弹药类型
String ammoName = gunItem.getAmmoDisplayName(stack);
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
ammoName,
w / 0.9f - (100 + Minecraft.getInstance().font.width(ammoName) / 2f) / 0.9f,
h / 0.9f - 51 / 0.9f,
0xC8A679,
true
);
poseStack.popPose();
}
}
private static final AnimationTimer ammoInfoTimer = new AnimationTimer(500, 2000)
.forwardAnimation(AnimationCurves.EASE_OUT_EXPO)
.backwardAnimation(AnimationCurves.EASE_IN_EXPO);
private static final AnimationTimer ammoBoxTimer = new AnimationTimer(500)
.forwardAnimation(AnimationCurves.EASE_OUT_EXPO)
.backwardAnimation(AnimationCurves.EASE_IN_EXPO);
private static final ValueAnimator<Integer>[] ammoCountAnimators = ValueAnimator.create(
AmmoType.values().length, 800, 0
);
private static final ValueAnimator<Integer>[] ammoBoxAnimators = ValueAnimator.create(
AmmoType.values().length, 800, 0
);
/**
* 在手持弹药或弹药盒时渲染玩家弹药总量信息
*/
@SubscribeEvent
public static void renderAmmoInfo(RenderGuiEvent.Pre event) {
boolean startRenderingAmmoInfo = false;
Player player = Minecraft.getInstance().player;
if (player == null || player.isSpectator()) return;
boolean isAmmoBox = false;
// 动画计算
var currentTime = System.currentTimeMillis();
ItemStack stack = player.getMainHandItem();
if ((stack.getItem() instanceof AmmoSupplierItem || stack.getItem() == ModItems.AMMO_BOX.get())
&& !(player.getVehicle() instanceof ArmedVehicleEntity vehicle && vehicle.banHand(player))
) {
// 刚拿出弹药物品时视为开始弹药信息渲染
startRenderingAmmoInfo = ammoInfoTimer.getProgress(currentTime) == 0;
ammoInfoTimer.forward(currentTime);
if (stack.getItem() == ModItems.AMMO_BOX.get()) {
isAmmoBox = true;
ammoBoxTimer.forward(currentTime);
} else {
ammoBoxTimer.backward(currentTime);
}
} else {
ammoInfoTimer.backward(currentTime);
ammoBoxTimer.backward(currentTime);
}
if (!ammoInfoTimer.isForward() && ammoInfoTimer.finished(currentTime)) return;
var poseStack = event.getGuiGraphics().pose();
poseStack.pushPose();
int w = event.getGuiGraphics().guiWidth();
int h = event.getGuiGraphics().guiHeight();
var ammoX = ammoInfoTimer.lerp(w + 120, (float) w / 2 + 40, currentTime);
final int fontHeight = 15;
var yOffset = (-h - AmmoType.values().length * fontHeight) / 2f;
// 渲染总弹药数量
var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
if (cap == null) cap = new PlayerVariable();
var font = Minecraft.getInstance().font;
for (var type : AmmoType.values()) {
var index = type.ordinal();
var ammoCount = type.get(cap);
var animator = ammoCountAnimators[index];
var boxAnimator = ammoBoxAnimators[index];
var boxAmmoCount = boxAnimator.newValue();
boolean boxAmmoSelected = false;
if (isAmmoBox) {
var data = stack.get(ModDataComponents.AMMO_BOX_INFO);
var ammoBoxType = data == null ? "All" : data.type();
boxAmmoCount = type.get(stack);
if (ammoBoxType.equals("All") || ammoBoxType.equals(type.name)) {
boxAnimator.forward(currentTime);
boxAmmoSelected = true;
} else {
boxAnimator.reset(boxAmmoCount);
}
}
// 首次开始渲染弹药信息时记录弹药数量便于后续播放动画
if (startRenderingAmmoInfo) {
animator.reset(ammoCount);
animator.endForward(currentTime);
