开火延迟改为int
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3 changed files with 3 additions and 3 deletions
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@ -141,7 +141,7 @@ public class ClientEventHandler {
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public static double chamberRot = 0;
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public static double actionMove = 0;
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public static double shootDelay = 0;
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public static int shootDelay = 0;
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public static double revolverPreTime = 0;
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public static double revolverWheelPreTime = 0;
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@ -68,6 +68,6 @@ public class DefaultGunData {
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public double explosionRadius;
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@SerializedName("ShootDelay")
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public double shootDelay = 0;
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public int shootDelay = 0;
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}
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@ -277,7 +277,7 @@ public class GunData {
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return defaultGunData().burstAmount;
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}
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public double shootDelay() {
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public int shootDelay() {
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return defaultGunData().shootDelay;
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}
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