添加捷径包的功能
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1 changed files with 17 additions and 10 deletions
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@ -23,6 +23,7 @@ import net.minecraft.world.item.Items;
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import net.minecraft.world.level.ClipContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.event.AnvilUpdateEvent;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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@ -92,7 +93,6 @@ public class PlayerEventHandler {
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handleChangeFireRate(player);
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handleBocekPulling(player);
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handleGunRecoil(player);
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handleWeaponSeek(player);
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}
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handleGround(player);
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@ -104,15 +104,6 @@ public class PlayerEventHandler {
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}
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}
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// 测试用
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private static void handleWeaponSeek(Player player) {
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// if (player.getCapability(ModVariables.PLAYER_VARIABLES_CAPABILITY, null).orElse(new ModVariables.PlayerVariables()).zooming) {
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// Entity seekingEntity = SeekTool.seekEntity(player, player.level(), 256, 30);
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// if (seekingEntity instanceof LivingEntity _entity && !_entity.level().isClientSide())
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// _entity.addEffect(new MobEffectInstance(MobEffects.GLOWING, 2, 0));
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// }
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}
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private static void handleWeaponSway(Player player) {
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if (player.getMainHandItem().is(ModTags.Items.GUN)) {
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float pose;
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@ -572,4 +563,20 @@ public class PlayerEventHandler {
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ModUtils.PACKET_HANDLER.send(PacketDistributor.PLAYER.with(() -> serverPlayer), new SimulationDistanceMessage(maxDistance));
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}
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}
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@SubscribeEvent
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public static void onAnvilUpdate(AnvilUpdateEvent event) {
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ItemStack left = event.getLeft();
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ItemStack right = event.getRight();
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if (left.is(ModTags.Items.GUN) && right.getItem() == ModItems.SHORTCUT_PACK.get()) {
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ItemStack output = left.copy();
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output.getOrCreateTag().putDouble("UpgradePoint", output.getOrCreateTag().getDouble("UpgradePoint") + 1);
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event.setOutput(output);
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event.setCost(10);
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event.setMaterialCost(1);
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}
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}
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}
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