if (isAmmoBox) {
boxAnimator.reset(type.get(stack));
boxAnimator.endForward(currentTime);
}
}
int ammoAdd = Integer.compare(ammoCount, animator.oldValue());
// 弹药数量变化时更新并开始播放弹药数量更改动画
animator.compareAndUpdate(ammoCount, () -> {
// 弹药数量变化时开始播放弹药数量更改动画
animator.beginForward(currentTime);
});
var progress = animator.getProgress(currentTime);
var ammoCountStr = Integer.toString(
Math.round(animator.lerp(animator.oldValue(), ammoCount, currentTime))
);
// 弹药增加时颜色由绿变白否则由红变白
var fontColor = FastColor.ARGB32.lerp(progress, switch (ammoAdd) {
case 1 -> 0xFF00FF00;
case -1 -> 0xFFFF0000;
default -> 0xFFFFFFFF;
}, 0xFFFFFFFF);
RenderSystem.setShaderColor(1, 1, 1, ammoInfoTimer.lerp(0, 1, currentTime));
// 弹药数量
event.getGuiGraphics().drawString(
font,
ammoCountStr,
ammoX + (30 - font.width(ammoCountStr)),
h + yOffset,
fontColor,
true
);
// 弹药类型
event.getGuiGraphics().drawString(
font,
Component.translatable(type.translatableKey).getString(),
ammoX + 35,
h + yOffset,
fontColor,
true
);
// 弹药盒信息渲染
RenderSystem.setShaderColor(1, 1, 1, ammoBoxTimer.lerp(0, 1, currentTime));
var ammoBoxX = ammoBoxTimer.lerp(-30, (float) w / 2, currentTime);
int ammoBoxAdd = Integer.compare(boxAmmoCount, boxAnimator.oldValue());
boxAnimator.compareAndUpdate(boxAmmoCount, () -> boxAnimator.beginForward(currentTime));
// 选中时显示为黄色否则为白色
var targetColor = boxAmmoSelected ? 0xFFFFFF00 : 0xFFFFFFFF;
var boxFontColor = FastColor.ARGB32.lerp(boxAnimator.getProgress(currentTime),
switch (ammoBoxAdd) {
case 1 -> 0xFF00FF00;
case -1 -> 0xFFFF0000;
default -> targetColor;
},
targetColor
);
// 弹药盒内弹药数量
event.getGuiGraphics().drawString(
Minecraft.getInstance().font,
Integer.toString(
Math.round(boxAnimator.lerp(boxAnimator.oldValue(), boxAmmoCount, currentTime))
),
ammoBoxX - 70,
h + yOffset,
boxFontColor,
true
);
yOffset += fontHeight;
}
RenderSystem.setShaderColor(1, 1, 1, 1);
poseStack.popPose();
}
private static ResourceLocation getFireMode(GunData data) {
return switch (data.fireMode()) {
case 1 -> BURST;
case 2 -> AUTO;
default -> SEMI;
};
}
private static int getGunAmmoCount(Player player) {
ItemStack stack = player.getMainHandItem();
var data = GunData.from(stack);
var tag = data.tag();
if (stack.getItem() == ModItems.MINIGUN.get()) {
var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
@ -411,28 +52,26 @@ public class AmmoBarOverlay {
}
if (stack.getItem() == ModItems.BOCEK.get()) {
return GunsTool.getGunIntTag(tag, "MaxAmmo");
return GunData.from(stack).data().getInt("MaxAmmo");
}
return data.ammo();
return GunData.from(stack).ammo();
}
private static String getPlayerAmmoCount(Player player) {
ItemStack stack = player.getMainHandItem();
final var tag = NBTTool.getTag(stack);
if (stack.getItem() == ModItems.MINIGUN.get() || stack.getItem() == ModItems.BOCEK.get()) {
return "";
}
var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
if (cap == null) cap = new PlayerVariable();
if (!hasCreativeAmmo()) {
var data = GunData.from(stack);
if (stack.is(ModTags.Items.LAUNCHER) || stack.getItem() == ModItems.TASER.get()) {
