修复部分bone消失的问题

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17146 2025-05-19 17:32:47 +08:00 committed by Light_Quanta
parent 60345a6415
commit 89ea21aa9e
No known key found for this signature in database
GPG key ID: 11A39A1B8C890959
34 changed files with 68 additions and 0 deletions

View file

@ -31,6 +31,8 @@ public class AK12ItemRenderer extends CustomGunRenderer<AK12Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -30,6 +30,8 @@ public class AK47ItemRenderer extends CustomGunRenderer<AK47Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class Aa12ItemRenderer extends CustomGunRenderer<Aa12Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -62,6 +62,8 @@ public class BocekItemRenderer extends CustomGunRenderer<BocekItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class DevotionItemRenderer extends CustomGunRenderer<DevotionItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class Glock17ItemRenderer extends CustomGunRenderer<Glock17Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class Glock18ItemRenderer extends CustomGunRenderer<Glock18Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class Hk416ItemRenderer extends CustomGunRenderer<Hk416Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class HomemadeShotgunItemRenderer extends CustomGunRenderer<HomemadeShotg
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class HuntingRifleItemRenderer extends CustomGunRenderer<HuntingRifleItem
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class InsidiousItemRenderer extends CustomGunRenderer<InsidiousItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class K98ItemRenderer extends CustomGunRenderer<K98Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class M1911ItemRenderer extends CustomGunRenderer<M1911Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -32,6 +32,8 @@ public class M4ItemRenderer extends CustomGunRenderer<M4Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class M60ItemRenderer extends CustomGunRenderer<M60Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class M79ItemRenderer extends CustomGunRenderer<M79Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class M870ItemRenderer extends CustomGunRenderer<M870Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class M98bItemRenderer extends CustomGunRenderer<M98bItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class MarlinItemRenderer extends CustomGunRenderer<MarlinItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class MinigunItemRenderer extends CustomGunRenderer<MinigunItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class Mk14ItemRenderer extends CustomGunRenderer<Mk14Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class MosinNagantItemRenderer extends CustomGunRenderer<MosinNagantItem>
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class Mp443ItemRenderer extends CustomGunRenderer<Mp443Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class Ntw20Renderer extends CustomGunRenderer<Ntw20Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class Qbz95ItemRenderer extends CustomGunRenderer<Qbz95Item> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class RpgItemRenderer extends CustomGunRenderer<RpgItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class RpkItemRenderer extends CustomGunRenderer<RpkItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class SecondaryCataclysmRenderer extends CustomGunRenderer<SecondaryCatac
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -28,6 +28,8 @@ public class SentinelItemRenderer extends CustomGunRenderer<SentinelItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class SksItemRenderer extends CustomGunRenderer<SksItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class SvdItemRenderer extends CustomGunRenderer<SvdItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -27,6 +27,8 @@ public class TaserItemRenderer extends CustomGunRenderer<TaserItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -32,6 +32,8 @@ public class TracheliumItemRenderer extends CustomGunRenderer<Trachelium> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;

View file

@ -31,6 +31,8 @@ public class VectorItemRenderer extends CustomGunRenderer<VectorItem> {
if (name.equals("Lefthand") || name.equals("Righthand")) { if (name.equals("Lefthand") || name.equals("Righthand")) {
bone.setHidden(true); bone.setHidden(true);
renderingArms = true; renderingArms = true;
} else {
bone.setHidden(false);
} }
var player = mc.player; var player = mc.player;