降低整体后坐力
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1 changed files with 5 additions and 3 deletions
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@ -383,8 +383,10 @@ public class PlayerEventHandler {
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CompoundTag tag = player.getMainHandItem().getOrCreateTag();
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float recoilX = (float) tag.getDouble("recoil_x");
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float recoilY = (float) tag.getDouble("recoil_y");
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float recoilPitch = 3f;
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float recoilYaw = 2f;
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float recoilYaw = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> c.recoilHorizon).orElse(0d).floatValue();
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float horizonRecoil = player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).map(c -> c.recoilHorizon).orElse(0d).floatValue();
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if (tag.getBoolean("shoot")) {
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player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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@ -472,11 +474,11 @@ public class PlayerEventHandler {
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}
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if (0 < recoil && recoil < 2.5) {
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float newPitch = (float) (player.getXRot() - 6f * recoilY * ry * (sinRes + Mth.clamp(0.8 - recoil, 0, 0.8)));
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float newPitch = (float) (player.getXRot() - recoilPitch * recoilY * ry * (sinRes + Mth.clamp(0.8 - recoil, 0, 0.8)));
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player.setXRot(newPitch);
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player.xRotO = player.getXRot();
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float newYaw = (float) (player.getYRot() - 4f * recoilYaw * recoilX * rx * sinRes);
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float newYaw = (float) (player.getYRot() - recoilYaw * horizonRecoil * recoilX * rx * sinRes);
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player.setYRot(newYaw);
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player.yRotO = player.getYRot();
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}
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