return "" + GunsTool.getGunIntTag(tag, "MaxAmmo");
return "" + data.data().getInt("MaxAmmo");
}
var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
if (cap == null) return "";
if (stack.is(ModTags.Items.USE_RIFLE_AMMO)) {
return "" + cap.rifleAmmo;
}
@ -453,4 +92,181 @@ public class AmmoBarOverlay {
return "";
}
@Override
@ParametersAreNonnullByDefault
public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (!DisplayConfig.AMMO_HUD.get()) return;
int w = guiGraphics.guiWidth();
int h = guiGraphics.guiHeight();
Player player = Minecraft.getInstance().player;
if (player == null) return;
if (player.isSpectator()) return;
ItemStack stack = player.getMainHandItem();
final var tag = NBTTool.getTag(stack);
if (stack.getItem() instanceof GunItem gunItem && !(player.getVehicle() instanceof ArmedVehicleEntity vehicle && vehicle.banHand(player))) {
PoseStack poseStack = guiGraphics.pose();
var data = GunData.from(stack);
// 渲染图标
guiGraphics.blit(gunItem.getGunIcon(),
w - 135,
h - 40,
0,
0,
64,
16,
64,
16);
// 渲染开火模式切换按键
if (stack.getItem() != ModItems.MINIGUN.get()) {
guiGraphics.drawString(
Minecraft.getInstance().font,
"[" + ModKeyMappings.FIRE_MODE.getKey().getDisplayName().getString() + "]",
w - 111.5f,
h - 20,
0xFFFFFF,
false
);
}
// 渲染开火模式
ResourceLocation fireMode = getFireMode(data);
if (stack.getItem() == ModItems.JAVELIN.get()) {
fireMode = tag.getBoolean("TopMode") ? TOP : DIR;
}
if (stack.getItem() == ModItems.MINIGUN.get()) {
fireMode = MOUSE;
// 渲染加特林射速
guiGraphics.drawString(
Minecraft.getInstance().font,
data.rpm() + " RPM",
w - 111f,
h - 20,
0xFFFFFF,
false
);
guiGraphics.blit(fireMode,
w - 126,
h - 22,
0,
0,
12,
12,
12,
12);
} else {
if (stack.getItem() != ModItems.TRACHELIUM.get()) {
guiGraphics.blit(fireMode,
w - 95,
h - 21,
0,
0,
8,
8,
8,
8);
} else {
guiGraphics.drawString(
Minecraft.getInstance().font,
tag.getBoolean("DA") ? Component.translatable("des.superbwarfare.revolver.sa").withStyle(ChatFormatting.BOLD) : Component.translatable("des.superbwarfare.revolver.da").withStyle(ChatFormatting.BOLD),
w - 96,
h - 20,
0xFFFFFF,
false
);
}
}
if (stack.getItem() != ModItems.MINIGUN.get() && stack.getItem() != ModItems.TRACHELIUM.get()) {
guiGraphics.blit(LINE,
w - 95,
h - 16,
0,
0,
8,
8,
8,
8);
}
// 渲染当前弹药量
poseStack.pushPose();
poseStack.scale(1.5f, 1.5f, 1f);
if ((stack.getItem() == ModItems.MINIGUN.get() || stack.getItem() == ModItems.BOCEK.get()) && hasCreativeAmmo()) {
guiGraphics.drawString(
Minecraft.getInstance().font,
"",
w / 1.5f - 64 / 1.5f,
h / 1.5f - 48 / 1.5f,
0xFFFFFF,
true
);
} else {
guiGraphics.drawString(
Minecraft.getInstance().font,
getGunAmmoCount(player) + "",
w / 1.5f - 64 / 1.5f,
h / 1.5f - 48 / 1.5f,
0xFFFFFF,
true
);
}
poseStack.popPose();
// 渲染备弹量
guiGraphics.drawString(
Minecraft.getInstance().font,
getPlayerAmmoCount(player),
w - 64,
h - 35,
0xCCCCCC,
true
);
poseStack.pushPose();
poseStack.scale(0.9f, 0.9f, 1f);
// 渲染物品名称
String gunName = gunItem.getGunDisplayName();
guiGraphics.drawString(
Minecraft.getInstance().font,
gunName,
