为ammo命令添加选择器参数
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1 changed files with 41 additions and 39 deletions
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@ -5,6 +5,7 @@ import com.mojang.brigadier.arguments.IntegerArgumentType;
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import net.mcreator.target.network.TargetModVariables;
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import net.mcreator.target.tools.GunInfo;
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import net.minecraft.commands.Commands;
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import net.minecraft.commands.arguments.EntityArgument;
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import net.minecraft.network.chat.Component;
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import net.minecraftforge.event.RegisterCommandsEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@ -17,9 +18,8 @@ public class AmmoCommand {
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public static void registerCommand(RegisterCommandsEvent event) {
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// mojang你看看你写的是个牛魔Builder😅
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event.getDispatcher().register(Commands.literal("ammo").requires(s -> s.hasPermission(4))
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.then(Commands.literal("get").then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).executes(context -> {
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var player = context.getSource().getPlayer();
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if (player == null) return 0;
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.then(Commands.literal("get").then(Commands.argument("player", EntityArgument.player()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).executes(context -> {
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var player = EntityArgument.getPlayer(context, "player");
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var type = context.getArgument("type", GunInfo.Type.class);
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@ -33,14 +33,13 @@ public class AmmoCommand {
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).orElse(0);
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context.getSource().sendSuccess(() -> Component.literal("Current " + type.name + " ammo: " + value), true);
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return 0;
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})))
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.then(Commands.literal("set").then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> {
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var player = context.getSource().getPlayer();
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if (player == null) return 0;
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}))))
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.then(Commands.literal("set").then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> {
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var players = EntityArgument.getPlayers(context, "players");
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var type = context.getArgument("type", GunInfo.Type.class);
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var value = IntegerArgumentType.getInteger(context, "value");
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for (var player : players) {
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player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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switch (type) {
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case HANDGUN -> capability.handgunAmmo = value;
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@ -50,15 +49,17 @@ public class AmmoCommand {
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}
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capability.syncPlayerVariables(player);
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});
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context.getSource().sendSuccess(() -> Component.literal("Set " + type.name + " ammo to: " + value), true);
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}
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context.getSource().sendSuccess(() -> Component.literal("Set " + type.name + " ammo to " + value + " for " + players.size() + " player(s)"), true);
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return 0;
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}))))
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.then(Commands.literal("add").then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> {
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var player = context.getSource().getPlayer();
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if (player == null) return 0;
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})))))
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.then(Commands.literal("add").then(Commands.argument("players", EntityArgument.players()).then(Commands.argument("type", EnumArgument.enumArgument(GunInfo.Type.class)).then(Commands.argument("value", IntegerArgumentType.integer(0)).executes(context -> {
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var players = EntityArgument.getPlayers(context, "players");
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var type = context.getArgument("type", GunInfo.Type.class);
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var value = IntegerArgumentType.getInteger(context, "value");
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for (var player : players) {
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player.getCapability(TargetModVariables.PLAYER_VARIABLES_CAPABILITY, null).ifPresent(capability -> {
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switch (type) {
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case HANDGUN -> capability.handgunAmmo += value;
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@ -74,9 +75,10 @@ public class AmmoCommand {
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capability.syncPlayerVariables(player);
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});
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context.getSource().sendSuccess(() -> Component.literal("Added " + type.name + " ammo of amount " + value), true);
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}
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context.getSource().sendSuccess(() -> Component.literal("Added " + type.name + " ammo of amount " + value + " for " + players.size() + " player(s)"), true);
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return 0;
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}))))
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);
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}))))));
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}
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}
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