修复部分bone消失的问题
This commit is contained in:
parent
60345a6415
commit
89ea21aa9e
34 changed files with 68 additions and 0 deletions
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@ -31,6 +31,8 @@ public class AK12ItemRenderer extends CustomGunRenderer<AK12Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -30,6 +30,8 @@ public class AK47ItemRenderer extends CustomGunRenderer<AK47Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -62,6 +62,8 @@ public class BocekItemRenderer extends CustomGunRenderer<BocekItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class DevotionItemRenderer extends CustomGunRenderer<DevotionItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class Glock17ItemRenderer extends CustomGunRenderer<Glock17Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class Glock18ItemRenderer extends CustomGunRenderer<Glock18Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -31,6 +31,8 @@ public class Hk416ItemRenderer extends CustomGunRenderer<Hk416Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotg
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class HuntingRifleItemRenderer extends CustomGunRenderer<HuntingRifleItem
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class InsidiousItemRenderer extends CustomGunRenderer<InsidiousItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class K98ItemRenderer extends CustomGunRenderer<K98Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class M1911ItemRenderer extends CustomGunRenderer<M1911Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -32,6 +32,8 @@ public class M4ItemRenderer extends CustomGunRenderer<M4Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class M60ItemRenderer extends CustomGunRenderer<M60Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class M79ItemRenderer extends CustomGunRenderer<M79Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class M870ItemRenderer extends CustomGunRenderer<M870Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class M98bItemRenderer extends CustomGunRenderer<M98bItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class MarlinItemRenderer extends CustomGunRenderer<MarlinItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class MinigunItemRenderer extends CustomGunRenderer<MinigunItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -31,6 +31,8 @@ public class Mk14ItemRenderer extends CustomGunRenderer<Mk14Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class MosinNagantItemRenderer extends CustomGunRenderer<MosinNagantItem>
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class Mp443ItemRenderer extends CustomGunRenderer<Mp443Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -31,6 +31,8 @@ public class Ntw20Renderer extends CustomGunRenderer<Ntw20Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -31,6 +31,8 @@ public class Qbz95ItemRenderer extends CustomGunRenderer<Qbz95Item> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class RpgItemRenderer extends CustomGunRenderer<RpgItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -31,6 +31,8 @@ public class RpkItemRenderer extends CustomGunRenderer<RpkItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class SecondaryCataclysmRenderer extends CustomGunRenderer<SecondaryCatac
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -28,6 +28,8 @@ public class SentinelItemRenderer extends CustomGunRenderer<SentinelItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class SksItemRenderer extends CustomGunRenderer<SksItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -31,6 +31,8 @@ public class SvdItemRenderer extends CustomGunRenderer<SvdItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -27,6 +27,8 @@ public class TaserItemRenderer extends CustomGunRenderer<TaserItem> {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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if (name.equals("Lefthand") || name.equals("Righthand")) {
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bone.setHidden(true);
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bone.setHidden(true);
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renderingArms = true;
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renderingArms = true;
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} else {
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bone.setHidden(false);
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}
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}
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var player = mc.player;
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var player = mc.player;
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@ -32,6 +32,8 @@ public class TracheliumItemRenderer extends CustomGunRenderer<Trachelium> {
|
||||||
if (name.equals("Lefthand") || name.equals("Righthand")) {
|
if (name.equals("Lefthand") || name.equals("Righthand")) {
|
||||||
bone.setHidden(true);
|
bone.setHidden(true);
|
||||||
renderingArms = true;
|
renderingArms = true;
|
||||||
|
} else {
|
||||||
|
bone.setHidden(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
var player = mc.player;
|
var player = mc.player;
|
||||||
|
|
|
@ -31,6 +31,8 @@ public class VectorItemRenderer extends CustomGunRenderer<VectorItem> {
|
||||||
if (name.equals("Lefthand") || name.equals("Righthand")) {
|
if (name.equals("Lefthand") || name.equals("Righthand")) {
|
||||||
bone.setHidden(true);
|
bone.setHidden(true);
|
||||||
renderingArms = true;
|
renderingArms = true;
|
||||||
|
} else {
|
||||||
|
bone.setHidden(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
var player = mc.player;
|
var player = mc.player;
|
||||||
|
|
Loading…
Add table
Reference in a new issue