w / 0.9f - (100 + Minecraft.getInstance().font.width(gunName) / 2f) / 0.9f,
h / 0.9f - 60 / 0.9f,
0xFFFFFF,
true
);
// 渲染弹药类型
String ammoName = gunItem.getAmmoDisplayName(stack);
guiGraphics.drawString(
Minecraft.getInstance().font,
ammoName,
w / 0.9f - (100 + Minecraft.getInstance().font.width(ammoName) / 2f) / 0.9f,
h / 0.9f - 51 / 0.9f,
0xC8A679,
true
);
poseStack.popPose();
}
}
private static ResourceLocation getFireMode(GunData data) {
return switch (data.fireMode()) {
case 1 -> BURST;
case 2 -> AUTO;
default -> SEMI;
};
}
}

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@ -0,0 +1,204 @@
package com.atsuishio.superbwarfare.client.overlay;
import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.capability.ModCapabilities;
import com.atsuishio.superbwarfare.capability.player.PlayerVariable;
import com.atsuishio.superbwarfare.component.ModDataComponents;
import com.atsuishio.superbwarfare.entity.vehicle.base.ArmedVehicleEntity;
import com.atsuishio.superbwarfare.init.ModItems;
import com.atsuishio.superbwarfare.item.common.ammo.AmmoSupplierItem;
import com.atsuishio.superbwarfare.tools.AmmoType;
import com.atsuishio.superbwarfare.tools.animation.AnimationCurves;
import com.atsuishio.superbwarfare.tools.animation.AnimationTimer;
import com.atsuishio.superbwarfare.tools.animation.ValueAnimator;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.LayeredDraw;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.FastColor;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import javax.annotation.ParametersAreNonnullByDefault;
public class AmmoCountOverlay implements LayeredDraw.Layer {
public static final ResourceLocation ID = Mod.loc("ammo_count");
private static final AnimationTimer ammoInfoTimer = new AnimationTimer(500, 2000)
.forwardAnimation(AnimationCurves.EASE_OUT_EXPO)
.backwardAnimation(AnimationCurves.EASE_IN_EXPO);
private static final AnimationTimer ammoBoxTimer = new AnimationTimer(500)
.forwardAnimation(AnimationCurves.EASE_OUT_EXPO)
.backwardAnimation(AnimationCurves.EASE_IN_EXPO);
private static final ValueAnimator<Integer>[] ammoCountAnimators = ValueAnimator.create(
AmmoType.values().length, 800, 0
);
private static final ValueAnimator<Integer>[] ammoBoxAnimators = ValueAnimator.create(
AmmoType.values().length, 800, 0
);
/**
* 在手持弹药或弹药盒时渲染玩家弹药总量信息
*/
@Override
@ParametersAreNonnullByDefault
public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
boolean startRenderingAmmoInfo = false;
Player player = Minecraft.getInstance().player;
if (player == null || player.isSpectator()) return;
boolean isAmmoBox = false;
// 动画计算
var currentTime = System.currentTimeMillis();
ItemStack stack = player.getMainHandItem();
if ((stack.getItem() instanceof AmmoSupplierItem || stack.getItem() == ModItems.AMMO_BOX.get())
&& !(player.getVehicle() instanceof ArmedVehicleEntity vehicle && vehicle.banHand(player))
) {
// 刚拿出弹药物品时视为开始弹药信息渲染
startRenderingAmmoInfo = ammoInfoTimer.getProgress(currentTime) == 0;
ammoInfoTimer.forward(currentTime);
if (stack.getItem() == ModItems.AMMO_BOX.get()) {
isAmmoBox = true;
