修改checkNoClip坐标
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@ -1006,7 +1006,7 @@ public abstract class VehicleEntity extends Entity {
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//判断载具和目标之间有无障碍物
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public boolean checkNoClip(Entity target, Vec3 pos) {
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return level().clip(new ClipContext(this.getEyePosition(), target.getEyePosition(),
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return level().clip(new ClipContext(pos, target.getEyePosition(),
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ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this)).getType() != HitResult.Type.BLOCK;
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}
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