ammoBoxTimer.forward(currentTime);
} else {
ammoBoxTimer.backward(currentTime);
}
} else {
ammoInfoTimer.backward(currentTime);
ammoBoxTimer.backward(currentTime);
}
if (!ammoInfoTimer.isForward() && ammoInfoTimer.finished(currentTime)) return;
var poseStack = guiGraphics.pose();
poseStack.pushPose();
int w = guiGraphics.guiWidth();
int h = guiGraphics.guiHeight();
var ammoX = ammoInfoTimer.lerp(w + 120, (float) w / 2 + 40, currentTime);
final int fontHeight = 15;
var yOffset = (-h - AmmoType.values().length * fontHeight) / 2f;
// 渲染总弹药数量
var cap = player.getCapability(ModCapabilities.PLAYER_VARIABLE);
if (cap == null) cap = new PlayerVariable();
var font = Minecraft.getInstance().font;
for (var type : AmmoType.values()) {
var index = type.ordinal();
var ammoCount = type.get(cap);
var animator = ammoCountAnimators[index];
var boxAnimator = ammoBoxAnimators[index];
var boxAmmoCount = boxAnimator.newValue();
boolean boxAmmoSelected = false;
if (isAmmoBox) {
var data = stack.get(ModDataComponents.AMMO_BOX_INFO);
var ammoBoxType = data == null ? "All" : data.type();
boxAmmoCount = type.get(stack);
if (ammoBoxType.equals("All") || ammoBoxType.equals(type.name)) {
boxAnimator.forward(currentTime);
boxAmmoSelected = true;
} else {
boxAnimator.reset(boxAmmoCount);
}
}
// 首次开始渲染弹药信息时记录弹药数量便于后续播放动画
if (startRenderingAmmoInfo) {
animator.reset(ammoCount);
animator.endForward(currentTime);
if (isAmmoBox) {
boxAnimator.reset(type.get(stack));
boxAnimator.endForward(currentTime);
}
}
int ammoAdd = Integer.compare(ammoCount, animator.oldValue());
// 弹药数量变化时更新并开始播放弹药数量更改动画
animator.compareAndUpdate(ammoCount, () -> {
// 弹药数量变化时开始播放弹药数量更改动画
animator.beginForward(currentTime);
});
var progress = animator.getProgress(currentTime);
var ammoCountStr = Integer.toString(
Math.round(animator.lerp(animator.oldValue(), ammoCount, currentTime))
);
// 弹药增加时颜色由绿变白否则由红变白
var fontColor = FastColor.ARGB32.lerp(progress, switch (ammoAdd) {
case 1 -> 0xFF00FF00;
case -1 -> 0xFFFF0000;
default -> 0xFFFFFFFF;
}, 0xFFFFFFFF);
RenderSystem.setShaderColor(1, 1, 1, ammoInfoTimer.lerp(0, 1, currentTime));
// 弹药数量
guiGraphics.drawString(
font,
ammoCountStr,
ammoX + (30 - font.width(ammoCountStr)),
h + yOffset,
fontColor,
true
);
// 弹药类型
guiGraphics.drawString(
font,
Component.translatable(type.translatableKey).getString(),
ammoX + 35,
h + yOffset,
fontColor,
true
);
// 弹药盒信息渲染
RenderSystem.setShaderColor(1, 1, 1, ammoBoxTimer.lerp(0, 1, currentTime));
var ammoBoxX = ammoBoxTimer.lerp(-30, (float) w / 2, currentTime);
int ammoBoxAdd = Integer.compare(boxAmmoCount, boxAnimator.oldValue());
boxAnimator.compareAndUpdate(boxAmmoCount, () -> boxAnimator.beginForward(currentTime));
// 选中时显示为黄色否则为白色
var targetColor = boxAmmoSelected ? 0xFFFFFF00 : 0xFFFFFFFF;
var boxFontColor = FastColor.ARGB32.lerp(boxAnimator.getProgress(currentTime),
switch (ammoBoxAdd) {
case 1 -> 0xFF00FF00;
case -1 -> 0xFFFF0000;
default -> targetColor;
},
targetColor
);
// 弹药盒内弹药数量
guiGraphics.drawString(
Minecraft.getInstance().font,
Integer.toString(
Math.round(boxAnimator.lerp(boxAnimator.oldValue(), boxAmmoCount, currentTime))
),
ammoBoxX - 70,
h + yOffset,
boxFontColor,
true
);
yOffset += fontHeight;
}
RenderSystem.setShaderColor(1, 1, 1, 1);
poseStack.popPose();
}
}

View file

@ -4,18 +4,20 @@ import com.atsuishio.superbwarfare.Mod;
import com.atsuishio.superbwarfare.config.client.DisplayConfig;
import com.atsuishio.superbwarfare.init.ModTags;
import com.atsuishio.superbwarfare.tools.NBTTool;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.LayeredDraw;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.neoforge.client.event.RenderGuiEvent;
@EventBusSubscriber(value = Dist.CLIENT)
public class ArmorPlateOverlay {
import javax.annotation.ParametersAreNonnullByDefault;
public class ArmorPlateOverlay implements LayeredDraw.Layer {
public static final ResourceLocation ID = Mod.loc("armor_plate");
private static final ResourceLocation ICON = Mod.loc("textures/screens/armor_plate_icon.png");
private static final ResourceLocation LEVEL1 = Mod.loc("textures/screens/armor_plate_level1.png");
@ -25,12 +27,12 @@ public class ArmorPlateOverlay {
private static final ResourceLocation LEVEL2_FRAME = Mod.loc("textures/screens/armor_plate_level2_frame.png");
private static final ResourceLocation LEVEL3_FRAME = Mod.loc("textures/screens/armor_plate_level3_frame.png");
@SubscribeEvent
public static void onRenderGui(RenderGuiEvent.Pre event) {
@Override
@ParametersAreNonnullByDefault
public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (!DisplayConfig.ARMOR_PLATE_HUD.get()) return;
var gui = event.getGuiGraphics();
int h = gui.guiHeight();
int h = guiGraphics.guiHeight();
Player player = Minecraft.getInstance().player;
if (player == null) return;
@ -63,16 +65,16 @@ public class ArmorPlateOverlay {
int length = armorLevel * 30;
gui.pose().pushPose();
guiGraphics.pose().pushPose();
// 渲染图标
gui.blit(ICON, 10, h - 13, 0, 0, 8, 8, 8, 8);
guiGraphics.blit(ICON, 10, h - 13, 0, 0, 8, 8, 8, 8);
// 渲染框架
gui.blit(frame, 20, h - 12, 0, 0, length, 6, length, 6);
guiGraphics.blit(frame, 20, h - 12, 0, 0, length, 6, length, 6);
// 渲染盔甲值
gui.blit(texture, 20, h - 12, 0, 0, (int) amount, 6, length, 6);
guiGraphics.blit(texture, 20, h - 12, 0, 0, (int) amount, 6, length, 6);
gui.pose().popPose();
guiGraphics.pose().popPose();
}
}

View file

@ -53,7 +53,6 @@ public class ArmorPlate extends Item {
armorLevel = 3;
}
// TODO 解决数据双端同步问题
if (NBTTool.getTag(armor).getDouble("ArmorPlate") < armorLevel * 15) {
playerIn.startUsingItem(handIn);
}
@ -79,7 +78,9 @@ public class ArmorPlate extends Item {
armorLevel = 3;
}
NBTTool.getTag(armor).putDouble("ArmorPlate", Mth.clamp(NBTTool.getTag(armor).getDouble("ArmorPlate") + 15, 0, armorLevel * 15));
var tag = NBTTool.getTag(armor);
tag.putDouble("ArmorPlate", Mth.clamp(tag.getDouble("ArmorPlate") + 15, 0, armorLevel * 15));
NBTTool.saveTag(armor, tag);
if (pLivingEntity instanceof ServerPlayer serverPlayer) {
serverPlayer.level().playSound((Entity) null, serverPlayer.getOnPos(), SoundEvents.ARMOR_EQUIP_IRON.value(), SoundSource.PLAYERS, 0.5f, 1);